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About Vitalis TanessenMaster of Blades
Resistances: Fire 10, Mental 4, Slashing 4, Bludgeoning 3 Fort (E) +24 (+13 Level, +6 Master, +3 Con, +2 Item)
+1 circumstance bonus to saves against holy and unholy effects ===============
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◆+2 Greater Striking Greater Extending Gauntlet +26 (3d4+7 B) (Agile, Free-Hand) (+13 Level, +6 Master, +5 Str, +2 Potency) ◆◆Extend +2 Greater Striking Greater Extending Gauntlet +26 (3d4+7 B) (Agile, Free-Hand, Reach 120 ft.) (+13 Level, +6 Master, +5 Str, +2 Potency) ◆+1 Dagger +25 (1d4+7 P) (Agile, Finesse, Thrown 10 ft., Versatile S) (+13 Level, +6 Master, +5 Str, +1 Potency) *Holy from Radiant Armament ===============
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◆Lay on Hands (Focus 1) (Heightened +6) (48 hp) ===============
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Deific Weapon (Glaive) (Champion 1) You zealously bear your deity’s favored weapon. Champion’s Aura (Champion 1) You’re surrounded by an aura in a 15-foot emanation. It has the aura and divine traits. Any follower of your deity within the aura immediately knows you’re a champion of your deity. This aura is used as the range for your champion’s reaction and for various other effects. You can suppress or resume the aura as a single action, which has the concentrate trait, and it ends if you fall unconscious. Cause (Justice) (Champion 1) In your deity’s name you seek justice, following the law and punishing those who transgress it. Blessed Armament (Champion 3) Select one weapon or handwraps of mighty blows. You gain that armament’s critical specialization effect, and you grant the armament a property rune of your choice from the following list: fearsome, ghost touch, returning, shifting, or vitalizing. During your daily preparations, you can change the spirit to inhabit a different armament, grant a different rune, or both. Weapon Expertise (Champion 5) Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. Armor Expertise (Champion 7) Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor. Weapon Specialization (Champion 7) You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and to 4 if you’re legendary. Champion Expertise (Champion 9) Prayers strengthen your divine power. Your proficiency ranks for your champion class DC and divine spell attack rolls and DCs increase to expert. Reflex Expertise (Champion 9) You’ve developed a knack for dodging danger. Your proficiency rank for Reflex saves increases to expert. Relentless Reaction (Champion 9) Your champion’s reaction improves, typically to punish the attacker with spiritual backlash. It gains the relentless reaction benefit listed in your cause below your champion’s reaction. If your Strike hits, the target takes persistent spirit damage equal to your Charisma modifier. Sacred Body (Champion 9) The power of your deity keeps your body safe from harm, as true an edifice of the faith as a great temple. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead. Perception Expertise (Champion 11) You remain alert to threats around you. Your proficiency rank for Perception increases to expert. Divine Will (Champion 11) Your faith grants mastery of your will. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead. Exalted Reaction (Champion 11) Your champion’s reaction exalts nearby allies, allowing them to benefit as well. When you use your champion’s reaction, you also get the effect listed for its exalted reaction. Each ally in your champion’s aura with the target in their melee reach can spend a reaction to Strike the target with a –5 penalty. Armor Mastery (Champion 13) Your skill with armor improves, helping you avoid more blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master. Weapon Mastery (Champion 13) You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master. ===============
Class DC (Str) (E) 32 (10 +13 Level, +4 Expert, +5 Str)
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Armor
Magic Items
Consumables
Other
Gold
Bulk (Encumbered 14+, Limit 19) (6, +5 Str, +1 Feat, +2 Backpack)
Invested Items (9/10)
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You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn’t force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them. You must act with honor, never taking advantage of others, lying, or cheating. You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws. You must be peaceful, choose and perfect an art, lead by example, and see the beauty in all things. You must never destroy art or allow it to be destroyed, unless saving a life or pursuing greater art. You must never refuse to accept surrender. ===============
Vitalis wishes to continue to pursue a career where he can apply his martial prowess and has always admired the Hellknight Order of the Torrent for their dedication to good and tenet of liberating captives. Despite the Order’s small size, Vitalis believes it would be a good fit for him and intends to apply to become a Hellknight armiger and eventually earn his way up to a full-fledged Hellknight of the Order. He has already sent a letter of interest to Lictor Octavio Sabinus and awaits his reply. In the meantime, Vitalis recently heard of a protest to be held in Aria Park and plans to attend to protest against the government, specifically against the martial law unjustly being forced upon Kintargo’s citizens. Vitalis is a serious, no-nonsense young man. Although as a champion dedicated to Shelyn, he still enjoys art and music in his own way. He regularly attends service at the Songbird Hall and maintains a good relationship with the high priest, Zachrin Vhast. Vitalis is torn between his dedication to his family, his dedication to his church, and his dedication to Kintargo. Amongst the three, he is leaning towards devoting himself utmost of the Silver City as he feels that this will also ultimately serve the best interests of his family and church as well. Updates:
Starting: 0 gp, 1 sp, 0 cp 1/1/21: +6 sp [0 gp, 7 sp, 0 cp] 1/11/21: +6 gp, 5 cp [6 gp, 7 sp, 5 cp] 1/11/21: Purchase crowbar -5 sp [6 gp, 2 sp, 5 cp] 2/16/21: +1 pp, 9 gp, 3 sp, 7 cp [1 pp, 15 gp, 5 sp, 12 cp] 2/16/21: Earn Income +3 gp [1 pp, 18 gp, 5 sp, 12 cp] 2/17/21: Purchase (4) ale @ 1 cp: -4 cp [1 pp, 18 gp, 5 sp, 8 cp] 2/17/21: Purchase meals -1 gp [1 pp, 17 gp, 5 sp, 8 cp] 3/2/21: Transfer rune cost -2 gp [1 pp, 15 gp, 5 sp, 8 cp] 3/3/21: Earn Income +9 sp [1 pp, 15 gp, 14 sp, 8 cp] 3/18/21: Earn Income: +2 gp [1pp, 17 gp, 14 sp, 8 cp] 5/4/21: +2 pp, 7 sp, 5 cp [3 pp, 17 gp, 21, sp, 13 cp] 5/4/21: Purchase full plate -30 gp [1 pp, 7 gp, 21 sp, 13 cp] 5/4/21: Sell breastplate @ 4 gp and gauntlet @ 1 sp [1 pp, 11 gp, 22 sp, 13 cp] 5/15/21: Earn Income: +20 sp [1 pp, 11 gp, 42 sp, 13 cp] 5/19/21: +1 pp, 8 gp, 9 sp, and 3 cp [2 pp, 19 gp, 51 sp, 16 cp] 7/9/21: Use healing potion (minor) 7/20/21: Earn Income +6 sp [2 pp, 19 gp, 57 sp, 16 cp] 7/20/21: Purchase lesser healing potion -12 gp [2 pp, 7 gp, 57 sp, 16 cp] 7/20/21: Transfer +1 potency rune -35 sp [2 pp, 7 gp, 22 sp, 16 cp] 7/26/21: +77 gp, 1 sp, 8 cp [2 pp, 84 gp, 23 sp, 24 cp] 9/4/21: Purchase silver glaive - 48 gp [2 pp, 36 gp, 23 sp, 24 cp] 9/4/21: Transfer +1 striking runes -10 gp [2 pp, 26 gp, 23 sp, 24 cp] 9/4/21: Sell glaive @ 5 sp [2 pp, 26 gp, 28 sp, 24 cp] 9/4/21: Earn Income +18 sp [2 pp, 26 gp, 46 sp, 24 cp] 9/4/21: Transfer +1 rune -35 sp [2 pp, 26 gp, 11 sp, 24 cp] 12/3/21: +2 pp, 1 gp, 5 sp [4 pp, 27 gp, 16 sp, 24 cp] 1/8/22: +24 pp, 6 gp [28 pp, 33 gp, 16 sp, 24 cp] 1/8/22: Purchase lifting belt -80 gp [20 pp, 33 gp, 16 sp, 24 cp] 1/8/22: Purchase +1 armor potency rune -160 gp [4 pp, 33 gp, 16 sp, 24 cp] 1/11/22: +4.4 gp [4 pp, 37 gp, 20 sp, 24 cp] 6/16/22: +3 pp, 5 gp, 2 sp, 4 cp [7 pp, 42 gp, 22 sp, 28 cp] 7/2/22: +75.58 gp [7 pp, 117 gp, 27 sp, 36 cp] 10/4/22: Purchase high-fashion fine clothing -55 gp [7 pp, 62 gp, 27 sp, 36 cp] 10/4/22: Purchase 50 ft. rope -5 sp [7 pp, 62 gp, 22 sp, 36 cp] 10/7/22: +54 pp, 8 gp [61 pp, 70 gp, 22 sp, 36 cp] 10/7/22: Purchase gift -10 gp [61 pp, 60 gp, 22 sp, 36 cp] 11/17/22: Purchase ritual -25 gp [61 pp, 35 gp, 22 sp, 36 cp] 2/16/23: Transfer striking rune -6.5 gp [61 pp, 29 gp, 17 sp, 36 cp] 2/17/23: Purchase masquerade mask -55 gp [56 pp, 24 gp, 17 sp, 36 cp] 2/17/23: +312.38 gp [56 pp, 336 gp, 20 sp, 44 cp] 6/22/23: +1287.18 gp [56 pp, 1,623 gp, 21 sp, 52 cp] 6/29/23: Upgraded halberd to standard-silver -1,008 gp [56 pp, 615 gp, 21 sp, 44 cp] 6/29/23: Transfer +2 weapon potency rune 93.5 gp [56 pp, 522 gp, 16 sp, 44 cp] 6/29/23: Transfer greater striking rune -106.5 gp [56 pp, 416 gp, 11 sp, 44 cp] 6/29/23: Transfer flaming rune -50 gp [56 pp, 366 gp, 11 sp, 44 cp] 6/29/23: Purchase greater bracers of missile deflection -650 gp [27 pp, 6 gp, 11 sp, 44 cp] 2/23/24: Purchase moderate potion of resistance (fire) -180 gp [9 pp, 6 gp, 11 sp, 44 cp] 4/23/24: +94 pp, 6 gp, 9 sp, 9 cp [103 pp, 12 gp, 22 sp, 53 cp] 4/24/24: Transfer thundering rune -50 gp [98 pp, 12 gp, 22 sp, 53 cp] 4/30/25: Transfer +2 greater resilient and winged -700 gp [28 pp, 12 gp, 22 sp, 53 cp] 5/3/25: +9,175 gp, 1 cp [28 pp, 9,187 gp, 22 sp, 54 cp] 5/3/25: Upgrade lesser dread rune to moderate dread rune -1,575 gp [28 pp, 7,612 gp, 22 sp, 54 cp] 5/3/25: Upgrade +1 striking runes to +2 greater striking runes -1,900 gp [28 pp, 5,712 gp, 22 sp, 54 cp] 5/3/25: Purchase greater extending rune -3,000 gp [28 pp, 2,712 gp, 22 sp, 54 cp] 5/3/25: Purchase charm of greater resistance (fire) -975 gp [28 pp, 1,737 gp, 22 sp, 54 cp] 5/3/25: Purchase (10) snapleaf talismans -90 gp [28 pp, 1,647 gp, 22 sp, 54 cp] 5/3/25: Sell (5) javelins +1.25 gp [28 pp, 1648 gp, 24 sp, 59 cp] |