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I know Paladin's Special Mounts and Sorcerer's and Wizard's familiars can "share spells", but, with regards to Animal Companions:

If a Druid have Mind Blank cast on himself, could his Animal Companion still be located with Discern Location?

What about a Simulacrum or an Homunculus, could they be targeted and used as a way to locate you despite being under Mind Blank?


I´m thinking of using the Intuitive Attack Exalted feat, that helps clerics being more efficient when using simple weapons, but for reasons too long to explain (I tend to speak/write to much about my own stuff and bore the hell out of people) it would be better if said simple weapon looks as a more aristocratic weapon, like a sword (even a flail or a waraxe would be better than a mace).

Do anybody of you of a spell or weapon feature that can alter the appearance of a weapon without changing it´s stats? Or something that allows using a martial weapon as if it were a simple weapon?.


I need help with a Beholder NPC.

It´s a common beholder, maybe with advanced HD, and access to some expensive magical items. It spends a lot of time disguised/polymorphed so it can move undetected while overseeing its humanoid minions and vast merchantile and criminal organization(s).

I have already worked how it can spend a lot of time disguised as humanoid: If it uses Polymorph Any Object to turn himself into a medusa, it would last a week (lower int. and same kingdom), would have enough eyes to use all his powers, and could use a Hat of Disguise to appear totally human.

Now for his second disguise, I want it to turn into an small-sized or smaller monster, with enough eyes as to use all his powers, and a not too-low intelligence, so it can pass itself as the familiar of its enslaved low-level pet wizard.

The monster doesn´t need to be really eligible as a familiar (how many characters would know the whole list of eligible monsters, anyway?) but the amount of time the Polymorph Any Object would last IS relevant (the more, the better), since I´m going to have to introduce a custom magical item that allows him to use that spell, and I don´t want the item to be too overpowered (the less time per week it can be used, the better).

Any suggestion?


Another question about constructs:

The Bestiary of Krynn mentions it can only be applied to unintelligent constructs, but later it says "if the construct has an intelligence score, it receives a +2 to it"

So, how low has the intelligence score to be in order for the construct to be considered "unintelligent" enough to get the template?


I have a question:

There are intelligent automatons and golems that are powered by elemental spirits, like the Nimblewright (water elemental), Helmed Horror (fire elemental, I think) and the Brass Golem (earth elemental, I think. My question is: Is there a relation between the personality of the golem and the elemental powering it? Or is the elemental providing only the "magical fuel" and the personality is entirely programmed by its creator?

I think that, if the construct is essentially and enthralled elemental bound into an artificial body, it should show some quirks, and maybe hint its own desires and even that it resents being enslaved.

If the personality is entirely programmed, the creator should be able to make them of any alignment and with any personality as desired, and should be able to make them fiercely loyal and helpful, as opposed with being merely magically bound into obedience.

There are arguments backing both sides: The constructs doesn´t retain the skills and feats of the elemental powering them, and gain instead new ones, but, on the other side, the Nimblewright and the Battle Horror have alignments that seem dependent on the elemental force (CN for the Nimblewright, LE for the Battle Horror).


Hello everybody. English isn´t my first language, so excuse if I mess badly...

I´m thinking of starting a new Greyhawk campaign with some friends using some modified 3.5 rules. I have always thought Greyhawk is the best for low level dungeon-exploring adventures, but, the problem is, when you reach mid-level, it´s impossible not to get entangled with the stupid Greyhawk Wars, which I don´t like, both because I´ve problems understanding how come Iuz doesn´t auto-win (with 2nd edition rules high level characters could fight demigods, but this is not truth anymore) and because they have been done again and again.

The thing is, I would like the group to do something new and original once they reach mid-level, but they are going to roleplay a group of mostly do-gooders, and most of them are going to be well integrated in their local communities (they have family and friends, and maybe even businesses), so it´s going to be really difficult to keep them out of the War.

I guess we could just erase Iuz and the Wars from the campaign, but that would enrage several of the players, who are Greyhawk lovers and want to keep it as canonical as possible...I have also considered to make the campaign happen after Iuz has been defeated and killed, and make him come back as a "mere" uber-lich (like the goddess Arazni of the Pathfinder campaign), much less threatening (and as such, much less a priority), but I feel that would give a sort of "you have lost the really awesome stuff, guys" feeling...

So the question is, how would you make Iuz less of a priority while changing the campaign to a minimum? I know some people have given several reasons for Iuz not to kill the world with an army of bodaks, ghouls, ghasts, shadows, spectres, vampires and other infectious undead (by the way, I would love to do just that if the players ever reached epic level), but they are largely metagame (as a god of pain, he wants humanity to suffer under his thrall, not to be destroyed; also, he is scared of pushing too far the other gods...etc.) and the good PCs would ignore them, so they would feel compelled to join the war against Iuz.

So, what would you do?