Darius Finch

Varis Greycastle's page

8 posts. Alias of Xelaaredn.


Full Name

Varis Greycastle

Race

Human

Classes/Levels

LN Swashbuckler (inspired blade) 1 | HP: 11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 14 | F: +1, R: +5, W: +1 | Init: +3 | Perc: +5 | Speed 30ft | Panache 4/4 | Active conditions:

Gender

Male

Size

Medium

Age

21

Alignment

LN

Deity

Iomedae

Languages

Common, Elven, Infernal

Strength 11
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 12
Charisma 14

About Varis Greycastle

Crunch:
Male human swashbuckler (inspired blade) 1
LN Medium humanoid (human)
Init +3; Perception +5; FCB 1/4 extra panache point
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Defense
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AC 17, touch 13, flat-footed 14 (+3 Studded Leather armor, +1 Buckler, +3 Dex)
hp 11
Fort +1, Ref +5, Will +1
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Offense
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Speed 30 ft
Melee Rapier +5 (1d6+3, 18-20/x2)
Ranged
Special Attacks
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Statistics
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Str 11, Dex 16, Con 12, Int 14, Wis 12, Cha 14
Base Atk +1; CMB +1; CMD 14
Feats Weapon Finesse, Weapon Focus (rapier), Fencing Grace, Combat Reflexes
Skills Acrobatics +7, Bluff +6, Craft (weapons) +6, Diplomacy +6, Intimidate +6, Knowledge (nobility) +6, Perception +5, Sense Motive +5, Swim +4
Languages Common, Elven, Infernal
SQ
Combat Gear Rapier
Clothing Explorer's Outfit
Armor Studded leather armor, buckler
Backpack Bedroll (5 lb), Belt pouch (flint and steel, 87gp 1 sp)(0.5 lb), buttons (0.1 lb), conditioning oil for leather (0.4 lb), file, small (0.1 lb), leather paring knife (0.5 lb), leather straps (0.4 lb), mess kit (1 lb), metal polish (0.3 lb), sewing needle, soft cloth (0.1 lb) (2), trail rations (3 days)(3 lbs), waterskin (4 lb)
Stored Gear
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Tracked Resources
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Panache 4/4
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Special Abilities
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Weapon Finesse With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Weapon Focus (rapier) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Fencing Grace When wielding a rapier one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The rapier must be one appropriate for your size. You do not gain this benefit while fighting with two weapons or using flurry of blows, or anytime another hand is otherwise occupied. In addition, if you have the panache class feature, you gain a +2 bonus to your CMD against attempts to disarm you of your rapier while you have at least 1 panache point.
Combat Reflexes You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Anatomist You gain a +1 trait bonus on all rolls made to confirm critical hits.
Enduring Stoicism Even though your pulse is pounding in your ears when you awake in the asylum, you feel strangely nonplussed. You can recognize that the situation you find yourself in is horrific, but you refuse to let that fear control you. It doesn’t feel like it’s worth worrying over too much. You know that when you face unspeakable forces, keeping your cool will keep you alive.
You gain a +2 trait bonus on all saving throws against spells or effects with the fear or emotion descriptors. In addition, you gain a +1 trait bonus on Intimidate checks due to your intimidating presence, as people don’t know what to expect from you.
Inspired Panache Each day, an inspired blade gains a number of panache points equal to her Charisma modifier (minimum 1) plus her Intelligence modifier (minimum 1), instead of just her Charisma modifier. Unlike other swashbucklers, an inspired blade regains no panache from scoring a killing blow. She regains panache only from scoring a critical hit with a rapier. This ability alters the panache class feature.
Inspired Finesse At 1st level, an inspired blade gains the benefits of Weapon Finesse with the rapier (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites) and gains Weapon Focus (rapier) as a bonus feat. This ability replaces swashbuckler finesse.
Derring-Do (Ex) At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex) At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier
(minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from her previous square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can perform this deed only while wearing light armor or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte (Ex) At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed’s cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.

Appearance:
Varis stands at around 5’9” and weighs about 174 lbs. His blonde hair is about half way down his back, though he keeps it in a ponytail to keep it out of his face. Since he shares the same bright blue eyes and sharp jawline as his father, he tries to keep himself shaved to look as little like his father as possible.

He usually wears an off white shift with slight ruffles at the cuffs, with a brown leather vest over top. A pair of black leather breeches, dark brown boots, and a belt with a large silver buckle emblazoned with the crest of the Order of the Pyre completes his daily ensemble . He does keep a travelling cloak and a wide brimmed leather hat handy at home, but rarely uses them unless it's raining.

Background:
Varis' father is a master of blades in the Order of the Pyre, his mother was a priestess of Iomedae before her untimely death. He has a skewed perception of the world, having grown up in Egorian before being uprooted and brought to Fort Inevitable by his overbearing father.

He spent most of his early years reading tales of daring heroes and terrifying dragons. Of course, while these tales were in fact true, they may have been slightly over-exaggerated. They did however instill a sense of adventure and derring-do in the young boy. He soon started emulating his favorite of them, taking up the rapier as his idea of the most perfect weapon.

Being the son of the master of blades, he was pushed into weapons training whenever his father could find him, which over time took longer as he became more adept at finding hiding places to read. It wasn't that he disliked training, it was just that it was so boring sparring with the initiates. He preferred fighting with grace and finesse instead of brute strength, lighter armors over the clunky ones they were expected to wear.

Since moving to Fort Inevitable he's grown bored, having read all the books in the fort's library that were of any real interest, and has started spending his free time in the local tavern. He doesn't drink fairly often, preferring elven mead when he does, and instead goes to flirt with the girls serving the drinks.