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![]() GM Fanguar wrote:
I apologize for any difficulty-I was just exploring the possibility of any unique interpretation for listed "Human." ![]()
![]() How well are Aasimars and/or goblins represented in your world?- Aasimar with goblin variant- "Non-human aasimars have the same statistics as human aasimars with the exception of size. Thus a halfling aasimar is Small but otherwise possesses the same statistics and abilities as a human aasimar—the difference is purely cosmetic. Non-human aasimars do not possess any of the racial abilities of their base race. However, they are usually raised in the same cultural context as other members of their base race, and thus generally adopt the same fighting style as their peers, use the same types of weapons and armor, and study the same skills." but with Scion of Humanity racial trait- "Scion of Humanity
So, he would be a small-sized, but still very human-looking Aasimar with Racial Heritage Feat: Goblin at level 1, so he qualifies for Goblin racial traits, feats, etc.- Thinking of some sort of Alchemist: Promethean Alchemist/Witch: Hex Channeler combo. Samson Remoh whose latent celestial bloodline manifested itself when lost his Goblin wife Do Li Laah for being a rogue witch. Now he fights along side of his Homunculus Companion made in her image and uses his channeling power to heal those who would stand with him in his quest for revenge... ![]()
![]() Scion of Humanity
Then take the racial Heritage feat? Plus, technically it does not specifically say you can't take the feat multiple times... On that note, does Racial Heritage give you Weapon Familiarity? "...for the purpose of taking traits, feats, how spells and magic items affect you, and so on." ![]()
![]() Since Variant Tiefling Abilities aren't PFS legal, the I would think that most, if not all would depend on how the GM rules it for their specific arenas. My VERY uneducated opinions: 1. I would say A: both of his/her hands are large so there should be nothing stopping them from using a large two-handed weapon- I don't see it preventing them from using a large one-handed weapon in both hands per normal one-handed rules though 2. Small Tieflings give we the Willies so I am going to avoid this question 3. A lot depends on what the GM defines as "an appropriately sized weapon" or "a weapon intended for creatures one size category larger" means since your size category does not change-but I would think they could/should redefine it to fit the parameters of the unique situation. Thou, I think there should be some penalty due to the "practicality" of a medium-sized creature wielding a huge weapon-case in point: the -4 penalty imposed on firing the Gastraphetes without proper support. 4. I believe that if the weapon is on your person scale with you... Enlarge Person: All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. Once again, I believe it would matter how your GM interprets it. ![]()
![]() Is there a huge advantage of a wasp familiar? Whenever you use the statistics for an imp, does it get all the spell=like abilities-commune et al- besides the one that replaces invisibility? And if you got Tumor familiar with the Wasp feat, would it become a wasp tumor familiar with the statistics (and spell=like abilities) of an imp? ![]()
![]() "According to Guinness World Records, the biggest tumor ever removed intact from the human body weighed in at 303 pounds (137.6 kg) and measured 3 feet (1 m) in diameter. The tumor, located on the right ovary, was removed in 1991 during an operation performed by Professor Katherine O’Hanlan at Stanford University Medical Center in California." Kidney stones can reach exceptional size. In December 2003, a kidney stone weighing 356 g (12.5 oz) was removed from the right kidney of Peter Baulman of Australia. At its widest point, the stone measured 11.86 cm (4.66 in). (Google is cool!) The feat doesn't say it weighs the same as the "animal"-simply stating "vaguely resembling" and has all of its abilities. And we are talking about fantastical situations in this case...you know where beings manipulate magic and cast magical spells, create and use magical items...bond magically with mundane and exceptional beings...install demonic implants and elemental augmentations and ioun stones in themselves...etc. To discount the concept of the practical possibility of the present subject matter in the fantasy world realm of thought seems awfully pedantic to me. And since we are on this train of thought, with the wording of the whole feat-the alchemist can have the tumor detach itself from his body as a separate creature vaguely resembling a kind of "animal" suitable for a familiar (bat, cat, and so on) and move about as if it were an independent creature-it doesn't say that it actually IS a true familiar anywhere in the text.
I abuse ellipses...and post grammatically incorrect and run-on sentences that often make little or no sense... ![]()
![]() VoodistMonk wrote: It's called a kidney stone... Or a Calcium Deposit... Mark Hoover 330 wrote: If a player wanted an alchemist with an Ioun Wyrd familiar, I'd make them spend a Feat on it. The benefits specific to this Familiar are Construct Traits, Tiny size, Blindsight, +1 Natural AC, a 30' Fly and the ability for the Alchemist to use extra Ioun Stones. These benefits are worth spending a Feat for. If they already have to spend a feat for it AND pay for the stones as normal, then why would you force them to spend another feat? ![]()
![]() I've looked for and read a lot of arguments on this but have yet to find something official. Leading "No" responses are mostly along the lines of the text saying "vaguely resembling a kind of animal suitable for a familiar (bat, cat, and so on)" But, as I understand it, the tumor familiar was created before "unusual" familiars came to existence and is meant to be general guideline text. Another is that Ioun Wyrds are constructs, but the tumor familiar text specifically says -"The alchemist creates a Diminutive or Tiny tumor on his body" so the feat accounts for construction. Maybe the alchemist grafts an ioun stone on the tumor at the point of creation...? Is there any Official word on whether an ioun wyrd can be a tumor familiaror not? If a character takes a level of wizard to get an ioun wyrd as a familiar, can he then advance in alchemist, take the tumor familiar discovery just so he qualifies his alchemist levels for the "Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on level" rule? If a character has the funds when he/she obtains and creates an ioun wyrd familiar, can they construct it as a Commando construct and add construct modifications to it? Any other relevant question/input anyone can think of? ![]()
![]() Submitting a ratfolk Alchemist Cryptbreaker if you don't mind Legal Archetype Stacking I will put Chirurgeon and Wasteland Blightbreaker Which will effectively make him a construct damaging bomb specialist that can disable magical traps as a thief and act as a support healer (and possibly the main healer since I could use all my 1st level infused extract spots for Cure Light wounds and betters. His name is going to be Tin Foil- A ratfolk Conspiracy theorist/Survivalist type who told everyone that the aliens were coming so he spent his days training for this moment.
Cryptbreaker alters bomb, replaces brew potion, Mutagen/Persistent Mutagen
if you are opposed to archetype stacking...I would just take Cryptbreaker ![]()
![]() [spoiler=background/appearance/personality/motivation] Grev was born in an outlining Pahmet Dwarf community in the desert area of Oe-Tet. His mother. Though also of Pahmet descent, his mother Srijib was an outsider-a seasoned adventurer from one of the more urban communities of Osiron-running from her past. She mostly kept to herself, choosing to construct an abode on the outskirts-quite near to the Barrow Tunnels were the community's dead were buried and house in tombs, depending on status. She made a living training the locals in wielding her preferred weapon of the Dwarven Dorn-Duerger-but she mostly kept to herself and was pretty much otherwise left alone.
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![]() Submitting a Dwarven Steelbound fighter for this. starting wealth: 5d6 ⇒ (2, 1, 6, 2, 2) = 13 Average it is ![]()
![]() So the Shifter archetype Oozemorph suddenly makes this feat a bit more viable.
Ooze Empathy (Ex)
This alters wild empathy. Particularly on the subject of how they came up with the cost of creation for the ones listed on the table and how it would translate on making oozes not listed: Ooze Type Cost (gp) Craft (alchemy) DC
Any thoughts or direction to where any of this has been previously covered? ![]()
![]() So the Shifter archetype Oozemorph suddenly makes this feat a bit more viable.
Ooze Empathy (Ex)
This alters wild empathy. Particularly on the subject of how they came up with the cost of creation for the ones listed on the table and how it would translate on making oozes not listed: Ooze Type Cost (gp) Craft (alchemy) DC
Any thoughts or direction to where any of this has been previously covered? ![]()
![]() Per the Craft Ooze feat:
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![]() Gnome Pyromaniac alternate racial trait: (+1 CL for fire descriptor spells)
: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome’s level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance Starting traits:(for two free levels of metamagic Wayang Spellhunter:
Requirement(s) Region-Minata
You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. Select a spell of 3rd level or below. When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would. Magical Lineage: Category Basic (Magic)
One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level. ![]()
![]() I hope this isn't out of turn to grab onto this thread, but I was going to make a gestalt character-campaign starts at level 4. I was going to do Alchemist/warpriest so I can use the Sacred Weapon class feature on warpriest to accent the Scrap bomb discovery feat, but I wanted to dip into maybe rogue here and there and was wondering how the mechanices worked. Say I go Warpriest the whole way to level 10 (so my scrap bombs do 1d10) can i go any class with it in and out/back and forth mostly Alchemist the whole way, but possibly adding a couple of levels of rogue as stated above-can I just go in and out as I please? ![]()
![]() Java Man wrote: There is an faq on the chirugeon breath of life issue. My linkfu stinks, but it is under the ult magic faq tab. Short version "oops, that should work, call it a full round action." Wow Java, I am way behind on this- FAQ 2013 even-well consider me gripe-slapped!Thanks for the update.
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![]() Hobo Sapiens wrote:
Thank you for your informative post of warning. If there's any way I can remedy this situation at this point by reformatting, moving to the appropriate area, or eliminating this thread all together, please help with instructions... This was merely supposed to be a healthful venting place, but it seems it isn't appropriate-My apologies to the powers that be. ![]()
![]() PCScipio wrote: Breath of Life extracts can be used with Poisoner's Gloves. Thank you for your input PC! Once again, though, it seems (to me) like a tax on the ability-though probably small at that point gp-wise, but still taking up a slot you may find something else useful to equip. I appreciate your acknowledgement. "zza ni" wrote:
good one-do you think someone could break the game though with abilities that would make it so they could snipe at will without ever taking a reasonable risk? ![]()
![]() Lemme start this one! I may learn a thing or two One thing that bothers me...
By CRB-
So, unless a Chirurgeon has extract in his hand, and is already adjacent to the character-and that is if you do not charge a move action for the Alchemist to lower himself to the dying PC-there is no practical way of administering the extract- Barring the cost of 8000+gp for a Merciful Syringe Spear filled with said extract and hurled at the dying PC for NL damage that is subsequently healed instantaneously (I am guessing that how it works) The addition of Breath of Life text includes: "His infused curative ability applies to this extract" and yet James Jacobs himself said that the extract does not qualify for healing bomb though -as it is not specifically a CURE extract- "Ask James Jacobs Anything" thread, I'm not going to find it because reading and quoting it would simply miff me more than I am simply thinking about it "Hear me Mr. Jacobs...I AM MIFFED!" Now a Wasteland Blighter, if he is also a Chirurgeon gets a free Touch Injection- and yeah okay, I just answered my own gripe- Touch Injection=A worthy use of a Touch Injection extract would be to hold an extract of Breath of Life...but isn't that some sort of tax?
So I guess the one thing that really bothers me is that an Chirurgeon cannot use his Breath of Life extract with Healing Bomb-even though that said extract states, once again-
And while we're here, If a Chirurgeon is:
Thank you for listening to me! Feel free to retort and/or post your own rule gripe...I may learn a thing or twenty. Bonus Gripe i thought of in time to re-edit: Why aren't Sacrament Alchemist's given proficiency in their deity's favored weapon...or are they? ![]()
![]() How can it be any clearer? As a swift action, the recipient person/creature may make a save vs any effect that allows a save -thus ending the effect.
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Mostly Human
![]() GM Hmm wrote:
Hmm I got your back! ![]()
Mostly Human
![]() VoodooMonkey wrote:
I guess , in turn they don't count the implied "hypotenuse" of the triangle formed when you are distanced both by height and length...huh...
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