Velocity
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theme song
CG, Female, Half-elf
Ace Pilot, Operative 1
Init +4; Senses Darkvision 60ft, Low-Light Vision, Perception +11
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DEFENSE
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EAC 14 (10 +1 armor, +3 Dex, +0 Misc)
KAC 15 (10 +2 armor, +3 Dex, +0 Misc)
CMD 23 (08 +KAC)
Second Skin Armor: Max Dex +5
Stamina points 6 (+6 / level)
Hit Points 10 (+6 / level)
Resolve Points 4 (+1 character level +3 Dex)
Fort +0, Ref +5, Will +4
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OFFENSE
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Spd 30 ft.
Melee
. . Knife, survival +0 (1d4 S) (Crit: - / level: 1 / Special: Analog, Operative)
Ranged
. . Semi-auto pistol, tactical +3 (1d6 P) (Crit: - / level: 1 / range: 30’ / Special: Analog / Capacity/usage: 9 rounds / 1)
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STATISTICS
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Key ability: Int
Str 10 (+0)
Dex 16 (+2) (10 +3 points, +1 Ace Pilot, +2 half-elf)
Con 11 (+0) (10 +1 Points)
Int 10 (+0)
Wis 14 (+0) (10 +4 points)
Cha 12 (+1) (10 +2 points)
Base Atk +0; Melee attack +0; Ranged attack +3; Thrown Attack +0
Feats / Proficiencies
Light Armor, Basic melee weapons, small arms, Sniper Weapons Proficiency
Skill Focus (Perception) Thief bonus
Skill Focus (Sleight of Hand) Thief bonus
Skill Focus (piloting) Half-Elf bonus
Minor Psychic Power (psychokinetic hand 3/day) Level 1
Skills (skill points per level: 8)
*ACROBATICS +4 (+0 ranks, +3 Dex +1 Insight, -0 ACP)
*ATHLETICS +1 (+0 ranks, +0 Str, -0 ACP, +1 Insight)
*BLUFF +6 (+1 ranks, +1 Cha, +3 Class, +1 Insight)
*COMPUTERS +5 (+1 ranks, +0 Int, +3 class, +1 Insight)
*CULTURE +5 (+1 ranks, +0 Int, +3 class, +1 Insight)
DIPLOMACY +3 (+1 ranks, +1 Cha, +1 Insight)
*DISGUISE +2 (+0 ranks, +1 Cha, +1 Insight)
*ENGINEERING +5 (+1 ranks, +0 Int, +3 class, +1 Insight)
*INTIMIDATE +2 (+0 ranks, +1 Cha, +1 Insight)
*MEDICINE +5 (+1 ranks, +0 Int, +3 Class, +1 Insight)
*PERCEPTION +11 (+1 ranks, +2 Wis, +0 class, +3 class, +2 Race, +3 Insight)
*PILOTING +11 (+1 ranks, +3 Dex, +3 class, +3 Insight, +1 Theme)
*PROFESSION (GAMBLER) +10 (+1 ranks, +3 Class, +1 Cha, +1 Insight, +4 tools)
*SENSE MOTIVE +3 (+0 ranks, +2 Wis, +1 Insight)
*SLIEIGHT OF HAND +10 (+1 rank, +3 class, +3 Dex, +3 Insight)
*STEALTH +4 (+0 ranks, +3 Dex, -0 ACP, +1 Insight)
*SURVIVAL +3 (+0 ranks, +2 Wis, +1 Insight)
* = class skill
Languages: Common, Elven, Ysoki
Class / Theme Abilities
Theme Knowledge: (Piloting) : You are obsessed with starships and vehicles and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
OPERATIVE’S EDGE (EX): Your diverse training as an operative grant you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter
SPECIALIZATION: (Thief) Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Descriptions of the specializations appear on page 94. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
---- Thief: You specialize in acquisition, from quick swipes to complex heists.
• Associated Skills: Perception and Sleight of Hand. You can use Sleight of Hand to make a trick attack by concealing your weapons and motions.
TRICK ATTACK (EX): You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see above) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.
Gear (unencumbered: 5 / Encumbered 11 / Overburdened 12)
Semi-auto pistol, tactical (260, level 1, L {0.1})
Rounds (small arms) (40, Level 1, L {0.1}, Qty 30)
EJ Coverall, Utility (230, Level 1, L {0.1})
infrared sensors armor upgrade (200, Level 1, L {0.1})
Knife, survival (95, Level 1, L {0.1))
Personal Comm Unit (7, Level 1, L {0.1})
Personal Computer: (87 total cost)
-- Tier 1 Computer Level 1 / Hack DC 18
-- Miniaturization 2 (10 credits, Bulk = -)
-- Self-Charging (5 credits)
-- Security 1 (12 credits)
-- Secure data Average (10 credits)
Flashlight (1 credits, (increases the light level one step in a 15-foot cone)
Tool kit (profession gambler) (20, Level 1, Bulk L {0.1})
Tool kit (hacking kit) (20, Level 1, Bulk L {0.1})
Consumer backpack (3, Level 1, Bulk 1)
Hygiene Kit (3, Level 1, Bulk L)
Remaining Credits: 30.0
Total Bulk: 1
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TRACKED RESOURCES
Rounds (small arms) 0/30
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SPECIAL ABILITIES / ITEMS
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