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(Belt Slot) - Belt of STR +2 -
(Body Slot) ------------------------
(Chest Slot) ------------------------
(Eyes Slot) ------------------------
(Feet Slot) ------------------------
(Hands Slot) ------------------------
(Head Slot) ------------------------
(Headband Slot) – Headband of CHA +2 -
(Neck Slot) ------------------------
(Shoulder Slot) ------------------------
(Wrist Slot) ------------------------
(Ring Slot 1) -Ring of Force Shield-
(Ring Slot 2) ------------------------
Dusty Rose Ioun Stone (+1 Sacred bonus to AC)
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Gear:
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Gear: wand of cure light wounds, alchemist's fire, antiplague[APG], antitoxin, soul stimulant[UE]; Other Gear +3 darkleaf cloth lamellar (leather) armor[UC], heavy wooden shield, +1 adamantine Nodachi, cold iron throwing axe, dagger, belt of giant strength +2, headband of alluring charisma +2, ring of force shield, backpack, bedroll, belt pouch, earplugs[APG], flint and steel, hemp rope (50 ft.), mess kit[UE], mirror, pot, smoked goggles[APG], soap, spell component pouch, torch (10), trail rations (5), waterskin, 97 gp, 4 sp, 7 cp
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Special /Class Abilities:
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Back of the Crowd +1 (Ex) Gain a bonus to AC while adjacent to 2 or more allies.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Breath Weapon (3d6 cold, 30 ft. cone, 1/day, DC 15) (Su) As a standard action, deal energy damage in area (Ref half).
Claws & Bite (7 rounds/day) (Su) Bite attack deals 1d6 damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Type (Silver Dragon [Cold]) +1 damage per die for [Cold] spells.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Ghost Rager +3 (Su) Full damage to incorporeal creatures, morale bonus to touch AC when raging (max normal AC)
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Song (standard action, 32 rounds/day) (Su) Song can inspire allies in a variety of ways.
Sacred Tattoo +1 to all saves.
Skald's Vigor (Fast healing 2) While maintain raging song, gain Fast Healing 2.
Spell Kenning (1/day) (Su) Spend a skald spell to duplicate a bard, cleric, or sorcerer/wizard spell.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Versatile Performance (Singing) +15 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
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Backstory:
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Valyssa is of mixed parentage, her father being an Ulfen and her mother being a Shoanti. Both of them were of mixed parentage as well since they were both half orcs. Valyssa is a half orc as well, but looks more human than half orc. She gained her love of the wild life and warrior spirit from her father while she gained her musical interests from her mother. She came down from the southern lands of the Linnorn Kings to be a pathfinder.
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Personality:
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scenarios:
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shadow lodge special
Reap what we sow
Ire of Storm 1*
Ire of Storm 2*
Ire of Storm 3*
Champions Chalice pt 1
Champions Chalice pt 2
Ire of Storm bonus*
Wardstone Patrol
Wonders of Weave 1
Wonders of Weave 2
halflight path
TORR