Pipefox

Vuliperre Reignhart's page

16 posts. Organized Play character for illyume.


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Liberty's Edge

Per the wording on the Polymorph subschool:

CRB wrote:
While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form.

Is the Kitsune racial trait Agile dependent upon their kitsune form (and thus lost in their human shape or Fox Shape) or is it retained while using the kitsune's racial polymorph abilities?

ARG wrote:
Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.

For that matter, what about the Fast Shifter alternate racial trait?

ARG wrote:
Fast Shifter (Su) - You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.

Or even Chage Shape?

ARG wrote:
Change Shape (Su) - A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

Liberty's Edge

Maybe there's a latch on the inside with a mechanism sized just right for tiny vulpine claws? You know, just hypothetically speaking.

Liberty's Edge

Move action dismount, DC20 Ride for free action, like a normal saddle? Are you sure that's... wise? Some familiars can be very deadly, you know!

Hell, I'd be happy even with a much more reasonable (but still pretty lenient, I'm sure) Standard action dismount, DC20 Ride for move action.

Liberty's Edge

Familiar Satchel
Price 25 gp; Weight 6 lbs.
Category: Adventuring Gear

This armored case provides total cover to any Tiny or smaller creature contained within it. It includes air holes (which can be plugged with cork stoppers if you need to go underwater) and two receptacles for food and water.

--

What's the action(s) required to climb out of one of these things, do you figure? I'm... uh... asking for a friend...'s familiar. Yeah, for a familiar.

Liberty's Edge

Natural attacks are light attacks, so impact doesn't work on them.

Why would you want to get impact/leadblade/whatever on a natural attack anyway? For all the best natural attack builds, that's just making the difference between 1d3+15ish damage and 1d4+15ish damage!

Liberty's Edge

Is there any more official information to confirm that? I'd rather not base some permanent character decisions around being able to charge, only to have table variation on whether I can charge.

Liberty's Edge

Kobolds of Golarion wrote:
Always Underfoot (Ex): At 13th level, the swarm fighter gains Step Up as a bonus feat. A creature sharing a square with the swarm fighter is considered adjacent for the purposes of this feat.

I think that's just clarifying, so there's not confusion with regards to that ability. Probably due to the fact that most of the time creatures can't share squares.

Also, Grr, we gotta get you one of those rings that lets you talk while you're a fox. It's really quite amusing watching a baddie's face pale when the fox at his feat asks "Hey, 'sup?".

Liberty's Edge

Fox buddies, Grr? :D

I actually have a ring of seven lovely colours (the ring the songbird of doom uses) in case I ever run into any situations where I need to fly to reach stuff.

It doesn't actually grant any additional bonuses over fox shape, other than fly. (I think the songbird of doom build got the stat boosts from it incorrect, if I remember right.)

Liberty's Edge

CRB wrote:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.
CRB wrote:
Very small creatures take up less than 1 square of space. This means that more than one such creature can fit into a single square. A Tiny creature typically occupies a space only 2-1/2 feet across, so four can fit into a single square. 25 Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can't flank an enemy.

Does the interaction of these two rules mean that tiny creatures are never able to charge, since they must move into an enemy's square to make their attack?

Liberty's Edge

Sure, we're all discussing unusual bipedal mounts and all, but I've got a far more important question:

What are the rules on a quadruped using a mount? And for that matter, how about a tiny-sized quadrupedal creature using a medium-sized bipedal creature as a mount?

Liberty's Edge 2/5

Did somebody say something about kitsune being bad at anything but casting? You want to have a go, mate?

Liberty's Edge

I've gotten some pretty good mileage out of Dangerously Curious, but that might not be the best option for barbarians.

The stealth-as-a-class-skill from Highlander can be neat; few people expect a sneaky barbarian. Almost took it myself but opted out in favor of Use Magic Device and +2 initiative. (And yes, Vulpierre got picked on as a kid.)

Bloody Minded sounds pretty great for concept, definitely. Zest for Battle also sounds fitting and would be nice (since barbarians tend to be under the effect of morale bonuses during fights).

Liberty's Edge

Those pheromone arrows are awesome! I've got to get me some to hand my compatriots!

Liberty's Edge

No worries; my ride score should be around +15 once I start doing the whole lizard-riding-while-a-fox thing. Besides, at that point I'll mostly just need to be able to hang onto him while he climbs walls occasionally.

Liberty's Edge

Humans and human-shaped creatures aren't the only ones who can ride mounts, right? Say if I have a lizard and I'm a fox, can I ride the lizard?

Liberty's Edge 2/5

DirkSJ wrote:
I'm surprised I haven't seen this one more: Lizaaaaard You can purchase a combat trained one for 550gp from Animal Archives.

THANK YOU!

I NOW KNOW JUST HOW I SHALL OVERCOME MY CLIMBING IMPAIRMENT!