Velocinox's page

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So I thought it would be a good idea to register our adventuring company with the pathfinder society and perhaps even join and begin working our way up the ladder.

Then, I read the joining requirements. Well, sorry Pathfinder Society, I'll not be derailing our entire campaign to trudge off to Absalom and endure months or years of downtime (or worse in-game months or years of shoehorning our entire gaming group into a 'go to college' campaign setting) just to satisfy your sense of 'quality' members.

Wouldn't a society of fiercely independent adventurers be better served by a meritocrious society that lets anyone join AND THEN weeds out the pretenders and slackers? Don't keep out the ones that would rather spend time unearthing the world's secrets than engaging in a glorified spring break trip to Absalom?

Seriously though, why isn't joining the Pathfinder Society just as easy in-game as it is for real? Go to the local lodge, sign a document, pledge your service, abide by shared goals, report outcomes. Simple.

Think about it in-game... think about all the adventurers that are discovering things in their normal adventures that never come to light in the society because they don't want to participate in some stupid lengthy social ritual first?

Who in-character is a Pathfinder member that didn't just hand-wave it during creation, or be presented with it honorarily Ex post facto? Your entire beginning campaign would have to be completely dedicated to just that.

Sorry, but I think the entire beginning section of Seeker of Secrets was poorly planned and written. Please update this to make sense, and allow the average campaign player a chance to join without making everyone else at the table bend to their will.

(Yes, I know this can be house-ruled, but most GMs that play Golarion just go with canon if they haven't come across a problem.)

P.S. Just for clarity, this has nothing to do with the real world official-play Pathfinder Society. I have nothing against them and I enjoy participating. This is entirely about the in-game canon about a society that is all about gaining as much knowledge as possible preventing those very same people they want from joining because those people are too busy off doing what the society would have them doing anyway...)


So had an 8th level druid try something new...

He wild shaped into a Dire Tiger (Smilodon), had his ant hauled/Animal enlarged Roc pick him up and fly to the enemy. It flew down to 10 feet and released the druid. He then wanted to pounce charge the enemy.

...and play stopped.

We eventually decided he needed to make an acrobatics roll to avoid damage and going prone, but couldn't find anything else wrong with it. So I let him do it on the caveat that I would try to get a better idea of the entire process and if we missed anything it may be different/disallowed in the future.

So what did I miss? I did notice the ecology section of the dire tiger lists it as up to 6000 lbs... which might be an issue, but that is up to and leaves some wiggle room especially as my second source (wikipedia) lists them under 1000 lbs at their heaviest.

Need help with a tiger bomb, please.


Can a Half-Elf with Multitalented choose the Racial Favored Class bonus from either of his Favored Classes when he goes up a level in a Favored Class?

My first reaction is, 'No, You can choose the default or Racial Favored Class bonus for that Class only.'

However, as I read the (many) sections of rules covering this, I find no wording that expressly prohibits this. Not only that, but due to the Core Book origins of Favored Class and Multitalented the wording is quite the opposite, in that Favored Class Bonuses are a pool of options and are always available when you level in a Favored Class.

Even in APG, it furthers this tone, with the concept of the Racial Favored Class Bonus being just another option in the pool of choices and no different from the default choices and is always available as a choice when you level in a Favored Class.

Am I being too conservative, and can a Multitalented 10 Fighter/10 Rogue Half-Elf take +1 CMD for all 20 levels because it is indeed a Racial Favored Class Bonus choice and he is indeed going up a level in a Favored Class, and it's just an intended bonus to the Half-Elf's Jack-of-all-Trades design concept?

Or am I right, and the RAW just hasn't been tweaked to address the new dynamic available to post-APG Half-Elves?


According to the PRD, Sociable is defined as;

Sociable: Half-elves are skilled at charming others and recovering from faux pas. If half-elves with this racial trait attempt to change a creature's attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed. This racial trait replaces the adaptability racial trait.

And the key parts of the Diplomacy skill for my question are;

A) If you fail the check by 4 or less, the character’s attitude toward you is unchanged. If you fail by 5 or more, the character’s attitude toward you is decreased by one step.

B) Try Again: You cannot use Diplomacy to influence a given creature’s attitude more than once in a 24-hour period. If a request is refused, the result does not change with additional checks, although other requests might be made. You can retry Diplomacy checks made to gather information.

So my interpretation of the Sociable Alternate Racial Ability is;

If you fail to improve someone's attitude towards you, then that's just how it goes, but if you fail to improve someone's attitude towards you, fail, and actually degrade their attitude towards you, you can try again (Breaking part B, above) and attempt to improve their attitude towards you using their now lowered (because of your previous failure) attitude DC?

Is this interpretation correct? Am I missing something not included that would affect this interpretation?


With Favored Son: Ameiko You gain an additional 10% over the amount of gp you normally would get from selling off treasure.

With the new Merchant Family You can resell items at an additional 10% over the amount of gp you normally would get from selling off treasure.

So if you have both does that mean you get a 20% increase in gold when you sell your treasure?