Thkot Tal

Vespera the Centipede's page

4 posts. Alias of excoman.


About Vespera the Centipede

Non-Swarm:
N Tiny magical beast
Init +3; Senses darkvision 60 ft.; Perception +4
Defense
AC 20, touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)
hp 21 (5d8)
Fort +6, Ref +3, Will +8
Immune mind-affecting effects
Offense
Speed 40 ft., climb 40 ft.
Melee bite +6 (1d3–5 plus poison)
Space 2-1/2 ft., Reach 0 ft.
Special Attacks poison
Statistics
Str 1, Dex 17, Con 10, Int 8, Wis 10, Cha 2
Base Atk +3; CMB +4; CMD 9 (can’t be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +4, Stealth +19; Racial Modifiers +4 Perception, +8 Stealth
Ecology
Environment temperate or warm forest or underground
Organization solitary, pair, or colony (3–6)
Treasure none
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1 save.
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Alertness Feat: (master gains this whenever they are arm's reach of Vespera) You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Child of Pollution (Su): Starting at 4th level, a swarm monger gains a +4 bonus on saving throws against disease and poisons, and she can eat spoiled or rotting food and drink without ill effect. Once per day for every 4 druid levels she has, a swarm monger can devour a handful of rotting food as a standard action to gain a number of temporary hit points equal to 1d8 + her druid level that last for 1 hour.

Shadowy Opportunist (Ex): A swarm monger gains a +2 bonus on Knowledge (local) and Stealth checks.

Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.


Swarm:
N Tiny swarm
Init +3; Senses darkvision 60 ft.; Perception +4
Defense
AC 20, touch 15, flat-footed 17 (+3 Dex, +5 natural, +2 size)
hp 42 ( with 21 Temporary hP already included)(5d8)
Fort +6, Ref +3, Will +8
Immune mind-affecting effects
Offense
Speed 40 ft., climb 40 ft.
Melee swarm (1d6 plus poison)
Space 10 ft., Reach 0 ft.
Special Attacks poison
Statistics
Str 1, Dex 17, Con 10, Int 8, Wis 10, Cha 2
Base Atk +3; CMB +4; CMD 9 (can’t be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +4, Stealth +19; Racial Modifiers +4 Perception, +8 Stealth
Ecology
Environment temperate or warm forest or underground
Organization solitary, pair, or colony (3–6)
Treasure none
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1 save.
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Alertness Feat: (master gains this whenever they are arm's reach of Vespera) You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Child of Pollution (Su): Starting at 4th level, a swarm monger gains a +4 bonus on saving throws against disease and poisons, and she can eat spoiled or rotting food and drink without ill effect. Once per day for every 4 druid levels she has, a swarm monger can devour a handful of rotting food as a standard action to gain a number of temporary hit points equal to 1d8 + her druid level that last for 1 hour.

Shadowy Opportunist (Ex): A swarm monger gains a +2 bonus on Knowledge (local) and Stealth checks.
Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.