Fire Giant

Vikna's page

3 posts. Alias of Flamora.


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Upon leaving the store room, the Blood Fiend solidifies and attacks. Once it takes substantial damage, it goes gaseous and returns to the ceiling in the room. Liandrarin goes into a room with a floating chalice. She checks for traps and gold bricks fall from the ceiling on all the players in the room. As the party is divvying up the gold bricks, they disappear. We check around rooms uneventfully until the party comes to a room full of sand. This was similar to quicksand, very hard for movement. In the sand was a Blood of Ghaundadaur. After killing the undead blood gooey creature, we search the floor and find treasure. An ochre jelly comes in while we are searching. One room had a white powder on top of a desk and chair. Past the room of cages (where the ghosts were) is a room with inky black water. Remy puts a bridge across the water. Sharks and vampiric mermen attack. The bridge is dispelled and the party is swimming and fighting. Finally, I, Vikna, earn my pay as I take on the sharks and prepare them to make great boots. The vampiric mermen were a bit more of a challenge, but still easy prey. A huge crocodile decided to take advantage of the humanoids fighting in the water, but was also dispatched for new boots. Eric Kerval tried to take out Vikna but the combined efforts of Vikna and Brenna dispatched him. A portal was found at the bottom of the pool.


Vikna attacks Brenna again and Rain grapples me and ties me up (bondage, hmmm, have to keep a watch on her). The fighters go off and back to town while Liandrin checks out the rest of the dungeon. Finds and takes the vampire’s coffin and puts it in a bag of holding. Liandrin meets up with Flint Remic who was tied up in the dungeon. Liandrin took the coffin to Mrs. Vampire. They open the coffin and stake the *&^%$, to find out he changes to a doppelganger. The real vampire is still in the dungeon. We meet back in town, divvy up treasure, sell, and heal. The party goes back to the room with the fireplace because Mrs. Vampire suggested that a good place to look. We go up the crack. At the end of the tunnel a hallway opens up with a snake in the floor. Liandrin realizes it is a trap but accidently trips it and becomes frozen. Brenna casts a dispel magic and she is okay dokey. Remy stone shifts the top five foot of the corridor and attaches to the wall effectively dispelling the trap. At one end of the corridor is a shimmering wall which is a portal. Upon all this examination, two large dragons appear and Rain attacks and is now known as Rain the dragon slayer. Yes, she can still fit through doorways.
We also encountered a beast we could not defeat but was stuck to a room so we left him behind and moved on. We encountered ghosts in cages that we tried to free and help but tried to possess our bodies and therefore needed to be dispensed with. Rain and Geldren did a great job. I sure hope this party has not decided that I have not contributed and have died, been possessed, and slept through all the action. My sword needs to see blood and hopefully not mine. Tomorrow is another day.


Miya left to repent from killing the coffin maker and his son. The party, rumored to be called the Inquisitors of Waterdeep, go back to the Inn. At the Inn, we meet up with Geldren & Rain. Liandarin goes back to the coffin makers building. A cleric (with the watch) goes in, a flash of light, and walks out with zombie goo on his robes. Liandarin also hears someone describing the party to the watch. The group leaves the Dripping Dagger. Brenna and Vikna go to the Hanging Lantern in the Dock Ward to get a room and stay hidden. Xen and Lia disguise themselves and go back to the Dripping Dagger where Rain and Geldren are also hanging out. Geldren and Rain had a drink with a civilar of the north ward, Kurg, and find out that the building was full of zombies. The watch catches the party at the Inn and requires them to meet the Judge at noon the following day. Mrs. Vampire wants to meet in the cemetery at 2:00am. Xen restores Vikna's negative levels for 100gp. To prepare for battle, Xen casts a battalion of spells. Mrs. Vampire will tell us why she is to kill Oplar Husteem if we help to kill the Baron of Blood who is the major vampire of this area. We delay any deal until dealing with the watch so that we may truthfully decline working with Ms. Vampire. Ms. Vampire tells us that Oplar is a supplier of blood root to Baron of Blood. The Baron of Blood is in the Deep Winter Vault. Lia asks Darmen and he says the Baron was supposed to be taken out by the Crazed Adventurers, except an Artor Morlin, who went up a chimney about thirty years ago. Darmen for 15% informs us that the Deep Winter crypt leads into the Dungeon crypt. The dungeon is controlled by four factions. Prior to this, the Company of Red Dawn attacked Under Mountain four vampires in which two vampires Northwing Harpol and Dhursila Yr Fadilla escaped. Dhursila is the vampire we are dealing with. June 15 we enter the crypt. We move into and notice much looting has been done. At a sarcophagus we move the lid to reveal stairs. After searching several rooms Brenna finds a secret door and so does Lia. Liandarin's door leads east as far as we could see. Brenna's door led into a room with two Chondathan humans and a big two head scaly dude in the room. Xen cast a spell that confuses the three. Lia surprise attacks and Rain finishes off the first combatant. The second runs. The big guy breathes acid. The confusion spell takes effect on the ettin and now just going in for the kill. Next, Liandarin goes down a tunnel and runs into four floating carrion crawlers. Two float up, up, and away. We leave them behind and try another door. In a room there is a chest with seven succeeding chests inside. Inside the very inner chest there is a mimic. In fact, each chest taken out of the original chest were mimics. A battle commenced. Next, the party walked to a sApherical room. A suit of armor challenged the party to train. Geldren accepts the challenge and the armor activates a sphere. Geldren gets his butt kicked. We go back to the room of the hidden ettin, feed him and his comrades to the carrion crawler and use their vacated room (C8) to temporarily rest and regroup. It is approximately 6:09 am. Man, we jam.