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Organized Play Member. 115 posts (1,678 including aliases). No reviews. No lists. No wishlists. 14 Organized Play characters. 26 aliases.


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Mostly Human

i waasnt sure if the first post went through-it didnt appear on my screen and i even refreshed-cme back to check and i guess it did go through. anyways same sucky die roll...


Mostly Human

just checking in-although very sore, I am alive and relatively well...


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Long time fan of the Heroes of Might and Magic games-I would be interested. If only I was tech-saavy enough to figure out how to get the old CDs to play on my laptop...

If I pick Deemer, do I start out with Meteor Shower?

Maybe Solmyr and Chain Lightning...

=D


GM Fanguar wrote:

As per the character creation guidelines:

Allowed Races:

• All core plus Orc
• The region is predominantly human. As such, expect a slight bias towards selecting human and half-human PCs.

I apologize for any difficulty-I was just exploring the possibility of any unique interpretation for listed "Human."


How well are Aasimars and/or goblins represented in your world?- Aasimar with goblin variant-

"Non-human aasimars have the same statistics as human aasimars with the exception of size. Thus a halfling aasimar is Small but otherwise possesses the same statistics and abilities as a human aasimar—the difference is purely cosmetic. Non-human aasimars do not possess any of the racial abilities of their base race. However, they are usually raised in the same cultural context as other members of their base race, and thus generally adopt the same fighting style as their peers, use the same types of weapons and armor, and study the same skills."

but with Scion of Humanity racial trait-

"Scion of Humanity
Source Advanced Race Guide pg. 85
Some aasimars’ heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype"

So, he would be a small-sized, but still very human-looking Aasimar with Racial Heritage Feat: Goblin at level 1, so he qualifies for Goblin racial traits, feats, etc.-

Thinking of some sort of Alchemist: Promethean Alchemist/Witch: Hex Channeler combo.

Samson Remoh whose latent celestial bloodline manifested itself when lost his Goblin wife Do Li Laah for being a rogue witch. Now he fights along side of his Homunculus Companion made in her image and uses his channeling power to heal those who would stand with him in his quest for revenge...


Mostly Human

I'm chill...I am good with a slow pace to accommodate your new situation...I abuse ellipses...


Scion of Humanity
Source Advanced Race Guide pg. 85
Some aasimars’ heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype

Then take the racial Heritage feat?

Plus, technically it does not specifically say you can't take the feat multiple times...

On that note, does Racial Heritage give you Weapon Familiarity?

"...for the purpose of taking traits, feats, how spells and magic items affect you, and so on."


Since Variant Tiefling Abilities aren't PFS legal, the I would think that most, if not all would depend on how the GM rules it for their specific arenas.

My VERY uneducated opinions:

1. I would say A: both of his/her hands are large so there should be nothing stopping them from using a large two-handed weapon- I don't see it preventing them from using a large one-handed weapon in both hands per normal one-handed rules though

2. Small Tieflings give we the Willies so I am going to avoid this question

3. A lot depends on what the GM defines as "an appropriately sized weapon" or "a weapon intended for creatures one size category larger" means since your size category does not change-but I would think they could/should redefine it to fit the parameters of the unique situation. Thou, I think there should be some penalty due to the "practicality" of a medium-sized creature wielding a huge weapon-case in point: the -4 penalty imposed on firing the Gastraphetes without proper support.

4. I believe that if the weapon is on your person scale with you...

Enlarge Person: All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size.

Once again, I believe it would matter how your GM interprets it.


Is there a huge advantage of a wasp familiar? Whenever you use the statistics for an imp, does it get all the spell=like abilities-commune et al- besides the one that replaces invisibility?

And if you got Tumor familiar with the Wasp feat, would it become a wasp tumor familiar with the statistics (and spell=like abilities) of an imp?


What are things stored in Ozzy Osborne's belfry, Aaron?

Tutu
Muumuu
SnuSnu


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"According to Guinness World Records, the biggest tumor ever removed intact from the human body weighed in at 303 pounds (137.6 kg) and measured 3 feet (1 m) in diameter. The tumor, located on the right ovary, was removed in 1991 during an operation performed by Professor Katherine O’Hanlan at Stanford University Medical Center in California."

Kidney stones can reach exceptional size. In December 2003, a kidney stone weighing 356 g (12.5 oz) was removed from the right kidney of Peter Baulman of Australia. At its widest point, the stone measured 11.86 cm (4.66 in). (Google is cool!)

The feat doesn't say it weighs the same as the "animal"-simply stating "vaguely resembling" and has all of its abilities. And we are talking about fantastical situations in this case...you know where beings manipulate magic and cast magical spells, create and use magical items...bond magically with mundane and exceptional beings...install demonic implants and elemental augmentations and ioun stones in themselves...etc.

To discount the concept of the practical possibility of the present subject matter in the fantasy world realm of thought seems awfully pedantic to me.

And since we are on this train of thought, with the wording of the whole feat-the alchemist can have the tumor detach itself from his body as a separate creature vaguely resembling a kind of "animal" suitable for a familiar (bat, cat, and so on) and move about as if it were an independent creature-it doesn't say that it actually IS a true familiar anywhere in the text.
So, does it count as a familiar in the area of thought of only being able to have one familiar, or having a familiar and a bonded object since it is not a true familiar...
AND...if it is actually a created part of yourself which can detach and have its own set of independent actions-is it considered enough of a part of your being to where a thrush or raven tumor familiar can speak a command word for you on its independent action...?

I abuse ellipses...and post grammatically incorrect and run-on sentences that often make little or no sense...


VoodistMonk wrote:
It's called a kidney stone...

Or a Calcium Deposit...

Mark Hoover 330 wrote:
If a player wanted an alchemist with an Ioun Wyrd familiar, I'd make them spend a Feat on it. The benefits specific to this Familiar are Construct Traits, Tiny size, Blindsight, +1 Natural AC, a 30' Fly and the ability for the Alchemist to use extra Ioun Stones. These benefits are worth spending a Feat for.

If they already have to spend a feat for it AND pay for the stones as normal, then why would you force them to spend another feat?


I've looked for and read a lot of arguments on this but have yet to find something official.

Leading "No" responses are mostly along the lines of the text saying "vaguely resembling a kind of animal suitable for a familiar (bat, cat, and so on)"

But, as I understand it, the tumor familiar was created before "unusual" familiars came to existence and is meant to be general guideline text.

Another is that Ioun Wyrds are constructs, but the tumor familiar text specifically says -"The alchemist creates a Diminutive or Tiny tumor on his body" so the feat accounts for construction. Maybe the alchemist grafts an ioun stone on the tumor at the point of creation...?

Is there any Official word on whether an ioun wyrd can be a tumor familiaror not?

If a character takes a level of wizard to get an ioun wyrd as a familiar, can he then advance in alchemist, take the tumor familiar discovery just so he qualifies his alchemist levels for the "Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on level" rule?

If a character has the funds when he/she obtains and creates an ioun wyrd familiar, can they construct it as a Commando construct and add construct modifications to it?

Any other relevant question/input anyone can think of?


Since this was already Necroed, I won't feel bad about asking this.

If a player had a way to wield large weapons-i.e. 3rd level Titan Mauler Barbarian-Could he/she gain a large-sized weapon when gaining their bonded item when taking a level dip into wizard?


The three stages of Joseph Baena's conception.

Critical
Miracle
Testicle


Mostly Human

thank you for posting the fix


Mostly Human

Player name: Voodoomonkey
2) Character name: Drakkon Cannus
3) PFS#-Character#: # 258367-2002
4) Character Class & Level: 1 - Barbarian
5) Faction: Horizon Hunters
6) Regular or slow speed for chronicle: Regular


Mostly Human

Trying to find what races are legal for beginning play so I can build a toon for credit here. Can anyone direct me to the PFS restrictions?


Mostly Human

Ok...rolling single digits with a +10 mod is getting old


Oops, sorry-I had to read the racial restrictions. Submitting a Ratfolk if acceptable-if not I can find a more appropriate race as listed above-Possibly Tiefling would be more appropriate


Submitting a ratfolk Alchemist Cryptbreaker

if you don't mind Legal Archetype Stacking I will put Chirurgeon and Wasteland Blightbreaker

Which will effectively make him a construct damaging bomb specialist that can disable magical traps as a thief and act as a support healer (and possibly the main healer since I could use all my 1st level infused extract spots for Cure Light wounds and betters.

His name is going to be Tin Foil- A ratfolk Conspiracy theorist/Survivalist type who told everyone that the aliens were coming so he spent his days training for this moment.
They all thought he was crazy!

Cryptbreaker alters bomb, replaces brew potion, Mutagen/Persistent Mutagen
Chirurgeon replaces Poison Immunity, Poison Resistance +4, Poison Use
Wasteland blighter replaces 8th-level Discovery, Swift Poisoning

if you are opposed to archetype stacking...I would just take Cryptbreaker


Sorry I am having technical difficulties...that is not a complete entry...


[spoiler=background/appearance/personality/motivation] Grev was born in an outlining Pahmet Dwarf community in the desert area of Oe-Tet. His mother. Though also of Pahmet descent, his mother Srijib was an outsider-a seasoned adventurer from one of the more urban communities of Osiron-running from her past. She mostly kept to herself, choosing to construct an abode on the outskirts-quite near to the Barrow Tunnels were the community's dead were buried and house in tombs, depending on status. She made a living training the locals in wielding her preferred weapon of the Dwarven Dorn-Duerger-but she mostly kept to herself and was pretty much otherwise left alone.
Grev was the product of a tryst between Srijib and a local wandering Dwarven desert druid. Her apparent curse seemed to manifest at Grev's birth as he came out with skin so ashen grey, it was said he would have been the pride of any Duergar clan. From the moment of his birth, ominous events surrounding the walking dead began occurring around the Barrow Tunnels-Sriijib was subsequently shunned for the most part, only interacting with the locals for necessity purposes. After the morning of his third birthday, Grev was found on the fringes of town, swaddled in a blanket an guarded by a large coyote that ran off once the child was discovered.
Upon investigation of the mother's abode, a macabre scene was discovered. Her mutilated corpse laid among the remains of undead attackers along with the corpse of the mostly absentee father-the body of which was found to have been bludgeoned to death, apparently by the mothers Dorn-Dergar. Since that night, incidents involving the walking dead seem to erupt in the area of the home and the Barrow tunnels to the point of them being shunned as forbidden.
Having no one to claim the cursed child, the responsibility of Grev's life was "bequeathed" to a band of Asura-spawned Tieflings-serving imprisonment for a past attempt to infiltrate and defile the formerly hallowed burial grounds.
Grev was reared by the prisoners, now indentured to construct a new burial site of tombs and burial plots. Grev grew into the life of the Tieflings who seemed to accept him as their own. Although more or less allowed to come and go as he pleased, Grev never seemed to find true acceptance among the dwarven population as he grew into manhood, As such, he spent his time toiling with the Div-spawned prisoners, who seemed to accept him with a certain modicum of respect-more so as Grev would bring back small luxuries he


Are we still expecting the Gnome?


Do you mind legal Archetype Stacking?

Mutation Warrior seems to be a nice complement to my Steelbound Warrior both mechanically and background-wise.

And are tombs considered Underground/Dungeons as far as favored terrain?


If you are only using a limited amount of players, then I will bow out for those who have PF2 characters already made-If you happen to need more I will happily support the team. Just let me know...

=)


Submitting a Dwarven Steelbound fighter for this. starting wealth: 5d6 ⇒ (2, 1, 6, 2, 2) = 13

Average it is


So the Shifter archetype Oozemorph suddenly makes this feat a bit more viable.
I was wondering if there has been any official rules or progression into the meta of this!

Ooze Empathy (Ex)
An oozemorph gains the shifter’s wild empathy class feature, but she can use it only to influence the attitude of oozes with an Intelligence score of 2 or lower. An oozemorph can use this ability on mindless oozes; when she does so, she imparts a modicum of intellect to the ooze to allow it to respond to her commands.

This alters wild empathy.

Particularly on the subject of how they came up with the cost of creation for the ones listed on the table and how it would translate on making oozes not listed:

Ooze Type Cost (gp) Craft (alchemy) DC
Gelatinous cube 1,600 16
Gray ooze 3,600 18
Slithering tracker 3,600 18
Ochre jelly 4,900 20
Black pudding 8,100 24
Magma ooze 8,100 24
Deathtrap ooze 8,100 26
Carnivorous crystal 16,900 32

Any thoughts or direction to where any of this has been previously covered?


Oops...Thanks...


So the Shifter archetype Oozemorph suddenly makes this feat a bit more viable.
I was wondering if there has been any official rules or progression into the meta of this!

Ooze Empathy (Ex)
An oozemorph gains the shifter’s wild empathy class feature, but she can use it only to influence the attitude of oozes with an Intelligence score of 2 or lower. An oozemorph can use this ability on mindless oozes; when she does so, she imparts a modicum of intellect to the ooze to allow it to respond to her commands.

This alters wild empathy.

Particularly on the subject of how they came up with the cost of creation for the ones listed on the table and how it would translate on making oozes not listed:

Ooze Type Cost (gp) Craft (alchemy) DC
Gelatinous cube 1,600 16
Gray ooze 3,600 18
Slithering tracker 3,600 18
Ochre jelly 4,900 20
Black pudding 8,100 24
Magma ooze 8,100 24
Deathtrap ooze 8,100 26
Carnivorous crystal 16,900 32

Any thoughts or direction to where any of this has been previously covered?


So, if in, I guess I should make a 2E character for credit for running a pregen-is that how it still works?


I have been on hiatus from this site for about 3 years, I haven't played 2E at all nor have a character made for 2E. I would be willing to run a pregen through this. I can post every day after 4pm/anytime Thurs/Fri.


Per the Craft Ooze feat:
"At the GM’s discretion, other types of ooze creatures can be created with this feat."
Is there a definitive formula used to calculate the cost of crafting an ooze (how were the costs for the existing oozes on the table calculated) and if there is no calculation, can you give us one?


Gnome Pyromaniac alternate racial trait:
: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome’s level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance
(+1 CL for fire descriptor spells)

Starting traits:(for two free levels of metamagic

Wayang Spellhunter:
Requirement(s) Region-Minata
You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. Select a spell of 3rd level or below. When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.

Magical Lineage:
Category Basic (Magic)
One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.


Are you accepting PMs for character related questions


Deadpool 4: Mutie Luau in the Bayou (ft Matthew Mcconaughey as the sinister Marquis Mort au Chocolat)

Trolls
Cheetos
a pogo stick


I hope this isn't out of turn to grab onto this thread, but I was going to make a gestalt character-campaign starts at level 4. I was going to do Alchemist/warpriest so I can use the Sacred Weapon class feature on warpriest to accent the Scrap bomb discovery feat, but I wanted to dip into maybe rogue here and there and was wondering how the mechanices worked.

Say I go Warpriest the whole way to level 10 (so my scrap bombs do 1d10)

can i go any class with it in and out/back and forth mostly Alchemist the whole way, but possibly adding a couple of levels of rogue as stated above-can I just go in and out as I please?


Is this accepting any more people or are you good?


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Java Man wrote:
There is an faq on the chirugeon breath of life issue. My linkfu stinks, but it is under the ult magic faq tab. Short version "oops, that should work, call it a full round action."

Wow Java, I am way behind on this- FAQ

2013 even-well consider me gripe-slapped!

Thanks for the update.
Well, everyone, don't listen to the monkey behind the curtain LOL! He's mal-informed!


Hobo Sapiens wrote:

you may want to review Rules Questions Guidelines

reformatting your post without the commentary may be helpful.

Thank you for your informative post of warning. If there's any way I can remedy this situation at this point by reformatting, moving to the appropriate area, or eliminating this thread all together, please help with instructions...

This was merely supposed to be a healthful venting place, but it seems it isn't appropriate-My apologies to the powers that be.


PCScipio wrote:
Breath of Life extracts can be used with Poisoner's Gloves.

Thank you for your input PC! Once again, though, it seems (to me) like a tax on the ability-though probably small at that point gp-wise, but still taking up a slot you may find something else useful to equip. I appreciate your acknowledgement.

"zza ni" wrote:

well since the op asked us to share what we have problems with...

id go with anyone trying to snipe as a surprise (round) can't use sniping rules and loose stealth after the attack. (since to stealth after sniping you HAVE to use a move action). bye-bye dream of making a stealth sniper.

good one-do you think someone could break the game though with abilities that would make it so they could snipe at will without ever taking a reasonable risk?


Lemme start this one! I may learn a thing or two

One thing that bothers me...
They give a Chirurgeon Alchemist Breath of Life as an extract with no practical way of using it.

By CRB-
"A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature's throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature."

So, unless a Chirurgeon has extract in his hand, and is already adjacent to the character-and that is if you do not charge a move action for the Alchemist to lower himself to the dying PC-there is no practical way of administering the extract-

Barring the cost of 8000+gp for a Merciful Syringe Spear filled with said extract and hurled at the dying PC for NL damage that is subsequently healed instantaneously (I am guessing that how it works)

The addition of Breath of Life text includes: "His infused curative ability applies to this extract" and yet James Jacobs himself said that the extract does not qualify for healing bomb though -as it is not specifically a CURE extract- "Ask James Jacobs Anything" thread, I'm not going to find it because reading and quoting it would simply miff me more than I am simply thinking about it

"Hear me Mr. Jacobs...I AM MIFFED!"

Now a Wasteland Blighter, if he is also a Chirurgeon gets a free Touch Injection- and yeah okay, I just answered my own gripe- Touch Injection=A worthy use of a Touch Injection extract would be to hold an extract of Breath of Life...but isn't that some sort of tax?
"Yeah, you get Breath of Life, but really you have to have Touch injection to use it.

So I guess the one thing that really bothers me is that an Chirurgeon cannot use his Breath of Life extract with Healing Bomb-even though that said extract states, once again-
"His infused curative ability applies to this extract"
Which would go along with Healing Bomb-
" A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb."
Even though Breath of Life is not technically labeled a true "CURE" spell due to a bunch of red tape B.S.

And while we're here, If a Chirurgeon is:
"An alchemist who studies anatomy and uses this knowledge to heal "
Why aren't they automatically given Healing Bomb as a bonus at second level? Grenadiers are given Precise Bomb, and a freaking martial weapon proficiency!

Thank you for listening to me! Feel free to retort and/or post your own rule gripe...I may learn a thing or twenty.

Bonus Gripe i thought of in time to re-edit: Why aren't Sacrament Alchemist's given proficiency in their deity's favored weapon...or are they?


How can it be any clearer? As a swift action, the recipient person/creature may make a save vs any effect that allows a save -thus ending the effect.
The Sacrament Alchemist has this ability for 10 minutes but is limited on the attempts they can make to 3+WIS mod during that 10 minutes.
I don't see why there's a debate, the wording says ANY effect that allows a save, whether it be one save or several. Too bad if it is a major effect that only allowed 1 save-if it allowed a save, then the ability can use it on that effect.

I feel like I'm taking crazy pills!


Was this ever settled with a FAQ? I am really only posting this to see if Java Man once again posts how long the thread has been dead.

=D


What race restrictions? 2 traits no drawbacks? starting gold etc?


Isn't "The Confirmation" technically supposed to be the maiden voyage of all pathfinders? Did you all ever consider running a constant offering of that scenario in cycles? Just a thought...

I...abuse...ellipses...


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Mostly Human
GM Hmm wrote:

Everyone, let's congratulate James Martin "Our Mysterious Benefactor" for making it to his 5th Star!

★ --- ★ --- ★ --- ★ --- ★

Woooooooooot!

Hmm

I got your back!


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Yeah, I wasn't meaning to exclude all our friends outside the Americas. It just kills me sometimes how US citizens call themselves Americans exclusively...


Mostly Human
GM Aerondor wrote:

Short answer is the "keep things simple"

yeag, sometimes i overthink things, and due to living way under my potential, i have about an hour and twenty minutess to mull over the stupid things i post on my 15 minute breaks


Mostly Human
VoodooMonkey wrote:

Why isn't the height of a character taken into account on range of things flying/suspended into air?

A character over 5' would most likely be casting a spell hands extended up over themselves to hit something above-thee final point of release of someone throwing a weapon or aiming a bow would be too...(I know...gravity in all cases except casting a spell...)

I guess , in turn they don't count the implied "hypotenuse" of the triangle formed when you are distanced both by height and length...huh...

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