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female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() When the troll land sits lucky strike on her, Variska hooks an arm around its claw to keep it in close and then lashes out with a bloody riposte, using the troll's proximity to dig her blade deeper into its gut - her muscles strain and scream as she pushes it to its limit in order to strike the troll with everything she has. Then, when the troll manages to disengage from her, she gathers herself up for a powerful thrust of her blade, the point driving forward into the troll. Variska Bloody Riposte (PA, Inspired, Stamina): 1d20 + 11 - 2 + 3 + 5 ⇒ (5) + 11 - 2 + 3 + 5 = 22 Damage (PA, Reaching Blade, Bloody Riposte, Inspired): 1d10 + 7 + 4 + 1d6 + 2d6 + 3 ⇒ (5) + 7 + 4 + (3) + (6, 6) + 3 = 34 Variska Attack (PA, Inspired): 1d20 + 11 - 2 + 3 ⇒ (12) + 11 - 2 + 3 = 24 Damage (PA, Reaching Blade, Inspired): 1d10 + 7 + 4 + 1d6 + 3 ⇒ (5) + 7 + 4 + (1) + 3 = 20 ![]()
female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() Seeing the battlefield crowded to the tilt, Variska decides to circle around to the side and engage the troll coming up from behind. If she was good and she was careful, she could halt the advance of reinforcements, and perhaps someone could come to help her. She enters the alleyway behind the watchtower and one of the town's ruined buildings, hoping to use the tight space to her advantage against their larger foes. Then, she brings her blade to bear, her sword seeking out a weak point in between the creature's chainmail and its thick hides. Armor-Piercing Strike v. Touch (Inspired, PA): 1d20 + 11 + 3 - 2 ⇒ (4) + 11 + 3 - 2 = 16
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female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() Variska descends the stairs, drawing her sword as she goes. She adopts reaching blade stance, knowing that an enemy that draws into melee combat would have to pass through her enhanced reach in order to do so. She steps protectively in front of Xanderghul and waits for battle to begin. ![]()
female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() Variska Fort: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29
Variska hunkered down on her horse, a big muscular brown thing that probably would have been a draft horse if it had been found somewhere normal. She pulls her hood against the swiftly-coursing rain and shivers. Xanderghul didn't bring a poncho, not expecting rain, but despite his soaked-through robes he feels quite comfortable, shielded from the cold by his new divine magic. 'I have shadow evocations prepared, as is customary. Most of my magic today is geared towards making sure that we don't get ripped to pieces.' ![]()
female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() Seeing Xanderghul cast a spell, Variska waits a few moments for him to finish what he was doing and then steps up into combat against one of the 'mice', knowing that they're dangerous creatures that need to be destroyed. Variska delays until after Xanderghul, and then moves to full-attack cauchemar #3. She spends 2 Stamina to make Power Attack last only her turn and not the full round. She raises her borrowed adamantine hammer high and brings it down into the cauchemar's hide, and then sweeps it up into the creature again. Variska v. Horsey (Bless, Haste, Power Attack): 1d20 + 9 + 1 + 1 - 2 ⇒ (12) + 9 + 1 + 1 - 2 = 21
Damage (Power Attack, Reaching Blade): 1d10 + 4 + 6 + 1d6 ⇒ (7) + 4 + 6 + (4) = 21
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female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() Variska prepares to join Ary against the "mouse" in front of her. She had certainly never had a fight like this, but in a way, it was exciting just as much as it was scary! With no desire to fight with a broken sword, she drops it on the ground at her feet, then spends a moment wriggling out of her shield. With that completed, she pulls the adamantine hammer off of Ary's back, grinning. Fort v. Sickened: 1d20 + 8 ⇒ (10) + 8 = 18 ![]()
female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() Variska shifts stances, stepping back from the crones in front of her. Xanderghul had warned her that the types of supernatural creatures they faced would be fearsome, but these creatures were something else! She had to remember to take him more seriously next time! She draws her hand-and-a-half sword and focuses on the visible crone in front of her. Somewhere, it had a weak point, one not protected by scales or armor or supernaturally thick skin. Variska struck that point as hard as she could. Variska appears from invisibility just in time to make a major fool of herself, immediately missing with her strike! Armor-Piercing Strike v. Touch (Power Attack, Invisibility): 1d20 + 11 - 2 + 2 ⇒ (1) + 11 - 2 + 2 = 12
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female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() Variska is adding VMC wizard - this gives her an arctic fox familiar who is done except for the name (help, GM?). That fox gives Variska +2 to her Reflex saves. Variska adds the myrmidon archetype for fighter. This trades out bonus feats at 2nd and every 4 levels after (currently, she loses Cleave). She gains: 2 extra skill ranks per level and some extra class skills. 5 ranks to Athletics, 1 rank to Intimidate, 1 rank to Perception, and 3 ranks to Knowledge (martial). Maneuvers. She selects Broken Blade, Mithral Current, Piercing Thunder, and Primal Fury as her disciplines available. She gains 6 maneuvers and 2 stances with a maximum level of 2. Stances: Reaching Blade Stance (her first attack each round deals +1d6 damage and has +5 foot reach) and Iron Pikeman's Attitude (gain Endurance and a version of armor training)
A grit pool of 1. Deeds: Unbreakable (spend 1 grit to gain +4 on a saving throw), Heroic Recovery (spend 1 grit and a swift action to regain a maneuver), (Wo)Man of Action (spend 1 grit to gain +level on Athletics or Acrobatics), Ready for Trouble (as long as she has 1 grit, she gains +2 initiative and +2 saves vs. compulsion and fear and can draw a weapon for free as combat begins), Utility Trick (as long as she has 1 grit, she can give temp hp, make a temporary skill tool, or improvise a weapon as a FRA) ![]()
![]() Alright, so... I've gotten plenty of work done on this character. The statblock is nearly done (just 6,000 gold left to spend). The concept is totally envisioned to me, I just need to finish detailing the remainder of the backstory. Long story short: She is a Kellid from a small town in Northern Cheliax. She left her family in order to move to the city and integrate with Chelaxian society after feeling left out of everything from a young age. She attended university and received a doctor's license and was contacted by the government when she decided to practice abroad. In exchange for large sums of money she started simple spywork - to record government propaganda, gather information on public figures, city defenses, national histories, etc. She mostly works under normal cover identities as a doctor and does clandestine information-gathering on the side. After fulfilling two years-long missions, she returned home. From required-reading religion courses in university, she learned about the faith of Mephistopheles and follows him as the Archdevil of Secrets. She is a professional spy. A couple of years ago, she attempted to retire and live a normal life, but found that she was no good at living a normal life. She cannot adjust back to being a civilian after the paranoia of spywork. So, she'll request to be put back on duty and be given to the PCs when they head out to their first location. She is a mastermind investigator, which means she's great at using skills, she has alchemy (split between disguise, investigation and medicine), she has decent combat, and she can give her ranks in social skills to mooks who can make social checks at her request. She is also immune to all types of divinations. She can read minds with Sense Motive and share buffs as well. She is also a very good healer. Aside from her curative extracts she can use Treat Deadly Wounds to heal 40 hit points and 2 ability damage per person per day. Let me know what you think! ![]()
female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() The problem is that if he kills you, you come back unbuffed (out of a tree? Is this explained?) and then if he death throes-es again, you die because you're not immune and he just gets revived again. ![]()
female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() I mean, mine is 71. Plus I have a whole bunch of immunities and DR. Defenses shouldn't be scoffed at. ![]()
female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() As close as you want to put me. Me and my allies are flying from wherever isn't completely destroyed yet straight at the creature. On the wing, while within a minute of the creature (I'll definitely be able to see him with my Eagle Eyes, dragon senses, and +37 Perception) I'll be casting shield, mirror image, creating Images: 1d4 + 4 ⇒ (1) + 4 = 5 mirror images of myself. I cast endure elements daily, not that I think it matters at the moment. The astral deva and the silver dragon cohort will be approaching under cover of invisibility, though Shinescale will not. Just tell me when to go - assuming that I'm within 500' of the creature. ![]()
female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() Oh, just a thing. Grandmother Shinescale has her cohort with her - a very old silver dragon (too lazy to do any changes, so just use the PRD statblock) and will have used her weekly greater planar ally to summon an astral deva to her side before attempting to enter battle with the monstrosity. They'll be flying in at 400' in the air, going 200' per round so that the deva can keep pace with the dragons. ![]()
female human fighter 5 | hp 53/67 | AC 21, touch 12, ff 20, CMD 20 | Fort +8, Ref +5, Will +1 | Perc +9, Init +1 (+3) | Reaching Blade Stance |
Resources:
Grit 1/1, TiB 1/1, PotH 1/1, A-PS 0/1, BR 0/1, Stam. 3/8 ![]() Hey all, sovereign dragon reporting in. Gonna go buy some last-minute consumables right this minute and then I'll be ready to rock n' roll. |