Okay everyone, sorry for the long silence. A lot of life stuff came up and kept happening right when I meant to sit down and knock this all out. But I'm here with a new update.
Added the feats Pack Howl and Terror of the Hunt to support the Wild Huntmaster
Added a new ability to the wild huntmaster’s hunting pack
There were a lot of good points that the Wild Huntmaster was lacking in feats to take. So I added some, and then gave them a reason to take combat feats (the pack now shares your combat feats)
Rescaled Hunting Pack HP
New formula is 1/4 creator’s class level × twice creator’s Charisma bonus (if any) × the number of spaces occupied by the hunting pack. This should reduce the overall bloat at high levels, and make it a bit more durable for the first few levels of your career
Removed the ability score modifiers from Magnitude Shift
Changed the 5 feat, 2 round benefit of Strongclaw Shift
Toning back some of the damage potential through ability score stacking on shifting feats
Added long shift benefits to Deathsting Shift
Deathsting was kind of odd in that it only had 2 round shifts, so i figured why not allow for a monkey tail
And I added in a new feat, Dogpile, that follows up on Dirty Fighting to kick them while they're down.
@Air0r: we took a look at the Feral Heart blade skills, and decided against adding them to moonlight meditant