Gambler

Vocktor Ironshot's page

30 posts. Alias of Litejedi.


Full Name

Vocktor Ironshot

Classes/Levels

CG Male Dwarf Investigator | HP: 30/30 | F +6 R +8 W +7 | Perc +7 | Speed 20ft | Quick Tinctures 0/4 | Active Conditions: None

Strength 12
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 12
Charisma 8

About Vocktor Ironshot

Quick Tincture Used: 2/6

Vorick Ironshot
Male dwarf investigator 2 (Advanced Player's Guide, 55)
CG, Medium, Dwarf, Humanoid
Heritage forge dwarf
Background ratted-out gun runner
Perception +7 (+8 when using Pursue a Lead); darkvision
Languages Common, Dwarven, Gnoll, Goblin, Halfling, Kelish
Skills Acrobatics +6, Athletics +5, Crafting +8, Deception +5, Diplomacy +3, Firearm Lore +8, Intimidation +3, Medicine +7, Nature +5, Society +8, Stealth +6, Thievery +6, Underworld Lore +8; (Clan Pistol)
Str 12 (+1), Dex 14 (+2), Con 14 (+2), Int 18 (+4), Wis 12 (+1), Cha 8 (-1)
Items buckler, studded leather armor, clan pistol (bayonet)[GG], hatchet, knuckle duster[GG], sap, shortsword, alchemist's tools, backpack, bandolier, bedroll, belt pouch, belt pouch, black powder[GG]s (20), chalks (10), climbing kit, crowbar, firearm cleaning kit[GG], flint and steel, Formula book, rations (1 week)s (2), rope (foot)s (50), soap, thieves' tools, torchs (5), waterskin, purse (25 gp, 2 sp)
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AC 18 (19 with shield raised); Fort +6; Ref +8; Will +7
HP 30; Resistances fire 1
Clue In [R] (concentrate, investigator) Frequency once per 10 minutes Trigger Another creature attempts a check to investigate a lead you’re pursuing. Effect You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you’re conveying information verbally.
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Speed 20 feet
Melee [1] bayonet +6 (agile, finesse, attached crossbow or firearm), Damage 1d4+1 P
Melee [1] hatchet +5 (thrown 10 ft., sweep, agile), Damage 1d6+1 S
Melee [1] knuckle duster +5 (free-hand, monk, agile), Damage 1d4+1 B
Melee [1] sap +5 (nonlethal, agile), Damage 1d6+1 B
Melee [1] shortsword +6 (versatile S, agile, finesse), Damage 1d6+1 P
Ranged [1] clan pistol +6 (fatal d10, concussive, dwarf, range increment 80 feet, reload 1), Damage 1d6 P
Ranged [1] hatchet +6 (thrown 10 ft., sweep, agile), Damage 1d6+1 S
Devise A Stratagem [1] (concentrate, fortune, investigator) Frequency once per round Effect You assess a foe’s weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike’s attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.
When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it’s a melee weapon with the thrown trait), or a sap.
If you’re aware that the creature you choose is the subject of a lead you’re pursuing, you can use this ability as a free action.
Ancestry Feats Clan Pistol[GG]
Class Feats Known Weakness[APG], Shared Stratagem[APG]
Skill Feats Alchemical Crafting, Battle Medicine, Experienced Smuggler, Lie To Me
Other Abilities alchemical sciences, quick tincture

Appearance:

Vocktor has short, sooty red hair, shaved on the site, a short beard, and a scarred face. He looks like his nose has been broken a few times, and has a few scars on his face where hot powder or shrapnel hit him.

The irises of his eyes are black, and his teeth are somewhat crooked, and discolored, with a few missing, leading to an unsettling appearance whenever he gris, which is often enough to be regular occurance.

He often is seen smoking a thick, cheap cigar, and wears a broad hat. He seems to have a fair number of obvious weapons strapped to his body, as well as other miscellaneous things stuffed into his bandolier.

His clan pisol seems to be holstered in such a way to show it off in front of his body, in lieu of hiding the thing. He has something of a rumpled, disordly mein, other than the gun - which seems impeccably maintained.

10-Minute Background:

Vocktor Ironshot

Characteristics

1. He is a former shieldmarshal who turned to his family business of crafting firearms and gunrunning when he was forced out.
2. He is rude and uncouth, but very sharp and canny. He uses his knowledge of investigative procedures to keep one step ahead of the competition and the law.
3. He is enjoys fighting, drinking, blowing things up, and getting the better of folks he doesn’t respect.
4. Vocktor is very cynical, and thinks the worst of people on first impression, given his background. He will try to lie, cheat, steal, or do property damage if he feels his back is against the wall, but it isn’t his first resort. He avoids killing folks, saying it’s “bad for business” but it’s obvious he doesn’t actually want to hurt anyone.
5. He generally is only concerned with continuing the family business, and enriching them, (but see secrets below). He has few acquaintances that are not dwarves. He is damaging the relationship he has with one of his few friends, Resham.

Step 2: Goals

1. I would like to see Vock get less cynical, reform somewhat, and find other people to trust. He doesn’t want to be a misanthrope but…
2. It would be cool to have him rejoin a more orderly organization, such as the shield marshals. He actually is very bitter about losing his job, and it’s informed his worldview.
Step 3: List two secrets about your character.

1. Vocktor secretly has been largely focused on having weapons to go to “freedom fighters” throughout Golarion. He doesn’t worry about the consequences, but he carefully cooks the books and directs guns towards anyone he judges is fighting against tyranny.
2. He secretly wishes he could rejoin the shield marshals, having lost a few friends when he was “fired” for insubordination, assault of a superior officer, and dereliction of duty.
3. He’s been good at covering his tracks, but the incident which caused him to be fired was when a crooked lieutenant asked him to beat up some kids as a threat against parents that weren’t paying protection money to Mugland.

Step 4: Describe people the character knows.

1. Vock’s uncle, Tonlon, taught him everything he knows about blowin’ stuff up. Vock had no other parents, so Tonlon helped to raise him. Tonlon is disappointed that Vock has become a criminal.
2. Vock occasionally pumps his former marshal friend Resham, for info to help smuggle or cover up crimes. A reluctant helper, Resham seems closer and closer to being likely to give up Vock to Loveless.

5. Memories

1. Vock remember the exhilaration of when he first blow something up, and often tries to replicate the same feeling with little success. He and Tonlon were experimenting, and Vock almost lost a hand!
2. He remembers the humiliation of being kicked out of the marshals after “cleaning up his act” - it was brutally embarrassing and though he raged against the injustice, nobody would stand against Mugland or Loveless.