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9 people marked this as FAQ candidate. 1 person marked this as a favorite.

PC is currently under the effects of dominate person (with a command to kill the party), party cleric casts prot evil on him, does the target save vs the prot evil?


When polymorphing (via poly, beast shape, etc), do you have to assume the standard size of a creature, or can you shift into an animal of any size the spell you're using will allow?


So in the setting I'm working on for my next game there will be no divine magic. All priests are mages who use arcane magic. I don't want to restrict the available classes, though, so I'm just refluffing divine casters as different schools of arcane magic.

I'm considering ditching specific class lists, and just having one mega list from which any spellcaster could pick their spells. My question is what crazy combos might break the the game?


Is there a way for a wizard to get his int to scroll DCs?


2 people marked this as FAQ candidate.

Rake format is supposed to be (2 claws +8, 1d4+2)
Large cat just says (d6)
Do people interpret this as (2 claws, d6), or that the cat is just the only creature in the game with a single rake attack? Would have been nice for them to follow the format regardless...


5 people marked this as FAQ candidate.
Strong Jaw wrote:
Each natural attack that creature makes deals damage as if the creature were two sizes larger than it actually is. If the creature is already Gargantuan or Colossal-sized, double the amount of damage dealt by each of its natural attacks instead.

The Stegosaurus is only huge, but deals 4d6 with his tail. The chart assumes anything doing 4d6 is already colossal. So would you just double it's damage, or change it's dice? I'm inclined to do the former.

And by doubling the damage, I'm assume it's meaning roll damage, then x2. Is that how others take that?


So in the worst feat thread: http://paizo.com/threads/rzs2ox8t&page=1?Worst-feat-ever

Someone mentioned Elephant stomp as the worst feat ever:
http://www.d20pfsrd.com/feats/combat-feats/elephant-stomp-combat

It seems to give nothing, based on the way I always thought overrun worked. But looking at overrun again:

Quote:
As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square.

Charge says:

Quote:
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action.

Unlike disarm, sunder, trip, overrun says nothing about replacing an attack. Seems to me the way it's worded means you charge, attack, then roll your overrun. This would at least make elephant stomp make mechanical sense.


Skulking slayer gets Surprise Follow-Through at second level, which modifies the use of Cleave. But a rogue can't have cleave yet, so this is just a dead feat until you get cleave? Or does it allow you to cleave?