Kreighton Shaine

Vaylen Eldarun's page

37 posts. Organized Play character for bycot.


Full Name

Vaylen Eldarun

Race

Male Elf (spiresworn) Magus 6/Swashbuckler 1 | AC 25/18/18 (Current 30/19/22) | HP 42/53 | CMD 25/17 | F +10, R +14, W +8 | Init +8 | Perception +13 | Panache 4/4 | Arcane Pool (+2) 4/6 | Conditions: Shield, Haste, Good Hope

Size

Medium

Age

124

Special Abilities

Being Awesome

Alignment

Neutral Good

Deity

Nethys

Location

Absalom

Languages

Auran, Common, Elven, Kelish, Osiriani, Sylvan

Strength 13
Dexterity 22
Constitution 10
Intelligence 16
Wisdom 10
Charisma 7

About Vaylen Eldarun

Statistics:

Vaylen Eldarun
Male elf (Spiresworn) magus (spire defender) 6/swashbuckler (inspired blade) 1 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +11
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Defense
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AC 25, touch 18, flat-footed 18 (+6 armor, +1 deflection, +6 Dex, +1 dodge, +1 natural)
hp 53 (7 HD; 6d8+1d10+13)
Fort +8, Ref +11, Will +6; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee +1 silversheen rapier +13 (1d6+7/18-20) or
. . mwk cold iron rapier +13 (1d6+1/18-20)
Special Attacks arcane pool (+2, 6 points), deeds (derring-do, dodging panache, opportune parry and riposte), magus arcana (arcane accuracy[UM], familiar[UM]), panache (4), spell combat, spellstrike
Magus (Spire Defender) Spells Prepared (CL 6th; concentration +17)
. . 2nd—bladed dash (2), frigid touch[UM], mirror image
. . 1st—shield (2), shocking grasp (3)
. . 0 (at will)—acid splash, arcane mark, dancing lights, daze (DC 13), ray of frost
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Statistics
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Str 13, Dex 22, Con 10, Int 16, Wis 11, Cha 7
Base Atk +5; CMB +6; CMD 24
Feats Alertness, Armor Focus, Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Fencing Grace[UI], Toughness, Weapon Focus (rapier)
Traits focused mind, student of philosophy
Skills Acrobatics +12, Bluff +6 (+11 to lie (as a result of using Int instead of Cha)), Climb +5, Craft (alchemy) +8, Diplomacy +6 (+11 to persuade others but not to gather information (as a result of using Int instead of Cha)), Escape Artist +10, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (planes) +8, Linguistics +4, Perception +11, Sense Motive +6, Sleight of Hand +10, Spellcraft +12 (+14 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Auran, Common, Elven, Kelish, Osiriani, Sylvan
SQ arcane augmentation, arcane focus[ARG], elven magic, inspired panache

Special Abilities:

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Special Abilities
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Arcane Accuracy +3 (Su) 1 Arcane Pool: +3 to attack rolls until the end of your turn.
Arcane Augmentation +5 (Su) 1 Pool: Gain +5 bonus to a skill for one minute
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool +2 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deeds
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 on Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Fencing Grace Use Dexterity on rapier damage rolls
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

Gear:

Combat Gear wand of cure light wounds (43 charges), wand of endure elements (38 charges), acid (3), alchemist's fire (3), antiplague[APG], antitoxin, bottled lightning[UE] (3), holy water (3), tanglefoot bag, thunderstone; Other Gear +1 mithral chain shirt, +1 silversheen rapier, mwk cold iron rapier, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, backpack, 15,133 gp, 5 sp

Lucky:

Lucky CR –
Flying fox (Pathfinder RPG Bestiary 5 112)
N Tiny magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +12
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Defense
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AC 16, touch 13, flat-footed 15 (+1 Dex, +3 natural, +2 size)
hp 26 (1d8+1)
Fort +6, Ref +5, Will +7; +4 vs. disease
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., fly 60 ft. (average)
Melee bite +6 (1d3-1)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 9, Dex 13, Con 12, Int 8, Wis 14, Cha 5
Base Atk +5; CMB +4; CMD 13
Feats Skill Focus (Perception)
Skills Acrobatics +7 (-1 to jump), Bluff +2, Climb +5, Diplomacy +2, Escape Artist +2, Fly +5, Linguistics +0, Perception +12, Sense Motive +3, Sleight of Hand +2, Spellcraft +5
Languages speak with master
SQ empathic link
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Special Abilities
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Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Fly (60 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.