Ryan Dancey wrote:
Remember that a lot of griefing comes from disposable characters. They strike, do the harm they can do, and get banned. So what? That (anonymous, multiple IP, multiple payment method, untraceable) player doesn't care. He's got a dozen more characters ready to deploy, and might have dozens (or hundreds or thousands) of like-minded buddies on call to keep the pain train rolling.
I sense you have an idea in mind for how to handle this. Is it aggressive community management? Or is it to make the characters less disposable?
Frankly, I like the idea of less disposable characters. I like knowing my actions have consequences that will follow me for months or years to come. I like seeing that my character has a long tail of history behind them that would be difficult to recreate. If this also reduces griefing, so much the better.