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And then the Race Guide came out, and you can buy a terrible, terrible breath weapon for only a single RP! :/


Why are there so many spells that can kill fun?


Wildfire142 wrote:
Old Gumphrey wrote:
Wildfire142 wrote:
$23 to ship to UK still bought it though :)

I wouldn't have even if I had money to burn; it just reinforces that it's okay to gouge shipping on a loyal fan base. As to the big box...it's a damn cloth bag, roll it up and put it in a 2 foot long mailer tube, that wouldn't cost $5 to ship. Or fold it four times and put it in a slip bag, again, under $5 to ship.

Matter of fact, if they reduce the shipping to $5 a bag, I'll buy six of them; one for me, and one for each of my players.

I would think folding or rolling would damage the bag.

For info as you can see I'm a subscriber the only reason I didn't combine the order with my subscription was to avoid customs fees, the bags cheap enough that the shipping cost is less than what I may get hit with for customs fees if I combine it with anything else :)

I'm sure it's an error, but I just attempted to buy six and the shipping was still $17...and I got a $10 discount for an order totaling $100 or more. :wtf:


Wildfire142 wrote:
$23 to ship to UK still bought it though :)

I wouldn't have even if I had money to burn; it just reinforces that it's okay to gouge shipping on a loyal fan base. As to the big box...it's a damn cloth bag, roll it up and put it in a 2 foot long mailer tube, that wouldn't cost $5 to ship. Or fold it four times and put it in a slip bag, again, under $5 to ship.

Matter of fact, if they reduce the shipping to $5 a bag, I'll buy six of them; one for me, and one for each of my players.


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>>$20 Pathfinder messenger bag
>>Proceed to checkout as fast as possible
>>$17 to ship an item weighing less than 1 lb
>>LOL.jpg
>>Cancel order
>>Gripe on forum


Yay!


Striker2054 wrote:
A moment of semi-hilarity. The Paladin in my group is playing out a Blade of Mercy character. We started Kingmaker and the first encounter with the bandits there. Surprise round. Paladin is first act. He goes to non-lethal the guy with his Falcata. Crits. Confirms, 33 damage to the lead guy. Non-lethaled the guy to death.

It must be the module, one of my players threw an axe at that same exact guy and critted for 18 or so, dropping him instantly. Bandits surrender immediately, party immediately declares all bandits in this area worthless.


Kinda spoilers:

Just wanted to share a story about this AP, in the very first encounter, the very first thing that happened was for the fighter to hurl an axe and threaten, confirm, and one-shot Happs. His boys surrendered without even being asked. So much for anyone being afraid of bandits ever again...


I also roll during the game. My players had just finished wiping the floor with Tuskgutter, and they got attacked by 4 regular boars in the very next hex. We declared that they were Tuskgutter's piglets out for revenge and had tracked the PCs, and the poor level 1 party was nearly killed by the vicious animals.


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The thing that really bugs me about this thread is that it wouldn't even exist if the 7 was in Strength. It also wouldn't exist if the character was a sorcerer and the 7 was in, well, any other stat. I've seen barbarians with 3 Intelligence, and nobody even bats an eye, but as soon as you dump Charisma, somebody wants to complain about it like it's some sort of game breaking social disease. I'll really never understand the phenomena.


This is your monster. SFW.


Here's my issue: we've been campaigning since 4th level, and are now 6th. One of my players is rocking the summoner class, and it's quite tasty. However, it is very frustrating to her that she cannot summon monsters with her Spell-Like Ability (SLA) while her Eidolon is present. I'm aware of all the typical ways to get around this (Summon Eidolon, Summon Spells, dismiss as a Standard). Her gripe is that the summoner's abilities are redundant, and as GM I can't seem to disagree.

I presented the option of Master Summoner, which I felt would be ok since this player intends for her Eidolon to be on hand as often as possible, thus circumventing the standard cheese. We both agreed that the sudden reduction in power to the Eidolon would be jarring in game (it would lose its ability to fly and about 50% of its combat damage).

I considered simply reducing the SLA to the next-lowest-level spell, and allowing it to be used 5 + CHA times per day, and used alongside the Eidolon.

What are your opinions on allowing a feat that reduced the Eidolon's dismissal time from a Standard action to a Move, or even a Swift?

TL;DR I want a way for my player's summoner to be able to use her SLA and Eidolon concurrently without using the Master Summoner archetype.


It's just you.


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Having a separate Fly skill is only slightly less stupid than having a Walk skill.


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Ion Raven wrote:


I also find it ironic that a pacifist would slay an enemy chained down. Just saying out of context...

Yeah...the paladin in my game was removed from service of his deity for violating the Paladin code, and was quickly offered his powers back by a Pit Fiend of Asmodeus. He could stay a "good guy", Asmodeus would grant him the ability to Smite Evil and everything; he just had to wear the symbol. Pally took the deal, and sealed it by banging a succubus. For two weeks. In her fleshy hotel room in the Abyss. The pair were then plane shifted back to the rest of the group, where the Pit Fiend ordered Pallypants to kill her as a display of the new power. She couldn't move due to a Power Word: Stun. The paladin then beat her to death with a mace, and the player was shocked. SHOCKED! That he was no longer of Lawful Good alignment. One of my players (who is an actual, honest to God (lol) Satanist) looked at him and said "dude, that's f~$@ed up," before going outside to smoke.

I've found that somewhere in the neighborhood of 95% of people I have gamed with share a similar opinion of the Paladin Code and Good alignments in general. Basically, if it's evil, you're not only allowed to kill it, you should kill it, and you can do so in any fashion, for any reason, at any time.


So I mean...people are this upset about a paladin being cool in a vs. evil encounter...meanwhile wizards everywhere are bypassing encounters entirely as early as level 1.

But I will say this, that shield is *too good* for that paladin. A +3 item is too much for a level 5 guy to be considered balanced. If you say "no it's not" well...you're wrong. Because he is giving you hard evidence that it is. I'm not saying you're playing wrong, I'm saying that shield is something that a 9th level fighter would say "Hell yeah!" to.

Furthermore, I'm currently GMing for a 6th level pally, shield user with focus on defensive abilities, and his maximum possible AC against evil is 32, and that's with a spell.


demontroll wrote:
This level 5 character has 12 uses of Lay on Hands.

How's that?


Dem Summoners get Haste at 4th level. Borken!