Xerxes

Vigby's page

1 post. Organized Play character for DystopianDream.


Race

| HP 19 | AC18 | F +6 R +5 W +6 | Expert Perc +5 |

Classes/Levels

Speed: 30 | Hero Points: 1 | Active Conditions: --- | ◆◇↺

Gender

CG Male Elf | Barbarian 1

Strength 18
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 10

About Vigby

Absalom Wanderer, Haunted By Those He's Outlived

Vigby
Elf barbarian 1 (Advanced Player's Guide)
CG, Medium, Elf, Humanoid
Heritage ancient elf
Background street urchin
Perception +5 (+6 when using Pursue a Lead); low-light vision
Languages Ancient Osiriani, Common, Elven, Kelish, Osiriani
Skills Absalom Lore +5, Acrobatics +5, Athletics +7, Nature +3, Occultism +5, Pathfinder Society Lore +5, Society +5, Stealth +5, Survival +3, Thievery +5, Warfare Lore +5
Str 18 (+4), Dex 14 (+2), Con 12 (+1), Int 14 (+2), Wis 10 (+0), Cha 10 (+0)
Items hide armor, wooden shield, dagger, falchion, greatclub, longbow, arrows (10), backpack, bedroll, chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, purse (2 sp)
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AC 18 (20 with shield raised); Fort +6; Ref +5; Will +5; Successes vs. emotion effects are critical successes instead., +1 circumstance bonus to saves against emotion effects.
HP 19
Clue In [R] (concentrate, investigator) Frequency once per 10 minutes Trigger Another creature attempts a check to investigate a lead you’re pursuing. Effect You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you’re conveying information verbally.
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Speed 30 feet
Melee [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Melee [1] falchion +7 (forceful, sweep), Damage 1d10+4 S
Melee [1] greatclub +7 (backswing, shove), Damage 1d10+4 B
Melee [1] shield bash +7, Damage 1d4+4 B
Ranged [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ranged [1] longbow +5 (deadly d10, volley 30, range increment 100 feet, reload 0), Damage 1d8 P
Rage [1] (barbarian, concentrate, emotion, mental) Requirements You aren’t fatigued or raging Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Ancestry Feats Forlorn
Class Feats Sudden Charge
Skill Feats Pickpocket
Other Abilities anathema, instinct, spirit instinct, spirit rage (instinct ability), swords

Bot Me!:

Vigby is a straightforward combatant. In the first round of combat he will draw his greatclub or falchion and attempt to get as close as possible. If he has foreknowledge of a resistance to particular types of damage, he will choose the best weapon for the job.

[dice=◆◆Sudden Charge, Level, Proficiency, Strength]1d20+1+2+4[/dice]
[dice=Damage, Strength]1d10+4[/dice]

[dice=◆Melee Strike (falchion), Level, Proficiency, Strength]1d20+1+2+4[/dice]
[dice=Damage, Strength]1d10+4[/dice]

[dice=◆Melee Strike (falchion), Level, Proficiency, Strength, Attack Penalty]1d20+1+2+3-5[/dice]
[dice=Damage, Strength, forceful]1d10+4+1[/dice]

[dice=◆Melee Strike (falchion), Level, Proficiency, Strength, Attack Penalty]1d20+1+2+3-10[/dice]
[dice=Damage, Strength, forceful]1d10+4+2[/dice]