Race |
Init: +3 | AC: 14 | Passive Perception: 14; Darkvision | STR Save: +0; DEX Save: +5; CON Save: +1; INT Save: +3; WIS Save: +2; CHA Save: +2 Advantage on saves vs charm; immune to sleep] | |
Classes/Levels |
Favored Attack: Rapier +5 melee / 1d8+3 piercing damage [+1d6 sneak attack damage when ally within 5' of target or advantage on attack roll] |
About Violet The Rogue
d20 WoG Character Sheet
Character Name: Violet
Character Race: Half-Elf
Character Class(es): Rogue
Alignment: Neutral Good
Background: Charlatan
Gender: Female
Age: 20 years
Height: 5’ 5”
Weight: 100 lb.
Eyes: Amber
Hair: Brown with streaks of copper
Character Level: 1
EXP Points Gained: 0
EXP Needed For Next Level: 300
Known Languages: Common, Elvish, Draconian, Thieves’ Cant
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Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 15 (+2)
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Hit Points: 9
Hit Dice: 1d8 +1
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Armor Class: 14 [ARMOR (11) + DEX (3)]
Armor Type/Weight: Leather Armor (10.0 lb.)
Special Armor Class Notes: None
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Proficiency Bonus: +2
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STR Saving Throw: +0 [STR (0) + PROF (0)]
DEX Saving Throw: +5 [DEX (3) + PROF (2)]
CON Saving Throw: +1 [CON (1) + PROF (0)]
INT Saving Throw: +3 [INT (1) + PROF (2)]
WIS Saving Throw: +2 [WIS (2) + PROF (0)]
CHA Saving Throw: +2 [CHA (2) + PROF (0)]
Special Saving Throw Notes: Gains advantage on saving throws against being charmed, immune to magical sleep effects [Fey Ancestry racial ability]
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Initiative Modifier: +3 [DEX (+3)]
Passive Perception: +14 [BASE (10) + SKILL (4)]
Special Combat Notes: Once per turn, deal an extra 1d6 damage if you hit with an attack for which you have advantage on the attack roll or if the target is within 5 feet of an ally. [Sneak Attack ability]
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Attacks:
Rapier \ +5 melee attack \ 1d8 +3 piercing damage
*Finesse
Shortbow \ +5 ranged attack \ 1d6 +3 piercing damage \ 80'/320' range \ 20 arrows
*Ammunition, two-handed
Dagger \ +5 melee/ranged attack \ 1d4 +3 piercing damage \ 20'/60' range \ 2 daggers
*Finesse, light, thrown
Total Weapon Weight: 7.0 lb.
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Skills:
Acrobatics: +5 (DEX) Proficient
Animal Handling: +2 (WIS) Non-Proficient
Arcana: +1 (INT) Non-Proficient
Athletics: +0 (STR) Non-Proficient
Deception: +4 (CHA) Proficient
History: +1 (INT) Non-Proficient
Insight: +4 (WIS) Proficient
Intimidation: +2 (CHA) Non-Proficient
Investigation: +3 (INT) Proficient
Medicine: +2 (WIS) Non-Proficient
Nature: +1 (INT) Non-Proficient
Perception: +4 (WIS) Proficient
Persuasion: +4 (CHA) Proficient
Perception: +2 (CHA) Non-Proficient
Religion: +1 (INT) Non-Proficient
Sleight of Hand: +5 (DEX) Proficient
Stealth: +7 (DEX) Proficient [Expertise]
Survival: +2 (WIS) Non-Proficient
Thieves’ Tools: +7 (DEX) Proficient [Expertise]