WHW |
Has anyone figured the "budget" for different weapons categories? After some basic glancing, it feels to me it could be really easy to create new weapon stat-blocks by simply moving a few points of the "budget" around, but I'm having a really bad headache this week and my brain refuses to combine all this together and grokk it.
One of our players wants a really really big sword that has the reach (and is still a sword, "polearms look lame"), so either removing a Versatile from Greatsword and adding reach or dropping its damage dice to d10 and adding reach seems really simple and intuitive.
The other wants to make the crossbowiest crossbow to ever crossbow, not only shifting the "budget points" around, but actually advancing it into martial and then advanced weapon group to get the deadliest, coolest, over-complicated training-demanding crossbow to ever crossbow. Again, "bows are lame".
Shifting the points within the same category seems easy, as it is generally "a trait for a trait, or a trait for a damage dice size", but for some reasons the crossbow transcending two groups and still keeping reload 1 makes my brain fry. I guess that is because there much more moving parts for ranged weapons, with range and reload beings a factor too?
I also have no idea how to evaluate Bulk or negative traits - the player in question wants a crossbow that makes them Clumsy if they moved this turn, to represent "nesting up" with it and sniping dragons out of the sky.
Ranger sniper turret fantasy with manportable dragonslaying ballista, basically.