Strength |
12 |
Dexterity |
|
Charisma |
11 |
About Vallo Lampwick
Vallo Lampwick
Kender unchained rogue 2 (Pathfinder Unchained 20)
NG Small humanoid (Kender)
Init +3; Senses Perception +9
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Defense
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AC 17, touch 15, flat-footed 13 (+2 armor, +3 Dex, +1 dodge, +1 size)
hp 19 (2d8+6)
Fort +4, Ref +7, Will +1; +2 vs. fear
Defensive Abilities evasion
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Offense
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Speed 20 ft.
Melee short sword +6 (1d4+1/19-20)
Melee hoopak +2 (1d4+10
Ranged hoopak +5 (1d3+1)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 12, Dex 17, Con 14, Int 12, Wis 10, Cha 11
Base Atk +1; CMB +1; CMD 15
Feats Dodge, Mobility, Weapon Finesse
Traits Magical Talent (Prestidigitation), resilient
Skills Acrobatics +10 (+6 to jump), Climb +3, Craft (carpentry) +5, Diplomacy +5, Disable Device +13, Escape Artist +8, Knowledge (local) +6, Linguistics +5, Perception +7, Sleight of Hand +10, Use Magic Device +5; Racial Modifiers +2 Knowledge (georgraphy), +2 Perception, +2 Survival
Languages Common, Dwarven, Elven, Kender
SQ rogue talent (combat trick), trapfinding +1
Combat Gear caltrops; Other Gear leather armor, short sword, sling, sling bullets (20), backpack, bedroll, belt pouch (2), bit and bridle, blanket[APG], carpentry tools, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), masterwork thieves' tools, mess kit[UE], mirror, piton (10), pot, soap, torch (10), trail rations (5), waterskin, pony, feed (per day), riding saddle, saddlebags, 5 stl p., 7 sp
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Special Abilities
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Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fearless Kender are immune to fear, both magical and otherwise.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Taunt Kender have an uncanny insight into the motivations and characteristics of other races.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.