5+ points that capture the concept and story of the character :
Vokrin is petty. He's been spurned in life a fair amount due to being a lowborn tiefling, despite the general acceptance that tieflings are fine in Cheliax. He wants to get back at those who looked down on him.
Vokrin seeks power. Power corrupts, yadda yadda. He wants it all. He wants the house, the carriage, the girls, he wants everything. He's greedy and generally just a jerk.
Vokrin wants to be feared. There's respect, and then there's fear. Speaking the name of House Thrune sends terror into the hearts of its enemies, or at least it should. So too should the name of Vokrin Ennekiel.
Vokrin worries about not being good enough. Despite his bravado, his power, and all the rest, he is consistently afraid that he will somehow "not measure up", and be found out as a fraud by people, thereby being further shamed and dashing his hopes and dreams.
Vokrin longs to command armies, but has no personal magnetism. He couldn't get a dog to follow him if he had meat wrapped around his tail, much less convince an army to follow him. What he fails to realize is his tactical mind will make him a fabulous advisor, and that there's nothing wrong with that.
Two goals that you'd like the character to accomplish in-game.:
I'd like Vokrin to grow as a person, possibly become not so evil. Right now he's a malevolent sort and I'd rather see him become authoritarian but not quite so mean-spirited.
I'd like to see an infernal binder or something come to fruition, gaining in power and cavorting with devils.
Two secrets, one the PC keeps to himself, and one kept from the PC.:
Vokrin's largest secret that he keeps to himself is how insecure he really is. He puts on a good show and all that, but he's just trying to hide behind his meager bit of power.
The secret he doesn't know is that while his family claimed he was a child of the great paralictor Duness Ennekiel, he's not related to her at all. It's a farce they invented to excuse their bastard demonspawn, but he's just a normal tiefling.
3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. :
Three key memories that define your character as the person they are at the time of submission.: