Seoni

Vara's page

97 posts. Alias of Just a Mort.


Full Name

Vara

Race

Female NG Shaman (Spirit Warden - Life Spirit) 1 | HP 11/11| AC: 13 (10 Tch, 13 Fl) | CMB: +0, CMD: 10 | F:+ 4, R: +0, W: +5; | Init: +6 | Perc: +8, SM: +3 | Speed 20ft |

Classes/Levels

| Spells: 1st 1/2| Channels: 6/6| Active conditions: None.

Gender

F

Size

M

Age

23

Alignment

NG

Deity

Desna

Languages

Common, Celestial, Draconic, Necril

Occupation

Wandering Herbwoman,

Secret occupation:
Spirit Wrangler

Strength 10
Dexterity 10
Constitution 14
Intelligence 14
Wisdom 16
Charisma 16

About Vara

Vara
Female Aasimar shaman (Spirit Warden - Life Spirit)
NG Medium Outsider (Counts as human too)
Init +6; Senses darkvision; Perception +6
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Defense
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AC 13, touch 10, flat-footed 13
hp 11 (1d8+2)
Fort +4, Ref +0, Will +5
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Offense
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Speed 30 ft.
Melee quarterstaff +0 (1d6) or Cold Iron Dagger +0 (1d4/19-20)
Shaman Spells Prepared (CL 1th; concentration +4)
. . 1st — Goodberry, Sleep, Detect Undead (Spirit Magic Spell)
. . 0 (at will)—Detect magic, Light, Create Water
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Statistics
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Str 10, Dex 10, Con 14, Int 14, Wis 16, Cha 16
Base Atk +0; CMB +0; CMD 10
Feats Extra Channels
Skills Heal +7, Perception +8, Knowledge (religion) +6, Knowledge (nature) +6, Spellcraft +6, Survival +7, Intimidate +3 (+5 to demoralize)
Background skills Linguistics +3, Knowledge History +3
Languages Common, Celestial, Draconic, Necril

Traits Chance Saviour, Seeker

Racial Traits
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Alternate Racial Traits
Scion of Humanity:Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Crusading Magic: Many aasimars feel obligated to train to defend the world against fiends. These aasimars gain a +2 racial bonus on caster level checks to overcome spell resistance and on Knowledge (planes) checks. This racial trait replaces the skilled and spell-like ability racial traits.

Gear Cold Iron Dagger, Silver Dagger, Quarterstaff, Studded leather armor, Longspear, Belt pouch, Backpack, 2 sacks, 2 Waterproof bags, Waterskin, Flint and Steel, Torch, Light crossbow, Rope, String, 20 crossbow bolts, 5 sheets of paper, Ink, Inkpen, Grappling bolt, Charcoal, Spell component pouch, 2 wooden holy symbols of Desna, 3 days trail rations, 1 sack of flour, a bell, string, fishhook, signal whistle, 5 pieces chalk, compass, 2 pitons, 1 acid flask, 1 hammer 11.5 gp left over

Wt - 58.5 lbs (medium load)

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Special Abilities
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At 1st level, the spirit warden's dealings with the spirit world give her an unsettling demeanor. Diplomacy and Handle Animal are not class skills for a spirit warden. Intimidate is added as a class skill, and she gains a +2 bonus on Intimidate checks to demoralize a foe.

Channel (Su): The shaman can channel positive energy like a cleric, using her shaman level as her effective cleric level when determining the amount of damage healed (or dealt to undead) and the DC. The shaman can use this ability a number of times per day equal to 1 + her Charisma modifier.

Spirit Animal (Ex): At 1st level, a shaman's spirit animal gains specific abilities, depending upon the type of spirit selected by the shaman using her spirit class feature. These abilities affect the animal's appearance and grant it special abilities that can aid it in serving the shaman and the spirit it represents and is connected to. These abilities are described in the spirit animal section of each individual spirit description.

Background:

Vara was left abandoned by her mother at the temple of Desna, who told them to raise her like they would raise their own. Her mother had left her there, hoping to pick her up sometime in the future, as she was being pursued by an ancient family enemy. Vara's mother never got to pick up her daughter as she was slain by the necromancer soon after.

Vara was raised by the priests of Desna in Vauntil, where she led a life sheltered from the horrors of Ustalav. That is, until the call came. She dreamt of a beautiful elven goddess with butterfly wings, who told her she had a duty to perform in the world beyond the temple grounds. She spoke of her dream to the head priestess, Selena Moonsong explained that she had been chosen by Desna and reminded her that Desna's tenets were to travel, explore, experience new wonders and spread Desna's blessings. Vara left the temple to see the world. Often, she has dreams.
The dreams have sometimes given her a glimpse of an apocalyptic future - of what will happen should the Light fail, and Ustalav be plunged into darkness forever. Other times, they have shown her where she needs to be, and what she needs to do, to prevent that outcome. She has tried to carry out her Goddess's will, but it has been a thankless task.

Despite her exotic beauty, people were more likely to mutter "Witch" behind her back because of her distinctive mane of white hair and the distinct feeling that she wasn't exactly human - maybe it was her unearthly beauty? It's no wonder she prefers the company of Mr. Chompy (a bad tempered dinosaur that "adopted" her during her travels and refuses to leave her side), to humans.

She tries to do good working as a wandering herbwoman (when Ustalavians decide they would rather take the medicine of a witch then die). She also has another occupation that she doesn't really like to talk about. She's a spirit wrangler, who has been seeing an increase in requests on people's "spirit problems."

She helped Professor Lorrimor get rid of such one a problem, when some of the books he acquired turned out to be inhabited by a malevolent spirit, and he's one of the few people who she gets along well with. She wrote to him often while she was travelling, and would stop by and pay him a visit if she came near Ravengro. He was almost like the father she never had. Several times, he had asked if she would like to join him in his research, but she had to turn him down, for she already had another duty laid upon her. She has had dreams of him calling to her lately, and has gone to Ravengro to answer the call.

She chanced into a changeling who was about to run into a peat moss bog. Her called warning helped the changeling to avoid falling into it, and they struck a conversation. Finding out that the changeling, Davi, was also headed to Ravengro, and totally incapable of taking care of herself in the swamp, she feared the consequences if Davi was to head there alone. They paired up, figuring that 2 travelers on the dark roads of Ustalav would be safer then one alone. Vara is beginning to realize how much she missed having company, having being mostly alone all this while. She has also began to find a kindred spirit in Davi, both of them not being human, both of them hearing voices that no one else does...

Professor Lorrimor's problem:

The Books On the Desk. After she chased the spirit off temporarily, she quickly explained to the Professor how to permanently fix the problem, which he did, by gifting the room to one of his students, and ordering him to rearrange in short order.