Work in Progress
High Elf Rogue (urchin)
Str 9 (-1)
Dex 18 (+4)
Con 13 (+1)
Int 15 (+2)
Wis 12 (+1)
Cha 11 (0)
AC 15, HD 1d8+1, hps 9
Proficiencies:
Skill: Perception (elf) Acrobatics, Deception, Stealth, Athletics, Sleight of Hand, Investigation (rogue & Urchin)
Tools: Thieves' Tools, Disguise Kit, Alchemy
Saves: Dexterity, Intelligence (rogue)
Weapon: Longbow, shortbow, longsword, shortsword (elf) simple weapons, hand crossbow, rapier (rogue)
Armor: Light (rogue)
Expertise: Deception and Athletics
Urchin Feature: City Secrets You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you and those you lead can travel between any two locations in the city twice as fast as your speed wold normally allow.
Immune to magical sleep, advantage against charm (elf)
Sneak Attack (+1d6, 1x/round)
Cunning Action: Bonus action to Dash, Disengage or Hide each round.
Cantrip: Minor Image (save Int: DC 10, requires action to save)
Leather armor, thieves tools
2 daggers (+ 6 to hit, 1d4+4 damage)
longbow +20 arrows (+6 to hit, 1d8+4 damage)*
*MW bowstring +7 to hit until I roll a 1 on an attack roll.
(with GM's permission, trading shortbow and rapier in for longbow)
short sword
dungeoneer's pack (backpack, crowbar, 10 torches, hammer, 10 spikes, 10 days rations, tinderbox, waterskin, 50' rope
A small knife, a map of the city you grew up in (Waterdeep), a pet mouse, a token to remember your parents by, a set of common clothes, and a belt pouch with 10gp