Race |
Half orc |
Classes/Levels |
HP: 17/25 | AC: 18 | T: 13 | FF: 15 | CMD: 18 | Fort: +5 | Ref: +7 | Will: +6 | Init: +3 (5) | Perc: +8 (10) | Sense Motive: +2 (4) | Speed 30 ft |
About Vegazi
Vegazi
Female half-orc ranger 3
NG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 25 (3d10+3)
Fort +5, Ref +7, Will +6
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+2/19-20) or
. . mwk battleaxe +6 (1d8+2/×3)
Ranged mwk composite longbow +7 (1d8+2/×3)
Special Attacks combat style (archery), favored enemy (orcs +2)
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Statistics
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Str 14, Dex 16, Con 10, Int 10, Wis 14, Cha 14
Base Atk +3; CMB +5; CMD 18
Feats Endurance, Iron Will, Point-blank Shot, Precise Shot
Traits outcast, resilient
Skills Acrobatics +4, Climb +6, Handle Animal +8, Heal +8, Intimidate +6, Knowledge (geography) +4, Knowledge (local) +1, Knowledge (nature) +4, Perception +8, Stealth +6, Survival +9, Swim +5; Racial Modifiers +1 Acrobatics, +1 Climb
Languages Common, Orc
SQ favored terrain (mountainous +2), orc blood, track +1, wild empathy +5
Combat Gear +1 orc-bane arrows (3), silver arrows (3), acid (2), antitoxin (2), healer's kit, tanglefoot bag; Other Gear mwk lamellar (leather) armor, mwk buckler, arrows (40), dagger, mwk battleaxe, mwk composite longbow (+2 Str), arwyll family signet ring (worth 50 gp), tindertwig (5), 887 gp, 3 sp, 5 cp
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Orcs +2) (Ex) +2 to rolls vs. Favored Enemy (Orcs) foes.
Favored Terrain (Mountain +2) (Ex) +2 to rolls when in Favored Terrain (Mountain).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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