Veryth Llan's page

No posts. Alias of Pygon.


Full Name

Veryth Llan

Race

Zabrak

Classes/Levels

Scout 7

Gender

Male

Size

5' 8", 155 lbs.

Age

22

Location

Devil's Blessing!

Occupation

Repairman

Strength 12
Dexterity 15
Constitution 12
Intelligence 13
Wisdom 14
Charisma 10

About Veryth Llan

This is a Saga PC.

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Background: Never one to be sitting idly by, Veryth was always found with tools in hand. Over time, he became quite skilled at repairing droids and other mechanical devices. His trade has taken him to Dantooine, where he has been doing odd jobs around the settlement for the past few weeks.

Personality: Relatively quiet and seemingly obsessive about technology,
Veryth is also a good sapient who tries his best to do right by others.

Veryth Llan, nickname "Welder"
Medium Zabrak Scout 7 (p. 48 for Scout, source for Zabrak?)
Force (5+level/2, resets every level raise) 8
Init +9; Senses Perception +5
Languages Basic, Zabrak, Binary
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hp 61 (24 + 5 per level past 1st + 1/level (Con)); Threshold 20 (Fort+size)
Defenses Ref 21, Fort 20, Will 19 (p. 145)
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Speed 6 squares
Melee Short Sword +6 (d6+4) (p. 144)
Ranged Blaster Pistol +7 (3d6+3, stun 2d6+3) (+1 hit/damage within 20 squares, +1 hit when using Aim) or
Ranged Blaster Pistol +5 (4d6+3, stun 3d6+3) with Rapid Shot - uses two shots
Base Atk +5; Grp +6
Atk Options Point Blank Shot, Careful Shot, Rapid Shot, Precise Shot, Deadeye, Keen Shot
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Abilities Str 12, Dex 15, Con 12, Int 13, Wis 14, Cha 10
Talents Jury Rigger, Hidden Attacker, Acute Senses, Keen Shot
Feats Weapon Proficiency: Simple-Pistols-Rifles, Gearhead, Point Blank Shot, Careful Shot, Rapid Shot, Skill Focus (Mechanics), Precise Shot, Deadeye
Skills (original 5+IntMod/level) Knowledge (Technology) +9, Knowledge (Physical Sciences) +9, Pilot +10, Initiative +10, Stealth +10, Mechanics +13
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Equipment Blaster Pistol with Hair Trigger (1200), Short Sword, Tool kit, Power Pac (2), Synthrope, Mechanical Interface, Hip Holster, Credit Chip (240), dress clothing (50)
Additional Equipment Credit Chip 1248, -700 spent on T3 utility droid for ship, Devil's Blessing, a ship (KOTOR - Lethisk class Armed Freighter), frag grenades?
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Gearhead - 1/encounter, Can perform a mechanics or jury rig check faster (full round becomes standard, standard becomes move, move becomes swift,etc.)
Point Blank Shot +1 on hit and damage at weapon's point blank range (p 129)
Careful Shot - when aiming, +1 to attack roll
Hidden Attacker - Can snipe as a swift action, allowing movement afterwards.
Jury-Rigger - reroll any Mechanics check made to perform a jury-rigged repair (p 68), accept new result
Acute Senses - reroll Perception check
Precise Shot - no penalty for firing into melee with an ally
Deadeye - If aim first and hit, do an extra die of damage. Does not stack with Rapid Shot
Keen Shot - Ignore penalties for concealment

XP: 7060?

Common Actions
Second Wind 1/day - when 1/2 hp or lower, as a swift action, gain hp back = to 1/4 hp total rounded down or Con Score, whichever is larger
Aim (p 154) - 2 swift actions in same round, can ignore cover bonuses
Skills - untrained: d20 + 1/2 skill + mod, just go up 1pt/2 levels
Damage - +1/2 level + mod

Hair Trigger - 1/encounter reroll Rapid Shot damage

Future Prep:
Acute Senses + Keen Shot = Weak Point (Old Republic)
Quick Draw feat allows passing into Gunslinger - at 2nd level dmg bonus with pistols.

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Ado Traz - criminal lord we are working for to give info to Republic

- coords for next meeting to get next mission

- time frame - 4000 years before time of movies

- Valak Traln
- Dr Carson
- Dr. Marissa Thane

corps:
- Adalask - archaelogical, look for other worlds for sentients to live on
- Durask - archaelogical survey team - history of galaxy
- Matal - finding resources to use

planet is site of ancient civilization

-- end of session:
- Dr. Marissa might be accessing the contraband
- large dish out
- small dish sent a transmission, T3 is crunking at it with a Use Computer 16
- on surface of planet, ship malfunctioning, went down to investigate
- one of the crew was recently replaced

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Took power source and 3 shield transmitters from pirate drone ship. Might be able to upgrade Devil's Blessing shields at some point.
Other tech can be used to upgrade the accuracy of the ship's guns.
A smaller piece of tech self-destructed when we opened the drone chip. It didn't seem too vital to the operation of the ship. Possibility a regulator.
Can take engines and the sensors.

No info on who is stealing coral.
When our presence is announced near the station, we get jumped.
So, if we let ourselves or someone else get jumped, we might be able to follow or capture the attackers to figure out who is taking the ships and coral, and why. The ships don't arrive.