Vardenor Breakiron's page

12 posts. Organized Play character for Lindley Court.


Race

HP: 19/19 (5Temp), AC 17, Perception +3 (-1), FORT +6 (+1), REF +8, WILL +3 (-1) | ey/em or they/them

Classes/Levels

Hero Points 1/3 | Versatile Vials 2/5

About Vardenor Breakiron

Defense:
Maximum Hit Points: 19

AC: 17

Fort +6
Ref +8
Will +3

Offense:
Speed 20ft
Perception +3

Fist +6 (1d4+0 B)
Hand Crossbow +6 (1d6+0 P, reload 1)
Alchemical Bomb +6 (Effects vary)

Skills and Skill Feats:
Acrobatics +3 (U)
Arcana +6 (T)
Athletics +3 (T)
Crafting +6 (T)
Deception +5 (T)
Diplomacy +2 (U)
Intimidation +5 (T)
Medicine +3 (T)
Nature +3 (T)
Occultism +6 (T)
Performance +2 (U)
Society +6 (T)
Stealth +3 (U)
Survival +3 (T)
Thievery +3 (U)

Alchemy Lore +6 (T)
Labor Lore +6 (T)
Warfare Lore +6 (T)
Pathfinder Society Lore +6 (T)

Additional Lore - Warfare Lore

Ancestry Options:
Heritage: Forge Dwarf. You have a remarkable adaptation to hot environments from ancestors who inhabited blazing deserts or volcanic chambers beneath the earth. This grants you fire resistance equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on).

Ancestry Feat (1st level): Clan Lore.Your identity as a member of your clan is as central to your sense of self as your dwarven ancestry. You gain the trained proficiency rank in the two skills of your clan. If you would automatically become trained in one of these skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in the listed Lore for your clan. If you come from a clan not listed here, you become trained in an appropriate selection of skills as determined by your GM. Since the trade of a clan takes a while to learn, these skills don't automatically change should you ever leave your clan and join another, though your GM might allow you to change these skills as part of retraining during downtime.

Clan Chosen: Breakiron - Crafting and Survival, Alchemy Lore

Class Options:
Formula Book
Advanced Alchemy
Versatile Vials
Quick Alchemy
Research Field: Bomber
Class Feat (1st Level): Quick Bomber

Formula Book:
1. Blight Bomb
2. Bottled Lightning
3. Ghost Charge
4. Sticky Algae Bomb
5. Elixir of Life
6. Juggernaut Mutagen
7. Bane Ammunition (Aberration)
8. Bane Ammunition (Fey)

Equipment:
Hand Crossbow (30 Crossbow Bolts), Adventurer’s Pack, Leather Armor, Formula Book, Clan Dagger

Advanced Alchemy Items: Minor Elixir of Life x2, Lesser Juggernaut Mutagen x0

Inventory Tracking:
Current Currency: 35 gp, 9 sp

PURCHASED:

EARNED:
Chronicle 1: 14 gp, 4 sp
Chronicle 2: 4 gp
Chronicle 3: 4 gp
Chronicle 4: 4 gp

Reputation, Boons, Perks, Provisions:
Horizon Hunters: 11

Chronicle 2A: Cryptic Scholar (0/3 boxes checked)

Accessory Perk: Vestments - When you use a Hero Point to reroll a check, add a +1 circumstance bonus to the reroll.

Provisions: Minor Healing Potion x1

Chronicles and Society Info:

167010-2006
XP: 7
Chronicle 1: The Mosquito Witch
Chronicle 2: Witch’s Winter Holiday
Chronicle 3: Blood of the Beautiful
Chronicle 4: Cat’s Cradle