Race |
Init: -1 | AC: 20 / FF AC: 20 / Touch AC: 9 [+4 vs giants] | Fort: +10 / Ref: +2 / Will: +9 [+2 vs poison, spells and spell-like abilities; immune to diesease] | Resistance: 5 (Fire) | Speed: 20' | |
Classes/Levels |
Favored Attack: Magical +1\+1 Dwarven Urgrosh +10 melee attack / 1d8+5 slashing damage (axe) or 1d6 +5 piercing damage (spear) / x3 critical | Spell Save DC: 0 Level - 13; 1st Level - 14; 2nd Level - 15; 3rd Level - 16 |
About Volund Ivaldson
d20 World of Greyhawk Character Sheet
Character Name: Volund Ivaldson
Character Race: Hill Dwarf
Character Class(es): Warpriest [Forgepriest Archetype]
Alignment: Lawful Good
Deity: Moradin (Torag)
Gender: Male
Age: 40
Height: 4' 2"
Weight: 160 lb.
Eyes: Brown
Hair: Grey
Character Level: 7
EXP Points Gained: 35035
EXP Needed For Next Level [Medium Track]: 51000
Known Languages: Common, Dwarven
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Strength: 16 (+3)
Dexterity: 8 (-1)
Constitution: 18 (+4)
Intelligence: 10 (+0)
Wisdom: 17* (+3)
Charisma: 8 (-1)
*With Headband of Inspired Wisdom +2
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Hit Points: 70
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Armor Class: 20 [BASE (10) + ARMOR (11) + DEX (-1)]
Flatfooted AC: 20
Touch AC: 9
AC Penalty: -5
Maximum DEX bonus: +1
Armor Type/Weight: Magical Full Plate Armor +2 [50.0 lb.]
Special Armor Class Notes: Gains a +4 dodge bonus against monsters of the giant subtype (Racial Trait)
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Total Encumbrance: Medium Load
Overall AC Penalty: -5 (Armor)
Overall Maximum DEX bonus: +1 (Armor)
Base Movement: 20’/round
Encumbered Move: 20’/round (Racial Trait) [Maximum Run at 3x Normal Move Rate] (Armor)
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Save vs. Fortitude: +10 [BASE (5) + CON (4) + RESISTANCE (1)]
Save vs. Reflex: +2 [BASE (2) + DEX (-1) + RESISTANCE (1)]
Save vs. Will: +9 [BASE (5) + WIS (3) + RESISTANCE (1)]
Special Saving Throw Notes: Gains a +2 racial bonus on saves against poison, spells and spell-like abilities (Racial Trait); gains fire resistance [5] (Forgepriest Trait); +1 resistance bonus to all saves (Magical Cloak); immune to all natural and supernatural disease (Magical Periapt).
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Initiative Modifier: -1 [DEX (-1)]
Melee Attack Bonus: +8 [BAB (5) + STR (3)]
Ranged Attack Bonus: +4 [BAB (5) + DEX (-1)]
CMB: +8 [BAB (5) + STR (3)]
CMD: +17 [BASE (10) + BAB (5) + STR (3) + DEX (-1)]
Special Combat Notes: Gains a +4 racial bonus to CMB when resisting a bull rush or trip attempt while standing on the ground (Racial Trait); gains a cumulative +1 circumstance bonus to CMD [+10 maximum] for each round standing in the same space (Earth Root Boots); gains a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes (Racial Trait); gain a +1 trait bonus to damage rolls when receiving a morale bonus to attack rolls (Trait); gain a +1 bonus to attack rolls when using the urgrosh (Weapon Focus Feat); may take a -2 penalty to attack rolls and add a +4 [+6 for two-handed weapons] bonus to damage rolls (Power Attack Feat); make a single attack at full BAB as a standard action against a second opponent within reach and adjacent to your initial foe if you hit, taking a -2 penalty to AC until your next turn (Cleave Feat)
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Attacks:
Magical Dwarven Urgrosh +1/+1 (M) \ +10 melee attack \ 1d8+5 damage (axe) or 1d6 +5 damage (spear) \ x3 critical \ slashing or piercing damage
Two-handed weapon (1.5 x STR modifier to damage bonus); is considered to always be ‘set’ against a charge, doing double damage on a successful attack; may be used as a double weapon; Bonded weapon (Forgepriest ability)
Javelin (M) \ +4 ranged attack \ 1d6+3 damage \ 30’ range \ x2 critical \ piercing or slashing damage
2 standard javelins
Total Weapon Weight: 16.0 lb.
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Skills:
Total Skill Points Earned = 14
Skill Name - Skill Modifier Total, Number of Ranks, Modifiers
Acrobatics: = -1* (DEX)
Appraise: = +0 (INT)
Bluff: = -1 (CHA)
Climb: = +7* (STR) 1 Rank +3 [Class Skill]
Craft [Weapons]: = +18 (INT) 5 Ranks +3 [Class Skill] +3 [Skill Focus] +3 [Forge Mastery] +2 [Craftsman Racial Trait] +2 [Trait]
Craft [Armor]: = +13 (INT) 5 Ranks +3 [Class Skill] +3 [Forge Mastery] +2 [Craftsman Racial Trait]
Diplomacy: = -1 (CHA)
Disguise: = -1 (CHA)
Escape Artist: = -1* (DEX)
Fly: = -1* (DEX)
Heal: = +7 (WIS) 1 Rank +3 [Class Skill]
Intimidate: = -1 (CHA)
Perception: = +3 [+5 to detect unnatural stonework] (WIS) +2 [Stonecunning Racial Trait]
Profession [Blacksmith]: = +9 (WIS) 1 Rank +3 [Class Skill] +2 [Craftsman Racial Trait]
Ride: = -1* (DEX)
Sense Motive: = +3 (WIS)
Stealth: = -1* (DEX)
Survival: = +7 (WIS) 1 Rank +3 [Class Skill]
Swim: = +3* (STR)
* Armor Check Penalty Applies