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164 posts. Alias of Doomguide.


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Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

FYI On vacation for the next week and a half. Not sure of frequency of checking in


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin looks around at the eclectic group with evident doubt about their ability to blend in anywhere, but pulls the robes hood low over his face and nods.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin also cautiously take a cloak.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin readies himself to strike at the guardian with his fists if Thaane's bluff doesn't succeed.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

kn arcana: 1d20 + 9 ⇒ (13) + 9 = 22
Verrin also tries to recall tales of people encountering such creations. As it seems likely we will have to defeat the creature he also casts his last spell to shield himself from harm.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

No problem either way.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin will look carefully at one of the statues to see if it is trapped and then weather all or part of it is movable.

perception: 1d20 + 14 ⇒ (1) + 14 = 15

back to this again apparently


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin has had it easy the last few fights. I will take the lead.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

In addition to the... foodstuffs, I also found numerous firearms and their ammunition.

As for resting, if there is but the two exits from this area, it would be fairly easy to give warning if someone approaches. Though the grey ones ability to become invisible is worrying.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

gm:
A quick look in to each of the buildings and that odd group of stones(?) at the bottom right.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

My lingering hurts were healed by Thane's efforts. I will look around.

Rolled a 32 to search at the end of the fight while the others were getting fixed up.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

no clue on charges, can't use it on this character


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Yep did a search for wand. Gorrim healed us with a cmw wand when we cound him.

"I can help.

Wand cmw: 1d20 + 8 ⇒ (20) + 8 = 28

Cmw: 2d8 + 10 ⇒ (3, 6) + 10 = 19

Gorrim pulls a wand from his pack with ease. He points it at Verrin who can feel its radiant warmth and soothing healing magic."


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

I don't know that we had one, unless we picked it up in the guard room. I vaguely remember the dwarf hitting us with some healing.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

As Verrin is till relatively unscathed, he looks around the strange "town" to make sure there are no further threats.

perception: 1d20 + 14 ⇒ (18) + 14 = 32


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin shifts once more to the creatures blind side and attempts to finally connect. His desperation rising, Verrin drives his blade deep into the monsters back his hand singing as the restrained power of the electrical charge discharges in the constructs vitals.

attack1: 1d20 + 12 ⇒ (19) + 12 = 31
confirm: 1d20 + 12 ⇒ (18) + 12 = 30
crit damage: 2d8 + 28 ⇒ (6, 8) + 28 = 42
crit shock: 10d6 ⇒ (5, 5, 5, 4, 3, 5, 4, 6, 2, 5) = 44

attack2: 1d20 + 12 ⇒ (10) + 12 = 22
damage2: 1d8 + 14 ⇒ (2) + 14 = 16

hey there are double digits on these dice!


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin continues to flail his sparking sword about, disoriented by the smoke.

aoo: 1d20 + 11 ⇒ (2) + 11 = 13


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

I will occupy the creature, free Silvash.

Chanting under his breath Verrin once again charges his sword with lightning as he leaps attempting to dodge the pools of burning oil to get to the fallen machine and plunges his sword in to it.

acrobatics: 1d20 + 11 ⇒ (1) + 11 = 12

attack: 1d20 + 11 ⇒ (3) + 11 = 14

damage: 1d8 + 14 ⇒ (5) + 14 = 19
shockdamage: 5d6 ⇒ (2, 1, 5, 3, 3) = 14

grrr these dice suck :P


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin continues to his attempt to flay pieces of foul meat from the creation, only to be foiled by its chaotic flailing.

attack1: 1d20 + 12 ⇒ (4) + 12 = 16
attack2: 1d20 + 12 ⇒ (4) + 12 = 16

damage1: 1d8 + 14 ⇒ (2) + 14 = 16
damage2: 1d8 + 14 ⇒ (2) + 14 = 16


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin redirects his attacks to the necrotic flesh that binds the creature together, seeking week points to deal with it quickly, allowing the group to relieve Gorrim.

attack1: 1d20 + 12 ⇒ (17) + 12 = 29
attack2: 1d20 + 12 ⇒ (12) + 12 = 24

damage1: 1d8 + 14 ⇒ (6) + 14 = 20
attack2: 1d8 + 14 ⇒ (1) + 14 = 15


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Calming the frustration in his mind, Verrin focuses himself and launches into a hail of blows with his sparking sword seeking to overcome it's unusual defense with speed.

attack1: 1d20 + 12 ⇒ (10) + 12 = 22
attack2: 1d20 + 12 ⇒ (10) + 12 = 22

damage1: 1d8 + 14 ⇒ (7) + 14 = 21
shocking grasp: 5d6 ⇒ (5, 3, 3, 1, 2) = 14
damage2: 1d8 + 14 ⇒ (7) + 14 = 21


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin glides quietly around the building up to the pit construct, chanting and sliding his finger along his blade, it beings to arc with energy as he attempts to drive the charged sword into the creations side, but its strange form confuses his aim.

1d20 + 11 ⇒ (2) + 11 = 13


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin utters a raucous rambling rhyme about the might of livestock and also decends the wall. As he takes cover behind one of the buildings he mutters in a dark tongue, the edge of his sword glows slightly.

Bulls Strength and enhancing weapon

climb: 1d20 + 6 ⇒ (19) + 6 = 25


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin continues to move cautiously in the front watching for further attacks.

perception: 1d20 + 14 ⇒ (16) + 14 = 30

More of those grey dwarves perhaps. Let's avoid descending further if at all possible.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin relaxes slightly as they fall back from the treasure filled cavern, glad that his companions shared his wisdom. With new determination he cautiously moved forward down the left corridor.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin whispers Nothing good can come from this much wealth

perception: 1d20 + 14 ⇒ (11) + 14 = 25


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

This place is far too eventful for my tastes. I will be glad when we can return to the surface.

Verrin moves forward determined to push his way through the barriers that continue to appear in their way.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

cool


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin drags Gorrim away from the strange creature and lunges at it, muttering dark invocations as he does so.

attack: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d8 + 10 ⇒ (3) + 10 = 13


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

I am at six with two levels monk and 4 magus. Did i miss part of the profile?


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

I will lead.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

An acceptable trade. If you are interested in the carapaces, i fear we will need a different way to get to them, the path we took is i believe to small for their great size.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10
GM Gristle wrote:
@ Verrin, you can try it anytime.

spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Any chance we can figure out the silver bag now that we have some time?

We did not intend to enter this place when we did so we have few items for trade. Are you familiar with firearms? We have a pair of dwarven-forged rifles. We also have a magical stone that I believe would be invaluable to you if you plan to stay in these lands. It allows the user to alter their appearance to match those you interact with. Though it is also of great use to us do to our exotic natures.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

If our host is concerned that strange beings may pass through the portal, it seems wise to do so. I presume that it can be used to reopen it at some future time.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

For a second option, I think warpriest would get you the same weapon fix, with more focus on using your WIS instead of branching to your much lower INT.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Seems like you may get a minor boost at low levels buy may be stretching yourself thing for later levels.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin brews tea and sets out what meager rations he can contribute to a meal. Before eating he takes out his blade and tends it fastideously. There is a moment of surprise when he finds a small statue tucked in to his pack. It seems to be of Tien design and Verrin appears a bit shaken at its presence.

As others converse, something he not skilled at, he will reexamine the strange bag they had found earlier. Perhaps it will be easier to discern in the calm of the firelight. I think there was just the one item we hadn't figured out other than the orb, which i am guessing Graalen may have knowledge of

spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin put his blade away.

My apologies for our trespass on your home. We have been trapped here and assaulted by the greyskins and giant insects since we arrived. I am Verrin. It is customary for both parties to break bread to signal peaceful intent. May we withdraw to somewhere safer?


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin wispers a dark enchantment to his sword and stabs at the eyes of the obelisk, the orbs making it clear this is no simple trap.

attack1: 1d20 + 6 ⇒ (4) + 6 = 10
dam1: 1d8 + 9 ⇒ (4) + 9 = 13
attack2: 1d20 + 6 ⇒ (18) + 6 = 24
dam2: 1d8 + 9 ⇒ (7) + 9 = 16


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin steps to the side away from that hole (8.6) and goes in to full defense and looks for something in the carvings or the base that would disable this creation.

perception: 1d20 + 13 ⇒ (12) + 13 = 25


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin tries comparing the stones from the guard room to the holes on the obelisk.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

A curious thing to find under ground.

Verrin will approach cautiously.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin moves quietly to the location and attempts to survey the darkness, barring something dangerous, he will wave the stealthier members of the group to their usual positions.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Silvash, you have higher level spells, why don't you take the pearl of power 3. thane has the eversmoking bottle, we had 2000gp from two locations. gun supplies to the npcs or if someone want to carry them for gold later. Silvash want the MW buckler or again sellable? A ioun stone that gives disquise self, the dwarf could change to look like a duerger if he is willing. I guess i will carry the seemingly inane bag of smooth stones. cause why not.

then we just have the orb and bag which are not identified, so whomever wants to carry them can.

Did i miss anything that wasn't given to someone already?


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

It think we were just waiting for everyone to be finished with the room.

something that may help with the pace. When we aren't in a time-sensitive situation and we enter a room, feel free to assume we are going to search and unlock and such and roll it out in one go. I think that is most of what we had posts on the last week.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

perception: 1d20 + 13 ⇒ (20) + 13 = 33
dungeroneering: 1d20 + 8 ⇒ (8) + 8 = 16


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Figure it is another way for his training to overcome the chaotic nature of his lineage.

Friend Silvash, could you investigate this lock?


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin looks to see if there is any food untainted by meat, then examines the chest Thaane has abandoned, and checks to see if anything shows as magical.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin rushes up to the room above in case whatever Silvash saw returns.

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