Lantern Bearer

Vanoe'adae's page

94 posts. Alias of Sai Ling.


AC 15 Init +4 pass perc 13 hps 17/17 Inspiration 1/1


str-1, dex+4, con+1, int+2, wis+1, cha+0 arrows 24/24

Strength 9
Dexterity 18
Constitution 13
Intelligence 15
Wisdom 12
Charisma 11

About Vanoe'adae

Who am I?

You can call me Vano.

I grew up in Mistshore, a place so bleak even the Waterdeep guard stayed out. I don't know who raised me, but I do know my earliest memories were of stealing food so I could eat, and hiding from those who would kill me for the crumbs in my pocket. Even when I was knee high to a halfling, there was only one thing that could stop me. Magic. I loved it. If I could have, I'd have apprenticed myself to a wizard, but that takes money, or family, or powerful friends, and I had none of that.

I had a bit of natural talent, that I could use to trick people, but I never had any training other than distracting folks at the market so I could grab a pie. The closest I ever came to studying magic was when I tried to pick a wizard's pocket. Stupid, you say? Well, he was just an old man with a funny walking stick in, and what sane wizard would go to Mistshore?

I reached in his pocket and when I found something, it grabbed me before I could grab it. The next thing I know, this wizard's looking at me with his eyes glowing, mumbling all this nonsense that I can't understand, and I swear on my life, I felt like I was floating through the stars. Then he blinks, and it's back to earth, and he lets me go.

I was about to run off, when he said, "Go to Phandalin, Vanoe'adae. Leave tomorrow."

"What's in Phandalin?" I asked. I didn't want to know how he knew my name.

"Your destiny, if you should find it," he said.

So here I am.

Character sheet:

Work in Progress

High Elf Rogue (urchin)

Str 9 (-1)
Dex 18 (+4)
Con 13 (+1)
Int 15 (+2)
Wis 12 (+1)
Cha 11 (0)

AC 15, HD 1d8+1, hps 9

Skill: Perception (elf) Acrobatics, Deception, Stealth, Athletics, Sleight of Hand, Investigation (rogue & Urchin)
Tools: Thieves' Tools, Disguise Kit, Alchemy
Saves: Dexterity, Intelligence (rogue)
Weapon: Longbow, shortbow, longsword, shortsword (elf) simple weapons, hand crossbow, rapier (rogue)
Armor: Light (rogue)

Expertise: Deception and Athletics

Urchin Feature: City Secrets You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you and those you lead can travel between any two locations in the city twice as fast as your speed wold normally allow.

Immune to magical sleep, advantage against charm (elf)

Sneak Attack (+1d6, 1x/round)

Cunning Action: Bonus action to Dash, Disengage or Hide each round.

Cantrip: Minor Image (save Int: DC 10, requires action to save)

Leather armor, thieves tools
2 daggers (+ 6 to hit, 1d4+4 damage)
longbow +20 arrows (+6 to hit, 1d8+4 damage)*
*MW bowstring +7 to hit until I roll a 1 on an attack roll.
(with GM's permission, trading shortbow and rapier in for longbow)
short sword
dungeoneer's pack (backpack, crowbar, 10 torches, hammer, 10 spikes, 10 days rations, tinderbox, waterskin, 50' rope  
A small knife, a map of the city you grew up in (Waterdeep), a pet mouse, a token to remember your parents by, a set of common clothes, and a belt pouch with 10gp

Personality Trait: I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
2nd Personality trait: (assuming I can make my own) I assume the worst of anyone who makes any overt displays of wealth. "Not enough that they clearly have more than they need, they have to rub everyone's face in it, mutter mutter mutter."
Ideal: I help the people who help me - that's what keeps us alive.
Bond: I owe my survival to another urchin who taught be to live on the streets. (Possibly Talis?)
Flaw: I will never fully trust anyone other than myself.
Trinket: A candle that can't be lit. (as the background gives Vano -a token to remember your parents by,- I think this could be it. It's clearly elvish work, he's had it as long as he can remember, and on some level he believes if he can figure out how it works, he'll know who his parents are-

Alignment: Chaotic Goodish. He's not chaotic random, but independent and too paranoid to trust easily, or at all. Life on the streets has made him too cynical and pragmatic to be troubled by the morality of lying, stealing or even killing. He won't steal from those who can't afford it, and he won't harm innocents or allow them to suffer, if he can help it.