Full Name |
Vardlon |
Race |
Elf |
Classes/Levels |
Fighter 1/Wizard 3 | HP: 5/29 | AC 13 (17)/13/10 (14) | F +4, R +4, W+3 | Per: +2, Init: +3 |
Gender |
Male |
Size |
Medium |
Age |
135 |
Alignment |
Lawful Good(ish) |
Languages |
Abyssal, Aklo, Celestial, Common, Draconic, Elven, Infernal, Giant, Gnoll, Sylvan |
Occupation |
Historian, Explorer |
Strength |
12 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
19 |
Wisdom |
10 |
Charisma |
8 |
About Vardlon
Init +3; Senses low-light vision; Perception +2
DEFENSE
AC 13 [17], touch 13, flat-footed 10 [14] (+3 Dex; [+4 mage armor])
hp 29
Fort +4, Ref +4, Will +3 (+2 vs. enchantment)
Immunities magical sleep
OFFENSE
Speed 30 ft.
Melee masterwork elven curve blade +6 (1d10+1/18-20)
Melee rapier +5 (1d6+1/18-20)
Ranged masterwork longbow +6 (1d8/x3) [100 ft. range increment]
Ranged masterwork elven curve blade +7 (1d10+1/18-20) [7/day, 30 ft. range]
Ranged acid splash +5 ranged touch (1d3 acid) [30 ft. range]
Spells Prepared (CL 3rd)
2nd - glitterdust, mirror image
1st - mage armor, magic missile, summon monster i
0 (at will) - acid splash, daze, detect magic, light
STATISTICS
Str 12, Dex 16, Con 12, Int 19, Wis 10, Cha 8
Base Atk +2; CMB +2; CMD 16
Feats Combat Casting, Point-Blank Shot, Precise Shot, Scribe Scroll, Weapon Finesse
Skills Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (religion) +8, Knowledge (history) +11, Knowledge (planes) +11, Linguistics +11, Spellcraft +11 (+13 to identify items)
Languages Abyssal, Aklo, Celestial, Common, Draconic, Elven, Infernal, Giant, Gnoll, Sylvan
ABILITIES
arcane bond (ring): 1/day cast any known spell
hand of the apprentice: 7/day attack at 30 ft. range with melee weapon
+2 on checks against Spell Resistance
GEAR
masterwork elven curve blade
materwork longbow
mithral shirt (max Dex +6, ACF 10%, 0 ACP) [not worn]
scrolls: cat's grace, resist energy, comprehend languages, endure elements, enlarge person, protection from evil x4, shield x2, true strike
ring (arcane bond)
spellbook [46/100 pages used]
rapier
adventuring equipment: 20 arrows, backpack, 10 candles, 2 scroll cases, flint and steel, ink, inkpen, 5 parchment, explorer's outfit, 59.8 gp
Spellbook:
(0): acid splash, arcane mark, bleed, daze, dancing lights, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue
(1): color spray, comprehend languages, endure elements, enlarge person, expeditious retreat, feather fall, grease, mage armor, magic missile, protection from evil, ray of enfeeblement, reduce person, shield, sleep, summon monster I, true strike
(2): cat's grace, glitterdust, mirror image, resist energy, scorching ray
Spell Notes:
glitterdust: blind (Will DC 16) and reveal invisible, 3 rds., med. range, 10-ft. spread
mage armor: +4 armor bonus to AC, force, 3 hrs., touch
magic missile: 2 missiles, 1d4+1 force, med. range, 15 ft. apart
mirror image: 1d4+1 images, 3 min.
sleep: 4 HD fall asleep (Will DC 15), 3 min., med. range, 1 round casting time
Scroll Notes:
cat's grace: +4 Dex, 3 min., touch
comprehend languages: 10 min.
endure elements: 24 hrs., touch
enlarge person: makes target large, 1 min., close range, 1 round casting time
protection from evil: +2 deflection bonus to AC and saves vs. evil, resist mind control, keep evil summoned creatures at bay, 1 min., touch
resist energy: energy resistance 10, 30 min., touch
shield: +4 shield bonus to AC, negates magic missile, force effect, 1 min.
true strike: +20 insight to next attack roll, ignore concealment
OTHER INFORMATION
Favored Class: Wizard - all bonuses to hp