Valeros

Valeros of Andoran's page

16 posts. Alias of mittean.


About Valeros of Andoran

VALEROS
Male Brelander from The Blackcaps Fighter Two-Weapon Warrior 1
NG Medium humanoid (human)
Init +8; Senses Perception -1 (-3 to sight-based checks)
DP 1 Hero 5 Stamina 2
xp 0/3,000
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DEFENSE
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Defense +8, touch +2, flat-footed +6 (+6 armor, +2 Dex)
Hit points 11/11 Vigor 11/11 (1d10) Wound points 24/24 (Threshold 12)
FRW 14/13/7
Armor Chain mail +6 armor, MaxDex +4, ACP -5, ASF 30%, Spd 20 ft., 40 lbs.
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OFFENSE
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Speed 30 ft. (20 ft. in armor)
Melee
Long sword +3 (1d8+3/19-20) S
and Short sword +2 (1d6+1/19-20) S
or
Long sword +5 (1d8+3/19-20) S
RANGED
Combat options
(Combat trick) When using Power Attack, you can spend 2 stamina points to gain the benefits and the hindrances of that feat until the end of your turn, instead of until your next turn.
(Combat trick) You can spend any number of stamina points to reduce the penalty from Two-Weapon Fighting on attacks made with a weapon in your primary hand by 1 for every 2 stamina points you spent. This benefit lasts until the start of your next turn. You can’t reduce the penalty below 0.
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STATISTICS
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Str 16, Dex 15, Con 12, Int 13, Wis 8, Cha 10
BaB +1; CMB +4; CMD +6
Feats
Light/Medium/Heavy Armor Proficiency
Shield Proficiency
Simple and Martial Weapon Proficiency
Combat Expertise You can increase your defense at the expense of your accuracy.
Combat Stamina You gain a stamina pool. After you make an attack roll with a manufactured weapon, unarmed strike, or natural weapon attack with which you are proficient, but before the results are revealed, you can spend up to 5 stamina points. If you do, you gain a competence bonus on the attack roll equal to the number of stamina points you spent. If you miss the attack, the stamina points you spent are still lost.
Deadly Aim You can make exceptionally deadly ranged attacks by pinpointing a foe’s weak spot, at the expense of making the attack less likely to succeed.
Improved Initiative Your quick reflexes allow you to react rapidly to danger.
Point-Blank Shot You are especially accurate when making ranged attacks against close targets.
Power Attack You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Two-Weapon Fighting You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.
Flaws
Implacable If you move out of melee combat, for any reason, you suffer a -2 on all attack rolls, skill checks and saving throws for 1 hour.
Weak willed -3 on all Will saves.

Traits (not selected yet)
Killer You deal an amount of additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.
Inspiring Rush Once per day when you make a charge attack, you gain a +1 trait bonus on both your attack and damage rolls, as do any allies who make a charge attack before the beginning of your next turn.
Tactitian You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.
Reactionary You gain a +2 trait bonus on initiative checks.

Drawbacks (not selected yet)
Condescending You take a –5 penalty on Diplomacy and Intimidate checks to improve other creatures’ attitudes toward you.
Oblivious You take a –2 penalty on Sense Motive and sight-based Perception checks.

Skills
Acrobatics -3 (-7 to jump)
Climb +2
Diplomacy +0 (-5 to improve other creatures' attitudes towards you)
Handle Animal +4
Intimidate +4 (-1 to improve other creatures' attitudes towards you)
Knowledge (engineering) +5
Perception -1 (-3 to sight-based checks)
Ride
Sense Motive -3
Survival +3
Swim +2
Languages
• Common
• Goblin
• Varisian
Combat Gear
Chain mail (Wear, 40 lbs.)
Long sword (Carry, 4 lbs.)
Short sword (Carry, 2 lbs.)
Other Gear
• Backpack
• Bedroll
• Belt pouch
• Flint and steel
• Hemp rope (50 ft.)
• Mess kit
• Pot
• Soap
• Torch (10)
• Trail rations (5)
• Waterskin, 6 gp
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SPECIAL ABILITIES
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Agile Maneuvers [Combat Trick] For a Combat Maneuver, treat yourself as a size category larger for each 2 Stamina spent (up to Dex bonus).
Combat Expertise +/-1 You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1, and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Combat Expertise [Combat Trick] Ignore the penalty from Combat Expertise for stamina spent.
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Deadly Aim -1/+2 You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1, and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit-point damage.
Deadly Aim [Combat Trick] 4 stamina points reduce the penalty from Deadly Aim by 1.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Improved Initiative You get a +4 bonus on initiative checks.
Implacable If you move out of melee combat, for any reason, you suffer a -2 on all attack rolls, skill checks, and saving throws for 1 hour.
Oblivious -2 to sight-based Perception checks.
Point-Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent.
Power Attack -1/+2 You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one-handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1, and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal any Hit Point damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until the end of your turn, instead of the start of the next turn.
Two-Weapon Fighting Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off-hand lessens by 6.
Two-Weapon Fighting [Combat Trick] Reduce the two-weapon fighting penalty for your primary hand by 1 for every 2 stamina spent.
Weapon Focus (Heavy Blades) You gain a +1 bonus on all attack rolls you make using the selected weapon.

Height 5'10" Weight 205
Hair Ash brown Eyes Light brown
Age 27

Homeland Brelander The Blackcaps
Belief Dol Dorn
Goal Fame, and the spoils thereof.
Secret He has two children and two wives.
Debt Opportunity to join an influential group.
The younger sibling of a Dragonmarked heir.
Regret Valeros did things he considers unforgivable while obeying orders during the Last War.
Inspiration of character Nathan Drake and Sully.
Broken hero Failed at what he attempted to do, jovial.
Blood knight Loves a good fight, just 'cause.
Berserk button: too good for us He tries to wallow and be common.
Heir club for men Back up Prince
Inadequate inheritor Didn't want his step-fathers' wealth, wanted the common girl.
Rags to royalty His mom married up.
What the hell, hero? Dismissively ungrateful Thinks by liking quality he's being snooty.
Full body.

Background:

Valeros was born on a quiet farm in Breland, in the Blackcaps, where he grew up listening to the tales of traveling soldiers and dreaming of adventure and exploration. Though this longing only increased as he grew older, the demands of helping his aging mother run the farm took more and more of his energy. Slowly but surely, the mounting responsibilities of agricultural life quashed any possibility of traveling or seeing the world. She married her childhood flame after his father died - the local Earl. Thrust into a life of riches he was unaccustomed to and unfamiliar with, he was mocked by his old friends for abandoning them to go live in his castle (never mind it was just a manor, and when he tried to explain the difference it only made it worse), and mocked by the new friends in his social standing, for where he came from. Finally, just a month after a marriage of convenience to a neighboring Earl's daughter, Valeros came to the realization that the door to a storybook life of adventure was at last closing for good. Seized by a sudden, desperate need for a larger life than cattle and corn, Valeros packed quietly and left in the middle of the night with no more than a change of clothes, some stolen food, and an old ax handle to discourage any ruffians who might seek to divest him of either. It was to become a theme that would follow him for the rest of his life.

In the years since, Valeros has come a long way from the wide-eyed young man who sought only the joy of exploration (and maybe a pretty, worldly girl or three to regale with his stories). Life on the road, it seems, is much harder than the bards' tales, and adult Valeros has the scars to prove it. Discovering himself to be a deft hand with a sword, Valeros quickly fell in with the rough-and-tumble mercenary crowd, there learning the dirtier, grittier facts of warfare. Though none could deny his prowess with a blade (or better yet, two), Valeros's association with various mercenary groups never seemed to last for long. There was his time as a guard for the d'Canniths, which ended when certain shipments kept coming in lighter than they should under Valeros's watch (never mind that the exploited locals were dying for lack of grain, and only needed a little to make it through the winter). Then there was the stint as a freelance bounty hunter, during which Valeros discovered that it's a lot easier to hunt down escaped murderers than it is to haul in a young woman on the run from a loveless marriage. And of course, there was the infamous incident with the Band of the Mauler, to which Valeros will only say that he was positive their leader had been crushed under that cave-in, or else he never would have touched the man's wife.

In the end, after acting as hired muscle for dozens of different employers, Valeros finally realized that the only way to keep from getting blamed for things that weren't his fault — not really — was to go into business for himself as an adventurer, traveling with those who properly appreciated him and letting those who didn't fall by the wayside. And if some of those companions happen to be pretty women, such as a certain Shadow Marches sorcerer or Valenar rogue, all the better.

While admittedly not the best at following orders, Valeros is an extremely talented two-blade fighter, easily earning his keep in any group through tenacity and absolute fearlessness—some might say thoughtlessness—with which he flings himself into combat. Despite his reputation as a bruiser and scofflaw, Valeros has picked up a fair bit of education here and there during his travels, and can even read (something his respectable father never learned to do. A worshiper of Dol Dorn — the only god who properly understands the need for freedom in the common man's existence — Valeros takes an easy-come, easy-go approach to life, wealth, and relationships. Though a fan of fine weapons and creature comforts, the only object he's never without is the tankard on his belt (for you never know when someone might offer you a drink). Noble at heart, and fiercely loyal to those few who manage the considerable feat of establishing themselves in his affections, Valeros nevertheless hides such sentiments under a jaded and crass demeanor, frequently observing that there's nothing better than "an evening of hard drinking and soft company."