
lipphilzletha |
I looked for a class discussion forum and didn't see one. I'm sure my questions have been answered before. If a kind soul could provide links to a discussion, I'd be much obliged.
I'm new to Pathfinder, and I plan to jump into organized play at a game shop that has a well established group of players who have eratic attendance. From my understanding, they have a barbarian, bard, druid, fighter, ranger, and sorceror.
To start, I figured I would show up with four 1st level characters and play whatever role was needed.
I want one of each of the basic party roles: blaster, tank, expert, and healer.
My first thoughts where for a:
"blaster" summoner - I need a link to general summoner discussion and builds. I've always loved wizards in homebrew games, but their strength was capturing others' spellbooks to copy, learn, or memorize from in order to have a horde of spells from which to choose...however in organized play, that doesn't seem as viable as I understand you have to pay for each spell. I always thought a summoner would be cool, but being a specialist summoner and having a few extra monster summonings isn't great. 3.5 play had tons of optional rules to make a conjurer built to waste people with spells that had no save or SR, but Pathfinder organized play doesn't allow such builds. As a side note, does Augment Summoning feat apply to a summoner's eidelon?
"expert" rogue - I think I have that cover from 3.5 D&D play...I built a halfing rouge with a good mix of skills likely going the path of 2W fighting.
"healer" cleric - the party has a bard and druid who probably often fill this role, but a straight cleric probably heals better. I imagine skills come up a fair amount in organized play so I can pick traits to get some cross-classed skills on my list. With a few feats, I can diversify the character to have some combat umph when there is a better healer.
"tank" paladin or fighter? - I think a paladin might be fun as I haven't played one since 1st ed. Healing capabilities could suppliment the bard or druid while adding some melee to help the barb or ftr. A figther of course would be straight combat, but I think it would be fun with the combat maneuver system relying less on specialized situational feats.
Can anyone point a newb in the right direction?