![]() About Vedra Vega------------------------------------------------------
Basic Character Information:
Common Name: Vedra or Dr. Vega Race: High Elf Gender: Female Age: 197 years Height: 5 foot 6 inches Weight: 103 lbs Size: Medium Basic Adventuring Information:
Class: Blue Draconic Sorceress Alignment: Social Moral Level: 4 Experience: 4050 Occupation: Deputy Director of Ancient History and Antiquities at the Royal Museum of Amasia (Sage) Languages: Elven, Common, Draconic, Karoosh, Dwarvish, Primordial, Giant, and Deep Speech Basic Statistical Information:
Hit Points: 36 Hit Points Per Level Up: 9 Proficiency Bonus: +2 Armor Class: 17 Initiative: +4 Speed: 30 feet per round Spellcasting Ability: Charisma Spell Save DC: 15 Spell Attack Bonus: +7 --------------------------------------------------------------------------
Ability Scores and Modifiers:
Strength: 6 (-2) Dexterity: 18 (+4) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 10 (+0) Charisma: 20 (+5) Saving Throws:
Saving Throws in Italic Bold benefit from, and have added, the Proficiency Bonus Strength: -2 Dexterity: +4 Constitution: +4 Intelligence:+3 Wisdom: +0 Charisma: +7 Skills:
Skills in Italic Bold benefit from, and have added, the Proficiency Bonus Acrobatics: +4 Animal Handling: 0 Arcana: +5 Athletics: -2 Deception: +5 History: +5 Insight: +2 Intimidation: +5 Investigation: +5 Medicine: 0 Nature: +3 Perception: 0 Performance: +5 Persuasion: +7 Religion: +3 Sleight of Hand: +4 Stealth: +4 Survival: 0 Passive Wisdom (Perception): 10
Weapon Proficiencies:
From Class (Sorcerer): Daggers, Darts, Slings, Quarter Staffs, and Light Crossbows From Race (High Elf): Elven Weapons... um, but anyway she can use a Whip! -----------------------------------------
High Elf Traits:
Class Features:
Sorceress Traits: Flexible Casting: Use Sorcery Points to regain Spell Slots.
Blue Draconic Sorceress Traits:
Feats:
Spell Sniper 1.) Doubles the Range of spells requiring an Attack Roll 2.) Ranged Spell Attacks ignore ½ and ¾ cover. 3.) Learn a Cantrip that requires an Attack Roll (Eldritch Blast) ------------------------ Magicka Arcana ------------------------ ж denotes High Elf Bonus Cantrip ¤ denotes Spell is subject to Spell Sniper Feat. The descriptions shown have been adjusted according to the specifics of that feat, with original stats Sorcery Points: 4 Cantrips
жMessage:
Range: 120 feet, You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence. 1 foot o f stone, 1 inch of common metal, a thin sheet of lead, or 3 feet o f wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings. Bladeward:
Until the end of the next turn, you get resistance to bludgeoning, slashing, and piercing damage from weapon attacks. True Strike:
Range: 30 Feet, Concentration 1 round. Choose a target within range. On your next turn, gain advantage on your first attack roll against the targeted creature. Prestidigitation:
Magical Swiss Army Knife. Flavor, warm, or chill food, clean or soil small objects, snuff out candles or small campfires, harmless sensory effects (sparkles, odors, sounds), leave marks on surfaces for 1 hour, create a small illusory object that you can hold in your hand til the end of your turn, and much much more (not really). Shocking Grasp:
Range: Touch attack. Deals 1d8 Lightning damage to one target and prevents them from taking reactions until the start of their next turn. You have advantage on the attack roll if the target is wearing metal armor. ¤Chill Touch:
Range: ¤Eldritch Blast:
Range: Level One
Magick Missile:
Range: 120 feet. Create 3 darts that deal 1d4+1 force damage each to target(s) of your choice. For every spell slot above Level One, add another dart. ¤Chromatic Orb:
Range: ¤Witch Bolt:
Range of Shield:
Reaction spell, trigger: hit by an attack or targeted by Magick Missile. Duration: 1 round. Spell renders you immune to Magick Missiles and gives you a +5 AC bonus for all attacks (including the triggering attack) until the start of your next round. Level Two
Misty Step:
1 Bonus action. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Known Metamagic:
Distant Spell:
When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. If it was a melee attack spell, it now benefits from the Spell Sniper Feat, range is 60 feet and ignores ½ and ¾ cover. Quickened Spell:
Spend 2 Sorcery Points to cast a Spell with a casting time of 1 action as a bonus action. Miscellaneous Abilities: ----------------------------------------
Equipment:
Weapon Slot 1: Whip [+6 Attack Bonus, 1d4+4 Slashing Damage, Reach] Weapon Slot 2: Darts [20 Darts] [+6 Attack Bonus, 1d4+4 Piercing Damage] Body: Scholarly Robe Belt: Simple Belt Ring: Ring of Spell Storing [Holds 5 levels worth of spells] [3 Charges of Identify, 2 Charges of Detect Magick] Feet: Comfortable Heeled Boots Inventory:
Gold: 652 Carry Weight: uhh... Pack: Arcane Stone (A smooth, iridescent black rock whose luster seems to shift between fiery fuchsia, emerald green, and electric purple) Explorer's Pack? Sage Crap |