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About Vilheim OlafsonAppearance & Backstory:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Names & Appearance ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Image: Image of Aayalla Rand Noble Title: Order of the Janissaries Rank: Sanctioned Janissarie, Trained Psion Alias: The White Robe Full Name: Aayalla Rand, The White Robe Gender:Female Eye Color: Green Skin Color: Pale, alabaster Height: 5’10” Weight: 135 lbs Additional Features & Description: Her white hair complements her complexion well. She is tall with an athletic build. Her hair is kept back except for a single braid which reminds her of her duty. Her white robes are high quality and neatly earning her alias. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Backstory ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Birthplace: Koryth Parentage: Aamond and Sacura Religious Views: Sanguine Covenant Political Views: Support of the Imperial Alliance Early Life: Aayalla was born in Koryth. Her parents Aamond and Sacura were both field agents for section omega. She proved to be blessed with power greater than her parents. Her mental ability developed different then most. She was able to tap into the energy around her as well as her mind. This gave her heightened resistances to Psionic powers and the ability to manifest a blade of energy. She was left at Fort Aremyhk at an early age to train, as her parents were sent into the field. It was here her powers grew rapidly. Many obstacle and dangers came along with her training but Aayally remained optimistic, too a fault. No matter the challenge she would find or see a way. As others would give up she would lead and motivate them to see the good. For evil would corrupt all if those capable to resist would fail to act. Soon she took the Oath of the Scarlet Sentinels. Swearing her protection of the Imperial Alliance and those brethren within. Her training was found complete after she resisted the pull of the darkness and corruption that all men possess, and took another Oath. This one in service to the Servants of the Sacred Hymn. Providing her power to resist corruption and seek out evil to bring and keep peace. Now:Strengthened by her Oaths she followed in her parents footsteps. She soon earned the respect of many and fear of those she hunted. Her powers grew and changed making her the like of none seen before. She now finds herself summoned by the Church of the Kaga. The Imperial Alliance questioned the summon at first but saw this as an opportunity to learn more of Aayalla’s vast power and to strengthen relations. Future Aspirations: She reveals in the power she has gained. Even though she resisted the pull of corruption and evil, it too remains a threat to her. She hopes to do good and bring order while keeping the wild talents of others from doing harm. Core Stats:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Minutia ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Race:Human Cultural Home: Koryth Type:Humanoid Subtype: Human Alignment: LN Deity/Belief System: Sanguine Covenant Size: Medium Base Speed:30’ Flight Speed: Swim Speed: Climb Speed: Starting Languages: Common, Balite, Nasian Learned Languages: Aneishi, Qijomi, Sasori, Prymidian, Exodite ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability Scores ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STRENGTH-(Str): 8 Modifier: -1 DEXTERITY-(Dex): 16 Modifier: +3 CONSTITUTION-(Con): 12 Modifier: +1 INTELLIGENCE-(Int): 14 Modifier: +2 WISDOM-(Wis): 22 Modifier: +6 CHARISMA-(Cha): 12 Modifier: +1 Battle Stats:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defense ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HP: 54 FORTITUDE: +5 Specific Save Variants: +9 vs Psionic or Psi Like Powers REFLEX: +6 Specific Save Variants: +9 vs Psionic or Psi Like Powers WILL: +13 Specific Save Variants: +9 vs Psionic or Psi Like Powers, +2 vs Mind-Affecting, +4 Sacred vs Compulsion AC: 25 Touch: 19 Flat-Footed: 22 (Total AC= 10 +3 Dexterity Modifier +5 Armor Bonus +2 Shield Bonus +6 Wis ) (Touch AC= Total AC – Natural Armor Bonus, Armor Bonus, & Shield Bonus) (Flat-Footed AC= Total AC – Dexterity Bonus & Dodge Bonus) IMMUNITIES: DAMAGE REDUCTION: SPELL RESISTANCE: FIRE RESISTANCE: COLD RESISTANCE: ELECTRICITY RESISTANCE: ACID RESISTANCE: NEGATIVE ENERGY RESISTANCE: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Offense ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BASE ATTACK BONUS-(BAB): +4 INITIATIVE: +5 CMB: +3 CMD: 22 (CMB= BAB + Strength Modifier + Size Modifier) (CMD= 10 + 4BAB -1 Strength Modifier + 3 Dexterity Modifier +6 Wisdom Modifier) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Scarlet Einhander Stance Assumed MELEE ATTACK #1 Weapon Name:Energy Blade Weapon Type: 2handed Attack Bonus: +11(+12) Damage: 2d6+9(+11)+1d6 Damage Type: Any (Slashing Unless Summoned Otherwise Crit Range/Multiplier: 19-20 / x2 Special Qualities:None Energy Blade Combat
Consolidated Skills:
*ACROBATICS-(Dex): +13 (Acrobatics(except jumping), Escape Artist, Fly, Ride) *ATHLETICS-(Str): +9 (Acrobatics,(jumping), Climb, Swim) INFLUENCE-(Cha): +9 (Bluff, Diplomacy, Intimidate) PERCEPTION-(Wis): +17 (Perception, Sense Motive) Psionics-(Wis): +20 (Autohypnosis, Knowledge Psionics) SOCIETY-(Int): +7 (Knowledge(history, local, nobility), Linguistics) SPELLCRAFT-(Int): +6 (Knowledge(arcana), Spellcraft, Use Magic Device) *= Armor Check Penalty Applies Traits & Feats:
Traits: Psionic Knack, Telepathic Talent, Practiced Initiator(PW), Paragon of Speed, Optimistic Gambler, Adopted (Zest for Battle) Drawbacks: Pride, Power Hungry, Condescending Feats:Psicrystal Affinity(B); Desperate Battler(1st); Psionic Talent (B); Power Attack(B); Alertness(B); Discipline Focus(SG)(3th); Psicrystal Containment(B); Martial Charge(5th) Special Abilities & Maneuvers:
Blade Skills: Focused Offense Initiator Level: Soul Knife 4, Psychic Warrior 5 SK: War Soul Known: 5; Stance 1 Stance: Scarlet Einhander Riven Hourglass: Minute Hand Solar Wind: Steady Hand Sleeping Goddess: Body of Delusion, Call the Souls Blade, Flash of Insight Prepared: Minute Hand, Body of Delusion, Steady Hand PW: Pathwalker Known: 6
Prepared: Twofold Assault, Rising Zenith Strike, Momentum Crash, Sanguine Barrier Martial Traditions and Oaths:
Scarlet Sentinels Benefit: +2 Competence to Will Saves and +4 Sacred vs Compulsions Oath Taken:"By the blood we've shared and the blood we'll spill, I promise this - we're family, and though I may quarrel with my brothers and sisters, there are none who may quarrel with my brothers and sisters and not also quarrel with me. Your secrets are my secrets, and your dreams are my dreams. When you are sad, I will comfort you, and when you are happy I will exult with you, and woe be unto the one who threatens our bond - or betrays it." Servants of the Sacred Hymn Benefit: +1 insight to Perception / Psionics; +2 Instight vs Psionic
Psionic Path and Powers:
Warrior's Path: Sleeping Goddess Path; Power: Call Weaponry Manifester Level 4 Power Points Per Day: 24/24; Seeker’s Periapt 4/4 Talents and Powers Known:
Gear and Wealth:
Seeker’s Focus Seeker’s Habit Seeker’s Reach Seeker’s Obi Seekers Periapt Adventurer’s Pack: Signal Horn, Jedi Lamp (celestial), Waterskin, 2 bottles of Mead, 2 bottle of fine wine, Bread, Honey,Sugar Cubes, Cheese, 5 Alchemist Fire, 5 Acid, 4 Liquid Ice, Water purification sponge, 4 Air Crystals, Heavy Horse (Combat Trained)
Pariah Starting Package:
Pariah’s Package -Wondrous Item: Seeker’s Focus(A handheld specially crafted hilt, channels a mindblade and grants the following benefits when used: -Blade has a hardness of 15 & 20 hit points, hilt has a hardness of 10 & 15 hit points -DC15 Will Save to maintain a mind blade where psionics do not function -Thrown mind blades have the following range increments: Light Weapon-25ft & 1h Weapon-20ft -May throw a 2h or double-sided mind blade as a full-round action with a range of 10ft -Thrown mind blades do not dissipate unless desired at a range of up 10ft x Wis Mod -Wondrous Body Slot Item: Seeker’s Habit(+5 to Saves vs. Psionic Effects, +2 to Will Save, Add Wis Mod as an Armor Bonus) -Wondrous Hand Slot Item: Seeker’s Reach(Once per day may double the range of a damaging manifestation or mind blade strike. Mind blades thrown in this fashion return to your hand at-will in real time, not as in the Called special quality. -Wondrous Belt Slot Item: Seeker’s Obi(+2 Wisdom, +5 to Psionics, Athletics, & Acrobatics) -Wondrous Neck Slot Item: Seeker’s Periapt(Stores Bonus Power Points equal to your Highest Manifesting Class Level, regenerates with other Power Points so long as the Periapt is worn at the time) -4 Psionic Traits, or 2 Psionic Traits and 2 Basic Traits |