
VonGraiphon |

Hey ya'll.
I'm currently running Mummy's Mask for my group.
Background Info:
Early in Book 1, the party ran afoul of a Doru Div. Rather than have the party simply kill him, I had him latch on to the Paladin, first claiming to be a ghost looking for friends, later an angel testing his faith (the Paladin is being played as very gullible). Other characters, realizing something was amiss, discovered the Div, exposed it, and killed it. Heartbroken, the Paladin began using the mumia they found in the Necropolis.
Now, the player of the Paladin wants to have his Paladin lose his Paladin powers, and become a somewhat darker and anti-hero-ier character. When asked what he wanted, he shrugged and said, whatever, just something darker.
Obvious choice. Antipaladin. I trust this player with an evil character, but I don't want him to become useless in a game where very few of the enemies are going to be good-aligned.
What I need from you are some ideas/suggestions for where to go. Deal with the devil? Something similar to 3.5's Grey Guard? Something else entirely?
Thanks for your help!