Jeggare Noble

Victor Gallant's page

11 posts. Alias of Robot_nachos.

Full Name

Victor Gallant, Gentleman Adventure


100% totaly legit human


Swashbuckler 1







Special Abilities

low-light vision






Ustalav / Numeria


Common, Silvan



Strength 14
Dexterity 16
Constitution 14
Intelligence 11
Wisdom 12
Charisma 16

About Victor Gallant

Victor Gallant
Kitsune swashbuckler 1
CG Medium Humanoid (kitsune, shapechanger)
Init Senses low-light vision; Perception +1


AC 15 (+3 dex +4 armor), touch 13 (+3 dex), flat-footed 14 (+4 armor)
hp 13
Fort +2, Ref +5, Will +1


Speed 30 ft.
Melee Raiper +4(18-20x2 1d6+2) Dagger +4(19-20x2 1d4+2)
ranged Dagger +4 (19-20x2 1d4+2 10ft)


STR: 14 DEX: 16 CON: 14 INT: 11 WIS: 12 CHA: 16
Base Atk +1; CMB +3; CMD +16
melee attack bonus +4 Ranged attack bonus +4
Feats Combat Reflexes, Realistic Likeness
Traits Exchanged for bonus feat
Trained Skills Bluff +7, Knowledge (nobility)+4, Digiuse+4 (+14 if using realistic likeness), Diplomacy +7
Languages: Common, Sylvan
Gear rapier, chain shirt, Dagger (x5), fancy cavalier hat (10 gp) decorative trim (5 sets 10gp each) explorers outfit (free) Courtier's Outfit (60gp) backpack, canteen, 20gp, rations (6gp)


Weapon and Armor Proficiency: Swashbucklers are
proficient with simple and martial weapons. They are
proficient in light armors and bucklers.

panache points: 3

Daring-do (Ex): At 1st level, a swashbuckler can spend
1 panache point when she makes an Acrobatics, Climb,
Escape Artist, Fly, Ride, Swim check to roll d6 and add
the result to the check. She must choose to do this before
she rolls. If the d6 roll is a natural “6,” she rolls another
d6 and add it to the check. She can continue to do this
as long as she rolls natural “6s” up to a number of times
equal to her Dexterity modifier (minimum 1). This deed’s
cost cannot be reduced by the Signature Deed feat, or any
other effect that reduces the amount of panache a deed
Dodging Panache (Ex): At 1st level, when an opponent
attempts a melee attack against the swashbuckler, she
can spend 1 panache point to move 5 feet as an immediate
action; doing so grants the swashbuckler a bonus to AC
equal to her Charisma bonus against the triggering
attack. This movement doesn’t negate the attack, which
is still resolved as if the swashbuckler was in the original
square. This movement is not a 5-foot step; it provokes
attacks of opportunity from creatures other than the
one who triggered this deed. The swashbuckler can only
perform this deed while wearing light or no armor, and
while carrying no more than a light load.

Opportune Parry and Riposte (Ex): At 1st level, when an
opponent makes a melee attack against the swashbuckler,
she can spend 1 panache point and can expend a use of an
attack of opportunity to attempt to parry that attack. The
swashbuckler makes an attack roll as if she were making
an attack of opportunity. If her attack roll is greater than
the roll of the attacking creature, the attack automatically
misses. For each size category the attacking creature is
larger than the swashbuckler, the swashbuckler takes
a –2 penalty on her attack roll. The swashbuckler must
declare the use of this ability after the creature’s attack isannounced, but before that attack roll is made. Immediately
after a swashbuckler performs a successful parry, as long
as she has 1 panache point she can make an attack as an
immediate action against the creature whose attack she
blocked, provided that creature is within her reach.


Size: Kitsune are Medium creatures and thus have no bonuses or penalties due to their size.
Type: Kitsune are humanoids with the kitsune and shapechanger subtypes.
Base Speed: Kitsune have a base speed of 30 feet.
Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu. See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits

Agile(Ex) Kitsune receive a +2 racial bonus on Acrobatics checks.

Magical Racial Traits

Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.

Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.

Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light.

size, speed and senses:

Medium size.
Base land speed 30 feet.
Senses Low-light vision


Katheer, Abadius, 14th
“Pray tell, where was mister gallant at the festivities last night?”
“Oh you didn't know mister Naraine? he is on a sojourn to Druma, something about business matters to attend to, I hear he shall be gone for quite some time.”
“Ah, a pity he makes for such pleasant company”

Meanwhile in Numeria

Victor Gallant withdrew the tip of his rapier from the esophagus of the highwayman who assaulted him “Perhaps I should have dressed down more” he said to himself, stripping the man of his clothing. “Luckily this man’s clothing is just my size, or rather I will his size be in a moment” he said as his flesh began to ripple.