Simple Weapons, Hand Crossbow, Longbow, Repeating Crossbow, Shortbow, Weapon Finesse (B) Point Blank Shot
Conspiracy Hunter: You’ve long heard rumors of dark deeds afoot in Westcrown. Shipments of valuable cargo that go missing with nary a trace or question asked. People who disappear as though they never existed. Lords of business and nobles who speak in veiled references and accidental slips of masters even they must obey. What lords rule the Westcrown underworld? Do the tales of far-reaching criminal organizations hold a hint of truth? Could the fabled Council of Thieves, said to have been purged from the city ages ago, have somehow survived or reformed? And what hold do they hold over the city today? You don’t know, but you’re determined to find out.
Knowledge (local) You gain a +1 trait bonus on Knowledge (Local) and it is always considered a class skill for you.
Birthmark: This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Skilled: Tieflings gain a +2 racial bonus on Diplomacy and Sense Motive checks.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Soul Seer Sp): Rare tieflings have a peculiar sight that allows them to see the state of a creature's soul. They can use deathwatch at will as spell-like ability. This racial trait replaces the spell-like ability and fiendish sorcery racial traits.
Special Abilities Class:
Judgment 1/day, Misdirection (Sp): At 1st level, each day when the infiltrator prepares spells, she may choose an alignment. She detects as that alignment as if she had used misdirection on a creature with that alignment (this does not change any divination results about her other than her alignment).,
Guileful Lore (Ex): At 1st level, the infiltrator’s will is bent toward subterfuge and deception. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers.
Heresy Inquisition: Righteous Infiltration (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks.
0-lvl: detect magic, acid splash, brand, sift
1st-lvl: (2) disguise self, cure light wounds
Light Load: 33 lbs or less.
Vandrake a man of medium height and unremarkable appearance. He has black hair, blue eyes, and fair skin. He dresses in garb that passes for a street commoner.
Vandrake seems to have an unremarkable personality. He blends into any group he is in.
Vandrake was a street urchin taken in the by Church of Asmodeus and trained as an Inquisitor capable of infiltrating organizations in Westcrown to ferret out enemies of the Church of Asmodeus.