
Vortimax Weer *NPC* |

The party gives the Striders directions and then continues along through the city, skirting the southern edge of the Lake and progressing along Ash Avenue to see where folks are that need to be pushed higher into the city for evacuation.
Ahead you see a massive fire. Weer’s Elixir shop has caught fire!
Vortimax Weer is wringing his hands outside the building. It's obvious by the ichor, blood and soot all over him that he's been fighting and working the evacuation as well.
He spies you and comes running up, "Apprentice! You and your friends are a welcome sight. I am out of magic fighting those abominations. I came back to collect some supplies and found the building on fire. The volatile potions held within will most certainly explode if not tended to, causing a massive fire that could spread throughout the rest of the city! You need to get in there! Split up and we'll find as many as we can!"
Just at that moment a tremor shakes the earth causing pieces of the building to collapse and fires to flare up in places.
"Hurry!" The old man darts inside.
There are a total of 12 Volatile Potion crates throughout the building. To locate 1, it requires a DC 20 Perception check. For each 10 points the check exceeds 20, an additional crate is located. It requires two rounds to lift and remove a crate from the building. You have an unknown amount of time before the tremors and fire consume the building or a potion crate
Tactical map will not be necessary. Roll your perception checks and we will progress the rounds accordingly. If you have other spells that you think could aid, throw them out and I'll adjudicate their assistance.