Valeros

Valeros Newstar's page

81 posts. Organized Play character for Buckshot Bob.


Full Name

Valeros

Race

NG Male Human Fighter 2 | Speed: 25' | HP: 18/36 Shield HP 11| AC: 18 (20 with Shield Raised) | Perception (E): +6 | F: +8 R: +8 W: +4 | Exploration Activity: ? | Status: | Hero Points: 1

About Valeros Newstar

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ABOUT

Valeros was a month away from an arranged marriage to a farmer’s daughter when he realized he didn’t want to be tied down to one place for his entire life. He left in the middle of the night with a change of clothes, some food, and an axe handle for a weapon. He fell in with mercenaries who taught him how to wield a sword and wear heavy armor, but his good heart made him not want to work for cheats, swindlers, and sadists. He became an adventurer, making his own decisions about whom he’d fight and why.

Valeros is friendly and brave. Though he sometimes gets in over his head and throws himself into battle with too much gusto, he’s smart and doesn’t let people talk to him like he’s a brute. He is loyal to his friends, fond of a good mug of ale, and happiest when in the company of women.

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Str +4, Dex +2, Con +2, Int +1, Wis +0, Cha +0
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DEFENSE

HP 24
AC 18 (10 (base) +1 (Dex), +3 (Proficiency) +4 (Item) = 18); +2 Circumstance with Shield Raised
Speed 25’
Fort +8 (E) Reflex +8 (E) Will +4 (T)

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MELEE

Longsword +11 (+1 with the rune)
1d8+4 P/S +1 fire damage.

Dagger +10
1d4+4 P/S

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RANGED

Shortbow (60' Range Increment) +7
1d6
Deadly d10

Dagger (10' Increment) +7
1d4+4

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SKILLS

Acrobatics +6
Arcana +2
Athletics +8
Crafting +5
Deception +1
Diplomacy +4
Intimidation +4
Farming Lore +5
Medicine +1
Nature +1
Occultism +2
Perception (E): +6
Performance +1
Religion +1
Society +2
Stealth +3
Survival +4
Thievery +3

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REACTIONS

Attack of Opportunity
If a creature you can reach with a melee attack makes a ranged attack, uses an action with the manipulate or move trait, or leaves a square on its turn, you can use your reaction to make a melee Strike against that creature. If your attack is a critical hit and the foe was

Raise a Shield [one-action]
You lift up your shield to get a +2 circumstance bonus to AC until the start of your next turn.

Shield Block
If your shield is raised, you can spend your reaction to block a physical attack. Reduce the amount of damage by 5, but then you and your shield both take any damage leftover. This might break or destroy your shield. Your shield has a maximum of 20 Hit Points

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SPECIAL ABILITIES
Assurance: Athletics
For Athletics checks, you can use a result of 13 instead of rolling.

Attack of Opportunity
If a creature you can reach with a melee attack makes a ranged attack, uses an action with the manipulate or move trait, or leaves a square on its turn, you can use your reaction to make a melee Strike against that creature. If your attack is a critical hit and the foe wasusing an action with the manipulate trait, their action doesn’t have any effect.

Raise a Shield [one-action]
You lift up your shield to get a +2 circumstance bonus to AC until the start of your next turn.

Shield Block [reaction]
If your shield is raised, you can spend your reaction to block a physical attack. Reduce the amount of damage by 5, but then you and your shield both take any damage leftover. This might break or destroy your shield. Your shield has a maximum of 20 Hit Points.

Sudden Charge [two-actions]
With a quick sprint, you Stride twice. After moving, if you can reach any enemies with a melee attack, you can make a melee Strike against one of those enemies.

Intimidating Strike
(Fear, Mental)
Your blows not only wound creatures, they shatter their confidence. Make a melee Strike. If you hit and deal damage, the target gains the frightened 1 condition, or frightened 2 if your Strike was a critical hit.

Quick Repair

You’ve learned to fix broken items quickly so you can get back into the action. When you use the Crafting skill to Repair an item, it takes you only 1 minute instead of 10 minutes.

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EQUIPMENT
- backpack
- flint and steel
- soap
- bedroll
- longsword, Smoking (Smoke constantly belches from this +1 magic longsword. Any hit with this sword deals 1 extra fire damage. You can use a special action while holding the sword to command the blade's edges to light on fire.

Activate Single Action concentrate; Effect Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. After you use this action, you can't use it again for 10 minutes.)

- shortbow with 60 arrows
- breastplate
- rations (2 weeks)
- torches (5)
- chalk (10 pieces)
- repair kit
- waterskin
- dagger
- rope (50 feet)
- Steel Shield with lion head painted on it
- Used Lesser healing potion
- lesser Alchemist's Fire
- 1 gold piece (gp)

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MACROS

Use these macros to quickly post in the forums!

[dice=Perception(E)]1d20+5[/dice]

Longsword
[dice=Longsword Smoking, Strike 1]1d20+11[/dice]
[dice=Longsword, Strike 1 Piercing or Slashing]1d8+4[/dice] +1 fire damage.

[dice=Longsword Smoking, Strike 2]1d20+11-5[/dice]
[dice=Longsword, Strike 2 Piercing or Slashing]1d8+4[/dice] +1 fire damage.

[dice=Longsword Smoking, Strike 3]1d20+11-10[/dice]
[dice=Longsword, Strike 3 Piercing or Slashing]1d8+4[/dice] +1 fire damage.

Dagger (Melee)
[dice=Dagger, Strike 1]1d20+10[/dice]
[dice=Dagger, Strike 1 Piercing or Slashing]1d4+4[/dice]

[dice=Dagger, Strike 2]1d20+10-4[/dice]
[dice=Dagger, Strike 2 Piercing or Slashing]1d4+4[/dice]

[dice=Dagger, Strike 3]1d20+10-8[/dice]
[dice=Dagger, Strike 3 Piercing or Slashing]1d4+4[/dice]

Shortbow
[dice=Shortbow, Strike 1]1d20+8[/dice]
[dice=Shortbow, Strike 1 Piercing]1d6[/dice]
[dice=Deadly Damage on Crit]1d10[/dice]

[dice=Shortbow, Strike 2]1d20+8-5[/dice]
[dice=Shortbow, Strike 2 Piercing]1d6[/dice]
[dice=Deadly Damage on Crit]1d10[/dice]

[dice=Shortbow, Strike 3]1d20+8-10[/dice]
[dice=Shortbow, Strike 3 Piercing]1d6[/dice]
[dice=Deadly Damage on Crit]1d10[/dice]

Dagger (Thrown)
[dice=Dagger, Strike 1]1d20+8[/dice]
[dice=Dagger, Strike 1 Piercing]1d4+4[/dice]

[dice=Dagger, Strike 2]1d20+8-4[/dice]
[dice=Dagger, Strike 2 Piercing]1d4+4[/dice]

[dice=Dagger, Strike 3]1d20+8-8[/dice]
[dice=Dagger, Strike 3 Piercing]1d4+4[/dice]

Skills
[dice=Acrobatics]1d20+6[/dice]
[dice=Arcana]1d20+2[/dice]
[dice=Athletics]1d20+8[/dice]
[dice=Crafting]1d20+5[/dice]
[dice=Deception]1d20+1[/dice]
[dice=Diplomacy]1d20+4[/dice]
[dice=Intimidation]1d20+4[/dice]
[dice=Farming Lore]1d20+5[/dice]
[dice=Medicine]1d20+1[/dice]
[dice=Nature]1d20+1[/dice]
[dice=Occultism]1d20+2[/dice]
[dice=Perception]1d20+6[/dice]
[dice=Performance]1d20+1[/dice]
[dice=Religion]1d20+1[/dice]
[dice=Society]1d20+2[/dice]
[dice=Stealth]1d20+3[/dice]
[dice=Survival]1d20+4[/dice]
[dice=Thievery]1d20+3[/dice]

Reactions
[dice=Longsword, Attack of Opportunity]1d20+11[/dice]
[dice=Piercing or Slashing]1d8+4[/dice]

[dice=Dagger, Attack of Opportunity]1d20+10[/dice]
[dice=Piercing or Slashing]1d4+4[/dice]