Mask

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Ellery stands to the side with his bow handy, ready to fire an arrow and use Uther as a shield.


El raises an eyebrow at the rain and shakes his head. A quick flurry of hand signs followed by a muffled chuckle.

Language: Sign:
Anyone have a parasol?

Ellery looks around for anything that may work shield the group from the rain.


El shrugs at the Viol and parchment, then looks at the chute where the weasel went up. A quick snap to get Andrea's attention then he signs.

Language: Sign:
Can he actually talk to the weasel? Also if we are headed up that way I have a rope that may help those that don't climb as well. Strange people lobbing pets up mysterious chutes, this place is just getting odder and odder...


El paces back and forth, constantly watching the chute that the Doctor scurried up as well as where the weasel went. Keeping a vigilant watch for the return of the weasel.


Ellery looks around the room and at the others and signs to Andrea.

Language: Sign:
Well this is fun and everything...but how did we end up here? I don't recall how I got here. Also maybe we shouldn't just stand around waiting for that thing to come back...


As Ellery starts going through bags collecting gear he flashes some hand signs back to Andrea.

Language: Sign:
This is how I talk. My name is Ellery,
and am quite happy that someone here can actually communicate.
If you could relay my name to the others, though feel free to call me El.

The sides of Ellery's mouth twitch in what is probably a happy smile, as he pulls some tools from one of the bags. Followed shortly by a dagger. He also picks up a rapier, shortbow, and some arrows from the chest. Finally pulling out some leather armor, which he quickly squirms into.


Ellery follows in the steps of Uther, but stops short of the choke point that Uther and the Doctor have created.

Moved three squares closer on the map


Attack of Opportunity: 1d20 + 2 ⇒ (16) + 2 = 18

Damage: 1d2 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4


Seeing that the party has indeed started Ellery steps into action and takes a five foot step to flank the Doctor before attacking.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9 Assuming the improvised weapon is a light weapon

Perception: 1d2 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9 If it hits, bonuses are str and sneak attack


Ellery takes the opportunity to stealthily sneak out of the cell after Uther unlocks the door and quietly takes on of the improvised weapons from the table.


Ellery, noticing that the doctor has become distracted, steps back from the failed attempt to pick the lock and becomes begins to use Uther to further block people's line of sight.

Stealth: 1d20 + 8 ⇒ (7) + 8 = 15


Disable Device: 1d20 + 8 ⇒ (15) + 8 = 23

Delmoth:
If one of the others makes a scene (other than Uther) I would like to make a stealth check to hide.


Ellery is an scrawny androgynous looking human. Generally swaddled in a cloak or perhaps it is a discarded burlap bag, either seem a fair guess. Ellery's face is generally smudged with dirt which makes two things stand out: stormy eyes and the piece of leather laced through the lips causing the mouth to be psuedo-sewn shut. Closer inspection will show that the lacing is not new, the holes which it slides through are gauged to prevent them from closing.

Ellery's eyes dart around the room quickly taking in the situation and then slowly edges towards the cell door. Ellery's hands makes some quick motions and then proceed to fiddle with the celldoor.

Language: Sign:
Well we seem to be in quite the f~**ing mess,
anyone know how we got here? Hope someone distracts the wanker so I can get this door open.


Gabe Riviere 825 wrote:
DM_Delmoth wrote:

** spoiler omitted **

Ellery pauses for a split second to consider the paths before him with Andrea just behind, while Byvalson and the others speed past choosing directions without thought or consideration. Seeing no practical difference between them Ellery quickly darts down the left alley leaving Andrea behind. Everyone hears a liquid splash and a voice no one recognizes speaks an incomprehensible word.

The alley walls sag, battered brick slumping over the path, nearly blotting out the bruised twilight sky. Again the grimy cobblestone path splits. This time one route curves uphill, while the other recklessly descends. Behind, the yellow fog and the relentless sound of pursuit grow closer.

Rogelio looks oddly at the fog and dashes up the hill.

Finally recognizing his companions, Ellery follows Rogelio dashing up the hill. Still scanning for debris that could slow down any pursuit, hands flashing as he runs.

For anyone who knows Sign Language:
What the hell is going on?
Anyone know where we are going or how to get to a safe place?


DM_Delmoth wrote:

You are lost in a city that you faintly recognize, your pulse pounds. All around is a wall of sickly yellow fog, tumbling through the alley's canyon of crumbling gray brick walls like some jaundiced flash flood. Ahead, the unfamiliar alley splits, curving to the left and right. Behind, from the silent swell of mist, emanates the sound of footsteps—slow, but somehow keeping pace with the careening, hungry wave.

You have one action.

Ellery tries to peer down the two paths hoping that one looks considerably more obstructed than the other. If one looks like it has more debris Ellery will take that route, if they look about equal Ellery takes the left alley.


Ellery reporting for duty :D