Jeggare Noble

Vitalis Tanessen's page

1,227 posts. Alias of Peachbottom.


Full Name

Vitalis Tanessen

Race

LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

About Vitalis Tanessen

Master of Blades
Champion 13 (Paladin) (Hellknight Armiger) (Hellknight)
LG Male Chelaxian Human (humanoid [human])
Senses: Perception (Wis) (E) +18 (+13 Level, +4 Expert, +1 Wis)
Speed 25 ft. (Base 25 ft., +5 item bonus, -5 armor)
Hero Points: Max 3
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DEFENSE
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AC (M) 37 (10 +13 Level, +6 Master, +6 Armor, +2 Item)
HP 190 (130 +39 Con, +8 Human, +13 Toughness)

Resistances: Fire 10, Mental 4, Slashing 4, Bludgeoning 3

Fort (E) +24 (+13 Level, +6 Master, +3 Con, +2 Item)
Ref (T) +17 (Bulwark +20) (+13 Level, +2 Trained, +0 Dex, +2 Item)
Will (M) +22 (+13 Level, +6 Master, +1 Wis, +2 Item)

+1 circumstance bonus to saves against holy and unholy effects

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AURAS
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Champion’s Aura (15 ft.)
Moderate Dread Aura (30 ft.) (Will DC 29)

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REACTIONS
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Greater Bracer of Missile Deflection (Once per 10 minutes) (1/1)
Holy Healing (Once per day) (1/1)
Retributive Strike (DR 15) (2 +13 Level) plus 4 persistent spirit damage
Snapleaf Talisman

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OFFENSE
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+2 Greater Striking Thundering Holy* Silver Halberd +26 (3d10+7 P +1d6 sonic +1d4 spirit [+2d4 vs. unholy]) (Reach, Versatile S) (Standard-Grade Silver) (Blessed Armament) (+13 Level, +6 Master, +5 Str, +2 Potency)

+2 Greater Striking Greater Extending Gauntlet +26 (3d4+7 B) (Agile, Free-Hand) (+13 Level, +6 Master, +5 Str, +2 Potency)

◆◆Extend +2 Greater Striking Greater Extending Gauntlet +26 (3d4+7 B) (Agile, Free-Hand, Reach 120 ft.) (+13 Level, +6 Master, +5 Str, +2 Potency)

+1 Dagger +25 (1d4+7 P) (Agile, Finesse, Thrown 10 ft., Versatile S) (+13 Level, +6 Master, +5 Str, +1 Potency)

*Holy from Radiant Armament

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SPECIAL ABILITIES
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Bounce Back (Once per day) (1/1)
Blessed Counterstrike
Expand Aura

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ITEM ABILITIES
===============

◆◆Assisted Lift
◆◆Lava Bomb (11d6, Reflex DC 30) (Once per 2d4 hours) (1/1)
◆◆Presence (DC 27) (Once per day) (1/1)
◆◆Quick Runner's Shirt (Once per hour) (0/1)
◆◆Take to the Skies (Once per hour) (1/1)

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DEVOTION SPELLS
===============

Focus Points: 1/1

Lay on Hands (Focus 1) (Heightened +6) (48 hp)

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STATISTICS
===============

Str 20 (+5)
Dex 10 (+0)
Con 16 (+3)
Int 14 (+2)
Wis 12 (+1)
Cha 19 (+4)

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SKILLS
===============

Athletics (Str) (M) +25 (+13 Level, +6 Master, +5 Str, +1 Item) / (+26 [+2 Item] when jumping)
Diplomacy (Cha) (T) +19 (+13 Level, +2 Trained, +4 Cha)
Intimidation (Cha) (M) +24 (+13 Level, +6 Master, +4 Cha, +1 Circumstance)
Lore - Art (Int) (T) +17 (+13 Level, +2 Trained, +2 Int)
Lore - Hell (Int) (M) +21 (+13 Level, +6 Master, +2 Int)
Lore - Heraldry (Int) (T) +17 (+13 Level, +2 Trained, +2 Int)
Performance (Cha) (T) +19 (+13 Level, +2 Trained, +4 Cha)
Religion (Wis) (T) +18 (+13 Level, +2 Trained, +1 Wis, +2 Item)
Society (Int) (E) +19 (+13 Level, +4 Expert, +2 Int)

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FEATS
===============

Haughty Obstinacy (Ancestry 1)
Courtly Graces (Background 1)
Nimble Reprisal (Champion 1)
Shield Block (Champion 1)
Hellknight Armiger Dedication (Champion 2)
Student of the Canon (Skill 2)
Toughness (General 3)
Mortification (Bludgeoning) (Champion 4)
Multilingual (Aquan, Infernal) (Skill 4)
Clever Improvisor (Ancestry 5)
Untrained Improvisation (General 5)
Hellknight Dedication (Champion 6)
Underwater Marauder (Skill 6)
Wall Jump (General 7)
Expand Aura (Champion 8)
Quick Jump (Skill 8)
Hardy Traveler (Ancestry 9)
Radiant Armament (Champion 10)
Battle Cry (Skill 10)
Fast Recovery (General 11)
Blessed Counterstrike (Champion 12)
Unmistakable Lore (Skill 12)
Bounce Back (Ancestry 13)

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ABILITIES
===============

Sanctification (Holy) (Champion 1) You gain the holy trait and add that trait to any Strikes you make.

Deific Weapon (Glaive) (Champion 1) You zealously bear your deity’s favored weapon.

Champion’s Aura (Champion 1) You’re surrounded by an aura in a 15-foot emanation. It has the aura and divine traits. Any follower of your deity within the aura immediately knows you’re a champion of your deity. This aura is used as the range for your champion’s reaction and for various other effects. You can suppress or resume the aura as a single action, which has the concentrate trait, and it ends if you fall unconscious.

Cause (Justice) (Champion 1) In your deity’s name you seek justice, following the law and punishing those who transgress it.

Blessed Armament (Champion 3) Select one weapon or handwraps of mighty blows. You gain that armament’s critical specialization effect, and you grant the armament a property rune of your choice from the following list: fearsome, ghost touch, returning, shifting, or vitalizing. During your daily preparations, you can change the spirit to inhabit a different armament, grant a different rune, or both.

Weapon Expertise (Champion 5) Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert.

Armor Expertise (Champion 7) Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor.

Weapon Specialization (Champion 7) You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and to 4 if you’re legendary.

Champion Expertise (Champion 9) Prayers strengthen your divine power. Your proficiency ranks for your champion class DC and divine spell attack rolls and DCs increase to expert.

Reflex Expertise (Champion 9) You’ve developed a knack for dodging danger. Your proficiency rank for Reflex saves increases to expert.

Relentless Reaction (Champion 9) Your champion’s reaction improves, typically to punish the attacker with spiritual backlash. It gains the relentless reaction benefit listed in your cause below your champion’s reaction. If your Strike hits, the target takes persistent spirit damage equal to your Charisma modifier.

Sacred Body (Champion 9) The power of your deity keeps your body safe from harm, as true an edifice of the faith as a great temple. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.

Perception Expertise (Champion 11) You remain alert to threats around you. Your proficiency rank for Perception increases to expert.

Divine Will (Champion 11) Your faith grants mastery of your will. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

Exalted Reaction (Champion 11) Your champion’s reaction exalts nearby allies, allowing them to benefit as well. When you use your champion’s reaction, you also get the effect listed for its exalted reaction. Each ally in your champion’s aura with the target in their melee reach can spend a reaction to Strike the target with a –5 penalty.

Armor Mastery (Champion 13) Your skill with armor improves, helping you avoid more blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master.

Weapon Mastery (Champion 13) You fully understand your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.

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PROFICIENCIES
===============

Simple Weapons (M)
Martial Weapons (M)
Unarmed (M)
All Armor (M)
Unarmored (M)

Class DC (Str) (E) 32 (10 +13 Level, +4 Expert, +5 Str)
Spell DC (Cha) (E) 31 (10 +13 Level, +4 Expert, +4 Cha)
Divine Spell Attack Roll (Cha) (E) +21 (+13 Level, +4 Expert, +4 Cha)

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EQUIPMENT
===============

Weapons
+1 Dagger, +2 Greater Striking Greater Extending Gauntlet, +2 Greater Striking Thundering Silver (Standard-Grade) Halberd

Armor
+2 Greater Resilient Winged Moderate Dread Silver (Standard-Grade) Hellknight Plate (Invested)

Magic Items
Boots of Bounding (Invested), Eternal Eruption of Mhar Massif, Greater Backfire Mantle (Invested), Greater Bracers of Missile Deflection (Invested), Greater Charm of Resistance (Fire) (Invested), Greater Symbol of Conflict (Invested), Lifting Belt (Invested), Quick Runner's Shirt (Invested), Ring of Discretion (Invested), Silver Raven Wondrous Figurine

Consumables
Lesser Elixir of Life (2), Lesser Healing Potion (3), Moderate Healing Potion (1), Moderate Life Boosting Oil (1), Snapleaf Talisman (10)

Other
Backpack (bedroll, chalk (10), crowbar, fine clothing, flint and steel, grappling hook, hammer, high-fashion fine clothing, manacles (poor) (2), piton, rope (100 ft.), small harp, soap, torch (1), waterskin), Belt Pouch (2), Sheath (3), Signet Ring (Tanessen), Wooden Religious Symbol (Shelyn)

Gold
28 pp, 1,648 gp, 24 sp, 59 cp (1,930.99 gp)

Bulk (Encumbered 14+, Limit 19) (6, +5 Str, +1 Feat, +2 Backpack)
9 bulk, 1 Light

Invested Items (9/10)
Boots of Bounding, Greater Backfire Mantle, Greater Bracers of Missile Deflection, Greater Charm of Resistance (Fire), Greater Symbol of Conflict, Hellknight Plate, Lifting Belt, Quick Runner's Shirt, Ring of Discretion

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DESCRIPTION
===============

Background: Noble
Languages: Aquan, Common, Dwarven, Elven, Infernal
Deity: Shelyn

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CHAMPION’S CODE
===============

You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.

You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn’t force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them.

You must act with honor, never taking advantage of others, lying, or cheating.

You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws.

You must be peaceful, choose and perfect an art, lead by example, and see the beauty in all things.

You must never destroy art or allow it to be destroyed, unless saving a life or pursuing greater art. You must never refuse to accept surrender.

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BACKSTORY
===============

Born the 4th son of the Tanessen noble family, Vitalis’ inheritance and influence is negligible, yet is still expected to uphold the family’s honor and adhere to the family’s interests. Once of age, Vitalis began military training and intended to join the Kintargo Dottari. However, upon Barzillai Thrune seizing power over the Silver City as the new lord-mayor, Vitalis couldn’t in good consciousness serve under a man so evil. To make matters worse, his father, Geoff Tanessen threw in his support for the Thrunes, making poor Vitalis a near outcast amongst the family. While still tolerated, Vitalis and Geoff could no longer see eye-to-eye and Vitalis chose to move out of the Tanessen estate and take up residence at a nearby inn until he figured out his new path in life.

Vitalis wishes to continue to pursue a career where he can apply his martial prowess and has always admired the Hellknight Order of the Torrent for their dedication to good and tenet of liberating captives. Despite the Order’s small size, Vitalis believes it would be a good fit for him and intends to apply to become a Hellknight armiger and eventually earn his way up to a full-fledged Hellknight of the Order. He has already sent a letter of interest to Lictor Octavio Sabinus and awaits his reply.

In the meantime, Vitalis recently heard of a protest to be held in Aria Park and plans to attend to protest against the government, specifically against the martial law unjustly being forced upon Kintargo’s citizens.

Vitalis is a serious, no-nonsense young man. Although as a champion dedicated to Shelyn, he still enjoys art and music in his own way. He regularly attends service at the Songbird Hall and maintains a good relationship with the high priest, Zachrin Vhast. Vitalis is torn between his dedication to his family, his dedication to his church, and his dedication to Kintargo. Amongst the three, he is leaning towards devoting himself utmost of the Silver City as he feels that this will also ultimately serve the best interests of his family and church as well.

Updates:

Starting: 0 gp, 1 sp, 0 cp
1/1/21: +6 sp [0 gp, 7 sp, 0 cp]
1/11/21: +6 gp, 5 cp [6 gp, 7 sp, 5 cp]
1/11/21: Purchase crowbar -5 sp [6 gp, 2 sp, 5 cp]
2/16/21: +1 pp, 9 gp, 3 sp, 7 cp [1 pp, 15 gp, 5 sp, 12 cp]
2/16/21: Earn Income +3 gp [1 pp, 18 gp, 5 sp, 12 cp]
2/17/21: Purchase (4) ale @ 1 cp: -4 cp [1 pp, 18 gp, 5 sp, 8 cp]
2/17/21: Purchase meals -1 gp [1 pp, 17 gp, 5 sp, 8 cp]
3/2/21: Transfer rune cost -2 gp [1 pp, 15 gp, 5 sp, 8 cp]
3/3/21: Earn Income +9 sp [1 pp, 15 gp, 14 sp, 8 cp]
3/18/21: Earn Income: +2 gp [1pp, 17 gp, 14 sp, 8 cp]
5/4/21: +2 pp, 7 sp, 5 cp [3 pp, 17 gp, 21, sp, 13 cp]
5/4/21: Purchase full plate -30 gp [1 pp, 7 gp, 21 sp, 13 cp]
5/4/21: Sell breastplate @ 4 gp and gauntlet @ 1 sp [1 pp, 11 gp, 22 sp, 13 cp]
5/15/21: Earn Income: +20 sp [1 pp, 11 gp, 42 sp, 13 cp]
5/19/21: +1 pp, 8 gp, 9 sp, and 3 cp [2 pp, 19 gp, 51 sp, 16 cp]
7/9/21: Use healing potion (minor)
7/20/21: Earn Income +6 sp [2 pp, 19 gp, 57 sp, 16 cp]
7/20/21: Purchase lesser healing potion -12 gp [2 pp, 7 gp, 57 sp, 16 cp]
7/20/21: Transfer +1 potency rune -35 sp [2 pp, 7 gp, 22 sp, 16 cp]
7/26/21: +77 gp, 1 sp, 8 cp [2 pp, 84 gp, 23 sp, 24 cp]
9/4/21: Purchase silver glaive - 48 gp [2 pp, 36 gp, 23 sp, 24 cp]
9/4/21: Transfer +1 striking runes -10 gp [2 pp, 26 gp, 23 sp, 24 cp]
9/4/21: Sell glaive @ 5 sp [2 pp, 26 gp, 28 sp, 24 cp]
9/4/21: Earn Income +18 sp [2 pp, 26 gp, 46 sp, 24 cp]
9/4/21: Transfer +1 rune -35 sp [2 pp, 26 gp, 11 sp, 24 cp]
12/3/21: +2 pp, 1 gp, 5 sp [4 pp, 27 gp, 16 sp, 24 cp]
1/8/22: +24 pp, 6 gp [28 pp, 33 gp, 16 sp, 24 cp]
1/8/22: Purchase lifting belt -80 gp [20 pp, 33 gp, 16 sp, 24 cp]
1/8/22: Purchase +1 armor potency rune -160 gp [4 pp, 33 gp, 16 sp, 24 cp]
1/11/22: +4.4 gp [4 pp, 37 gp, 20 sp, 24 cp]
6/16/22: +3 pp, 5 gp, 2 sp, 4 cp [7 pp, 42 gp, 22 sp, 28 cp]
7/2/22: +75.58 gp [7 pp, 117 gp, 27 sp, 36 cp]
10/4/22: Purchase high-fashion fine clothing -55 gp [7 pp, 62 gp, 27 sp, 36 cp]
10/4/22: Purchase 50 ft. rope -5 sp [7 pp, 62 gp, 22 sp, 36 cp]
10/7/22: +54 pp, 8 gp [61 pp, 70 gp, 22 sp, 36 cp]
10/7/22: Purchase gift -10 gp [61 pp, 60 gp, 22 sp, 36 cp]
11/17/22: Purchase ritual -25 gp [61 pp, 35 gp, 22 sp, 36 cp]
2/16/23: Transfer striking rune -6.5 gp [61 pp, 29 gp, 17 sp, 36 cp]
2/17/23: Purchase masquerade mask -55 gp [56 pp, 24 gp, 17 sp, 36 cp]
2/17/23: +312.38 gp [56 pp, 336 gp, 20 sp, 44 cp]
6/22/23: +1287.18 gp [56 pp, 1,623 gp, 21 sp, 52 cp]
6/29/23: Upgraded halberd to standard-silver -1,008 gp [56 pp, 615 gp, 21 sp, 44 cp]
6/29/23: Transfer +2 weapon potency rune 93.5 gp [56 pp, 522 gp, 16 sp, 44 cp]
6/29/23: Transfer greater striking rune -106.5 gp [56 pp, 416 gp, 11 sp, 44 cp]
6/29/23: Transfer flaming rune -50 gp [56 pp, 366 gp, 11 sp, 44 cp]
6/29/23: Purchase greater bracers of missile deflection -650 gp [27 pp, 6 gp, 11 sp, 44 cp]
2/23/24: Purchase moderate potion of resistance (fire) -180 gp [9 pp, 6 gp, 11 sp, 44 cp]
4/23/24: +94 pp, 6 gp, 9 sp, 9 cp [103 pp, 12 gp, 22 sp, 53 cp]
4/24/24: Transfer thundering rune -50 gp [98 pp, 12 gp, 22 sp, 53 cp]
4/30/25: Transfer +2 greater resilient and winged -700 gp [28 pp, 12 gp, 22 sp, 53 cp]
5/3/25: +9,175 gp, 1 cp [28 pp, 9,187 gp, 22 sp, 54 cp]
5/3/25: Upgrade lesser dread rune to moderate dread rune -1,575 gp [28 pp, 7,612 gp, 22 sp, 54 cp]
5/3/25: Upgrade +1 striking runes to +2 greater striking runes -1,900 gp [28 pp, 5,712 gp, 22 sp, 54 cp]
5/3/25: Purchase greater extending rune -3,000 gp [28 pp, 2,712 gp, 22 sp, 54 cp]
5/3/25: Purchase charm of greater resistance (fire) -975 gp [28 pp, 1,737 gp, 22 sp, 54 cp]
5/3/25: Purchase (10) snapleaf talismans -90 gp [28 pp, 1,647 gp, 22 sp, 54 cp]
5/3/25: Sell (5) javelins +1.25 gp [28 pp, 1648 gp, 24 sp, 59 cp]