Ranger

Vili Szadro's page

42 posts. Alias of Sniggevert.


Full Name

Vili Szadro

Race

Human (Varisian)

Classes/Levels

Oracle 1 | HP: 9/9 | AC: FF: T: | Fort: +1, Ref: +3, Will +3| Init: -1 | Percep: +5

Spells:
1st: 0/4 (remaining/max)

Gender

M

Size

Ht 5'10" 180#

Age

32

Alignment

Neutral Good

Deity

Desna

Location

Sandpoint

Languages

Common, Varisian

Occupation

Seer/Entertainer

Strength 14
Dexterity 8
Constitution 13
Intelligence 14
Wisdom 12
Charisma 17

About Vili Szadro

Lunar Oracle (Stargazer) 1
Male Human (Varisian)

AC: 16 FF: 13 T: 13
BAB: +0, CMB: +2, CMD: 11
Fort: +1, Ref: +3, Will +3

HP: 9/
Init: -1

Longspear +2 (d8+3/x3) P
Morningstar +2 (d8+2(3)/x2) B/P
Dagger +2 (d4+2/19-20 x2) P or S
DagRng -1 (d4+2/19-20 x2) P or S
Sling -1 (d4+2/x2) B

Spells per day: 1st: 0/4 (remaining/max)

Racial Traits

Spoiler:

+2 to One Ability Score (+2 to CHA)
Medium (medium sized)
Normal Speed (base speed of 30 feet)
Focused Study (gain Skill Focus feat at 1st, 8th, and 16th)
Skilled (+1 skill rank/level)
Languages (Taldane, Varisian, Skald, Draconic)

Class Abilities

Spoiler:

Lunar Mystery (Stargazer Archetype) [adds Know (nature), Perception and Survival to class skills]
Lame Curse (lowers speed by 10', but speed never reduced due to encumberance)

Revelations:
Guiding Star (Su): Whenever you can see the open sky at night, you can determine your precise location. When the night sky is visible to you, you may also add your Charisma modifier to your Wisdom modifier on all Wisdom-based checks. In addition, once per night while outdoors, you can cast one spell as if it were modified by the Empower Spell, Extend Spell, Silent Spell, or Still spell feat without increasing the spell's casting time or level.

Prophetic Armor (Ex): You are so in tune with your primal nature that your instincts often act to save you from danger than your civilized mind isn't even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma, instead.

Feats and Traits

Spoiler:

Traits:
Family Ties: (+1 Know(local) and Know(local) becomes a class skill, learn Varisian for free)
Beast Bond: (+1 Handle Animal and Ride, and Handle Animal becomes a class skill)

Feats:
Extra Revelation (used to take Prophetic Armor)
Skill Focus (Perception) (+3 to Perception)

Skills

Spoiler:

Skills/level= 4 base + 2 INT +1 Human
Favored Class Bonus (1st)

Bluff: 3 (3 CHA)
Diplomacy*: 7 (1 rank + 3 CHA + 3 Class)
Handle Animal*: 8 (1 rank + 3 CHA + 3 Class + 1 trait)
Heal*: 1 (1 WIS)
Know(local)*: 7 (1 rank + 2 INT + 3 Class + 1 trait)
Know(nature)*: 6 (1 rank + 2 INT + 3 Class)
Perception*: 8 (1 rank + 1 WIS + 3 Class + 3 Feat)
Perform (Oratory): 4 (1 rank + 3 CHA)
Ride: 0 (- 1 DEX + 1 trait)
Sense Motive*: 5 (1 rank + 1 WIS + 3 Class)
Spellcraft*:
Survival*: 5 (1 rank + 1 WIS + 3 Class)

Spells:

Spoiler:

Spells Per Day
1st: 4/4

Spells Known

Orisons
Create Water
Detect Magic
Purify Food and Drink
Stabilize

First Level
Bless
Cure Light Wounds
Protection from Evil

Equipment

Spoiler:

Light load: <=58#, Medium: 59-116#, Heavy 117-175

Studded Leather armor 20#
Longspear 9#
Morningstar 6#
Dagger 1#
Sling
20 Bullets 10#

Backpack 2#
Survival Kit 4#
Oracle's Kit 29#

Campsite Kit
Mule
Pack Saddle
Harness & Bit and Bridle
10 days feed

PP:
GP: 18
SP: 5
CP:

Background

Spoiler:
Vili was born in distant Ustalav to a troupe of Varisian wanderers. His extended "family" followed the nomadic ways of their Varisian forebearers and his childhood was spent mostly on top of the family wagon riding from town to town and from country to country through much of Varisia and central Avistan.

Vili's life was far from ideal, as while he enjoyed the travel, sights, and teachings of the land, he was a poor fit for most of the activities taught to the clan's youth. Born with a club foot and poor hand coordination, meant that Vili was not very adept at the dance and larcenous games that brought the caravan most of its money to thrive.

Due to his lack of grace, Vili was more and more left to the menial tasks around the camp (gathering firewood, caring for the animals, collecting nuts/berries for food, etc.) As time went by, Vili was also delegated to care for those revered elders who had become infirm. During his time with his elders, he oft listened to their numerous stories and teachings. He learned of the stars, and how the "people" had used them from time immemorial to guide their journeys across the lands. He learned of the lands and the creatures who dwelt there, along with the old customs of the "people" and that of the nations they travel. During this time, he was also taught of the Lady of Dreams and of her eternal voyage throughout the universe.

Recently, word filtered down to the caravan of a re-dedication ceremony of a temple at a Desnan holy site. The elders decided that such an event was something the traveling troupe should not miss, so the festival became the next destination for the wandering band.