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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Am I reading Red-Gold Mortality correctly? Once it blocks or diminishes a single instance of healing, it simply stops working. For example if an enemy cleric healed a wounded ally, and saw it blocked by obvious magic, then clearly saw said magic go away, all they'd have to do is try again? If it were me, I'd start using a 1-action loww-level heal to remove the effect followed by a 2-action high level heal to get the target to full health. Or a troll may not gain Hit Points from regeneration in one round, but still would in the next round? (It also only blocks healing, this feat doesn't actually seem like it would allow you to kill the troll.) Seems kinda weak and circumstantial. Do we really need additional restrictions and limitations over the 1 minute duration? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Do immanence effects of the Exemplar class linger when you Spark Transcendence to a different ikon? Take the Red-Gold Mortality feat, for example. If I Strike with my weapon Ikon, then ST to a different ikon, can the targets wounds be healed because I am no longer on my weapon ikon, and so don't benefit from its imminence effects? Or does it only need to be active at the time of the initiating strike? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() My aerokineticist activates the Pacifying Infusion ability of the Safe Elements feat for 1 action, then follows up with Aerial Boomerang for 2 actions. However, the positioning is not ideal, so my kineticist Strides to a better position using their air impulse junction (which allows them to move half their Speed before or after a 2-action impulse). Does my kineticist's movement disqualify the character from the benefits of Pacifying Infusion since they used an action before the impulse to move; or does it not, since there can be no movement without FIRST activating the impulse? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Do the contents of extradimensional containers, like the retrieval belt, apply toward your bulk encumbrance limit if the container’s description does not explicitly state that the bulk of its contents is ignored (as the spacious pouch does)? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() You need to have a hand free in order to use an impulse. That's clear. What's less clear is whether you need your hand free to activate the impulse, at which point it doesn't matter, or if you need to keep a hand free for the entire duration of the impulse. Could I activate an effect, then fill my hands while maintaining the effect? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() How easy is it to climb/crawl along ceilings if you have a climb speed? Does it require any checks or other mechanics? Can it even be done? How should it be handled, RAW? (Does it make any difference if your character is a giant awakened spider?) ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Would it be terribly broken to have a high-level general feat that allowed a character to Ready a two-action activity instead of a single action? If not, what level should it be? 10? 16? What are some potential unforseen complications that could arise from introducing such a feat? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() What makes innate spells better than traditional spells? What makes them worse? How do they differ from traditional spells? Aside from the "Innate" designation, I'm not seeing any practical difference and so am beginning to wonder why the distinction exists at all. Do they not provoke reactions? Do they have the concentrate and manipulate traits? Does the mere act of casting them generate observable effects? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Sadly, upon arriving to the game shop yesterday I discovered that the scenario being run was one that I had already played. What's more, the only legal character I had for the level range was the one that had already played in it. As it was a repeatable, they allowed me to sit in anyways with an iconic pregen. Now I'm at a loss as to what to do with the Chronicle Sheet or who to apply the credit to. It was for a 3-6 level game, and the iconic I played was 5th. I'd like to apply it to my -2007 character, but they only have 8 XP from GM games (I've yet to actually play -2007). None of my other characters fall into the 3-6 range either. Is this going to be a problem? I'm not sure what to do with the credit or what the established rules/guidelines might be for this kind of situation. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() What alchemical items does your alchemist typically create on an average day? Which items do they reserve for Quick Alchemy? Why? I am considering playing my first alchemist soon and I'm trying to develop a better understanding of all the cool options out there. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Insofar as I can tell, Prescient Consumable does not lift the restrictions against alchemical and magical adventuring gear. After filtering out all the alchemical and magical consumables on Archives of Nethys, I was left with the following common items: - Sack of Rotten Fruit
What exactly is the point of this feat? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() I can't seem to find any mention of an alchemist starting play with an alchemist's toolkit for free. Do I really have to spend a 5th of my limited starting funds on something so intrinsically necessary for my class' function? Wizards get spellbooks, witch's familiars, martials their fist and teeth. Why do alchemist's need to spend that gold to FUNCTION AT ALL? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Would you allow the following? An alchemist player took Armor Proficiency at level 3, Prescient Planner at 7, and Prescient Consumable at 11. They're now level 19, and their armor proficiency has increased to Master, making their 3rd-level armor proficiency feat (and heavy armors in general) obsolete. The player asks to retrain his 3rd-level feat for a higher-level 11th-level feat. Normally, this is not permitted. However, the player argues that Prescient Planner and Prescient Consumable could have been taken at 3rd and 5th-level, respectively, so that everything remains build legal. In effect they want to retrain one feat while shifting two others in the time it would normally take to retrain 1 feat. Would you...
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() How would you go about capturing the spirit of Boxxo, the adventuring vending machine, from the popular anime, Reborn As a Vending Machine I Now Wander the Dungeon? I'm thinking automaton alchemist archetyped into wandering chef, but wanted to hear some ideas from others before I put anything to paper. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() I'm starting Blood Lords with a ghoul character. What would be good starting gear for a character that doesn't need comfort, food, light, water, warmth, or most any other traditional adventuring survival tool? (If it helps, I'm a rogue.) ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Can you Hide and/or Sneak in Light Undergrowth, or must you use the Take Cover action first? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() What are some good resources for finding games online? Particularly for Organized Society? I've tried Warhorn, StartPlaying, Roll20, and a variety of Discord servers, but haven't been able to find any openings yet. There are tons of full campaigns, but almost nothing for 1 shot society scenarios. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() I'm playing a rogue in a party with another rogue. They seem to be new. In one of our first encounters, they didn't move into flanking with me until the third round, instead opting to Bon Mot and Demoralize at range even though no one in the party appeared to be using any Will Save based effects. In the meantime, I got pretty torn up, and likely would have died had the GM not had the NPC spread out their attacks and take a few buff/debuff actions. When the other rogue finally moved into flanking, they started their turn by feinting. When we told him it wasn't necessary, since the act of flanking already made the target off-guard, he responded with something to the effect of "our characters don't possess any knowledge of the game's mechanics; of every +1 that they can get. I'm not going to metagame." I told him that "even dogs and other animals know about flanking; your character most certainly does as well. Sure they don't know about the mechanics, but they do understand survival instincts and basic combat strategy. It's common knowledge." "I'm going to feint anyways. It's what my character would do." Like, what do you even say to that? I'm not one to tell others how to play their characters, but he clearly doesn't understand the rules of the game, and appears to be willing to roleplay his character to the detriment of the party--which, for me, is the most concerning part of all this. Does anyone here have any suggestions on handling the situation tactfully, with the aim of getting us all back into the fun and not making a bigger issue of it? I want to direct him to a better path, but don't want to diminish his enjoyment of the game or risk running off a new prospective player. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() The Bulk Conversions table says that 1 Bulk is treated as L Bulk. But what about individual items that are more than 1 Bulk? Take Large leather armor, for example. Normally leather armor is 1 Bulk, but since a Large PC would need a Large set, it becomes 2 Bulk. Do I then treat that as 2L, or does the conversion not apply at all since it is above 1 Bulk (leaving it effectively as 2 Bulk)? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() It's finally here! I thought we could all celebrate the fact--and show our appreciation--by sharing what our favorite errata changes are. Don't be a negative Nancy. Make a new thread for that. For me, it's gotta be... GM Core 174: In The Universe’s stat block—yes, Pathfinder truly does have a stat block for everything—change the second paragraph to... Developers sure know their audience, and totally nailed it with that one! X'D ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() When I summon and immediately use one of my zombie thralls, they always appear suddenly from offscreen, like in the movies. This works especially well with Conceal Spell. XD Brightly lit room with alert, frightened people everywhere and all the entrances and exits are covered by heavily armed guards? Doesn't matter. The zombie emerges from offscreen, biting into the neck an unsuspecting victim, having emerged from a space in which no character can look. In this way, everyone is always surprised, even in the most unlikely of places against the most veteran characters. XD ![]()
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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() "When you cast the [create thrall] spell, you can have up to one thrall created by this spell make a melee unarmed Strike using your spell attack modifier for the attack roll." Almost all your thralls are created by that spell. Could I therefore create a few new thralls, then have a thrall I created three rounds ago attack? At higher levels, this might be the only way to get a thrall attack off against an enemy already surrounded by thralls. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() It just occurred to me that this class, with a teleportation/portaling device, would be a great way to represent Rick with a Meeseeks box. XD Man I hope the final necromancer has some option to get thralls to take strictly non-combat actions. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() What is the largest number of thralls a playtest necromancer can have on the field at one time? A legendary necromancer can output 4 thralls with a single action, or 12 thralls each round. Given that thralls last for 1 minute, you can have 120 thralls on the field simultaneously before the first batches begin to pop. So I guess that's our baseline. But that's not taking into account a great any of the necromancer's unique abilities, many of which allow for the creation of even more thralls. So what's our top end look like? A Note from the OP: This is intended to simply serve as a fun though exercise. I for one do not want the final necromancer to get nerfed with some sort of maximum thrall limit. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Many of the necromancer's abilities result in widespread effects--which of course means it is terribly easy to accidentally destroy your own thralls. A player will need to choose whether to have their thralls swarm targets (such as summoning them around a single target to limit mobility) or to spread them out so you can more easily use your line- or other area-effects without catching your thralls in the area (and have more angles of attack). Some effects do void damage, and thus won't hurt your thralls. Others gain benefits if you destroy an extra thrall within the area. Those are certainly options, but I wonder if we will get a feat or similar ability that will let you ignore your thralls altogether (something resembling the cleric's Selective Energy feat perhaps)? Please discuss how you might go about taking advantage of these abilities or what steps you might take to avoid unnecessarily wiping out your hoard. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() It's pretty clear that thralls are undead creatures, but how easy or difficult is it to tell them apart from more traditional forms of undead? Can I have all of my thralls look like zombies, pulling themselves out of the earth? Like ghostly apparitions that appear out of thin air? Like vampire spawn floating in as mist and solidifying to corporeal form? If I cast summon undead (or use a similar ability to create undead) and bring about another undead creature, will laymen be able to tell it apart from my thralls? What about skilled people; what check might they use; what might they learn? The ramifications in terms of how NPCs react to a necromancer's thralls could be huge. For example, does the farmer know he can easily break a hole in the wall of thrall for his family to escape prior to making such an attempt? Can I cast create thrall with Conceal Spell to make it look like traditional undead arriving on scene (such as the aforementioned unearthed zombies) with no apparent connection to my necromancer (who looks just like another panicked bystander)? How exactly does the campaign world see necromancers and their thralls? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Is the thrall created from the corpse of a fallen enemy via the necromancer's inevitable return reaction the same size as said fallen enemy? If I use my reaction after slaying an ogre, for example, is the resulting thrall in its space Large? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Is the thrall created from the corpse of a fallen enemy via the necromancer's inevitable return reaction the same size as said fallen enemy? If I use my reaction after slaying an ogre, for example, is the resulting thrall in its space Large? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Can you use Terrain Stalker without difficult terrain? It says to choose a difficult terrain from "the list" but says nothing about the chosen terrain actually needing to be difficult terrain in order to use the feat. So can I use Terrain Stalker in brush, rubble, and/or snowy terrain even if it does not also qualify as difficult terrain or, through the use of abilities, doesn't count as difficult terrain for me? Seems like it would be nearly useless if it also had to be difficult terrain. In 30 years of roleplaying, I can count on one hand how many times I've had such difficult terrain right next to an unaware enemy that I wanted to ambush. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() What might you consider to be a "particularly unobtrusive action" for determining whether or not you risk becoming Observed, per the Hide and Sneak actions? Would you roll a new Stealth check for the player in question? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() As I'm about to start playing Blood Lords, a campaign notable for its political interactions, I'm looking for some good examples of the Coerce activity in action, either as theoretical thought exercises or as historical anecdotes from your own games (particularly with boosters like Quick Corcion, Group Coercion, Lasting Coercion, and similar augments). What sort of situations might such abilities and activities be ideal? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() A successful check to Hide makes you Hidden, but doesn't allow you to move. A successful check to Sneak makes you Undetected and gives you the option of moving. Both are one action and require you to have cover or concealment. Why ever bother taking the Hide action? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Over the years I've seen several reactions that have triggers that aren't known to players. How is one expected to use such abilities? A recent example I came across is the rogue's Sense the Unseen feat. It's trigger is simply failing a check to Seek. Except the Seek action has the Secret trait, so how is the player going to know when to spend their reaction? That is just one of several similar examples, not all of which hinge on Aecret checks (but many do). ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Lost Omens Travel Guide 75 wrote: The crown jewel of fear and suspicion around magic belongs to Ustalav. Its people, particularly outside its capital of Caliphas, treat spellcasters with the same distrust they do anything unfamiliar. Aside from Pharasmin clerics, openly practicing magic—especially occult magic—makes anyone a potential target for suspicion and slander. Incidents of necromancy, strange behavior, or otherwise seemingly magical occurrences inevitably prompt someone to point a finger at known spellcasters, leading many Ustalavic spellcasters to practice their arts quietly. Uh, isn't there a magical university in Ustalav? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Since a Razmiran Priest with Cleric Dedication treats all divine cleric spells as occult spells, does this mean that an occult spellcaster (such as a bard, sorcerer, witch, et al.) with Cleric Dedication could use wands and scrolls of divine spells since they are on his occult tradition list, despite not yet having Basic Spellcasting? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Normally, a cleric who loses faith loses power associated with that faith. The Razmiran Priest archetype says that if you take Cleric Dedication, that it must be for Razmir. But what if my Razmiran Priest loses faith (if indeed he ever truly had it)? Could I play an ex-Razmiran Priest that continues advancing via Razmiran Priest and Razmir cleric feats? Or would I have to stop taking them, or even lose access to what I had? Is it possible for me to worship another deity as an ex-Razmiran Priest, or does the limitation imposed upon Cleric Dedication prevent that? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() Having trouble figuring out what spells and gear to get for my 7th-level bard/Razmiran Priest/cleric dedication con-man. Any advice? He's high dex no strength, if that matters and I've been investing heavily into Deception and anti-lie detection feats and abilities so far. We use lump sum starting fund rules. ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() If I'm playing a Bard / Razmiran Priest and someone successfully identifies my casting a spell that appears within the Occult tradition but not within the divine tradition (such as soothe), am I automatically outed as a fraud? Just how much do NPC characters know about traditions, specific spells, and the classes? Since all of a Razmiran Priest's cleric spells are Occult, could an NPC with enough knowledge discern that the heal being cast is of occult origin rather than divine? I'm trying to get a better idea of where one should draw the line between mechanics and descriptions; or to better determine just how easy or difficult it is to pass oneself off as a cleric within the campaign world. Is the idea that Razmir and his priests are false something of an open secret? (With people generally being more afraid than devout.) Or does the vast majority of the local population truly believe in their divinity? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() The summon instrument spell says that the conjured instrument plays only for you. How does that work exactly? If I hand it to someone and they attempt to play it, doe it disappear? Explode? Break? Remain silent despite the physical act of playing it? Perform so poorly that the resulting cacophony could not be considered music? What exactly happens? What if they tried to use the instrument in a non-traditional manor, such as by turning a violin into a percussion instrument by rhythmically tapping on it or banging it against things? Does it make any noise then? ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
![]() What does the mind reading spell mean when it says "vague surface thoughts" precisely? Sign in to create or edit a product review. |