Eagle Knight of Andoran

Valerius Fechter's page

11 posts. Alias of Madcaster.


Race

Inactive

About Valerius Fechter

Valerius Fechter is the youngest of four sons of an influential family with lots of connections throughout the Imperium. He isn't expected to do anything - family legacy continues in the oldest son, new directions are on two middle sons. As the youngest he wasn't paid much attention and was left to himself. Which led to his interest in Xenos technology. And being a noble, one can always get their hands on a number of things.

He understood that this won't sit well with the Inquisition, so Valerius hid it from everyone as best as he could. But no secret remains hidden forever, and eventually his brother found out about Valerius' studies. He was given a choice - either submit to Inquisition or leave as far as possible.

That's when Valerius found out that the Lord-Captain Hajj Qalandar Khan recently received Warrant of Trade and seeks able men.

Homeworld: Noble Born
Birthright: Savant
Lure of the Void: New Horizons (Xeno-Arcanist)
Trials and Travails: High Vendetta
Motivation: Prestige
Lineage: Of Extensive Means (Far-Reaching Contacts)
Career: Seneschal
Ship Role: High Factotum

Experience Earned/Spent: 5,000/5,000
Rank: 1
Next Rank: 7,000

Exp Expenditure:
Origin: Of Extensive Means (Far-Reaching Contacts [300 exp], New Horizons (Xeno-Arcanist [200 exp])

Characteristics:
32 Weapon Skill
40 Ballistic Skill
35 Strength
32 Toughness
35 Agility
44 Intelligence
35 Perception
31 Willpower
43 Fellowship

2 Fate Points
0 Insanity Points
0 Corruption Points

10 Wounds

Movement (Half/Full/Charge/Run): 3/6/9/18
Maximum Carrying/Lifting/Pushing Weight: 36kg/72kg/144kg

Skills:
Barter (Fel)
Commerce (Fel)
Common Lore (Underworld) (Int)
Deceive (Fel)
Evaluate (Int)
Forbidden Lore (Archeotech, Xenos) (Int)
Inquiry (Fel) +10
Logic (Int)
Literacy (Int)
Speak Language (Low Gothic, Trader’s Cant) (Int)
Speak Language (High Gothic) (Int) - untrained basic

Talents:
Basic Weapon Training (Universal) - Use Bolt, Las, Launcher, Melta, Plasma, and SP Basic weapons w/o penalty.
Pistol Weapon Training (Universal) - Use Bolt, Las, Launcher, Melta, Plasma, and SP Pistols w/o penalty.

Paranoia - Gain a +2 bonus on Initiative rolls, and the GM may secretly Test his Perception to notice hidden threats.
Peer (Administratum, Government, Inquisition, Military, Nobility, Underworld) - Gain a +10 bonus to all Fellowship Tests when interacting with the groups.

Origin:
Etiquette: +10 bonus on Interaction Skill Tests when dealing with high authority and in formal situations.
Legacy of Wealth: This adds +1 to the group’s starting Profit Factor.
Vendetta: Every noble house has its sworn enemies and rivals who would do it and its members harm. Even the protection of a Rogue Trader’s mission merely forces those who wish you harm to be a bit more cautious and subtle in exacting their vengeance. As a result, starting noble born characters have powerful enemies, perhaps in the shape of a rival noble house or some other powerful group. The details of these enemies are left to the player and the Game Master to define, working together to create a formidable threat. Whilst they do not dog the character’s steps at every turn, these enemies aim to inconvenience, harm, or kill him whenever he crosses their path. The noble character, of course, is free to return the favour when it’s expedient to do so.
Brook No Insult: You will allow no serious offence to your honour and person or those under your protection to pass unchallenged, meeting threat with threat and violence with violence. You may take a Willpower Test to avert this if you wish, modified by the provocation and the consequences (set by the GM) of succumbing to your rage.

Career:
Seeker of Lore: The Seneschal may spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic Test. Doing so means that the Test is resolved in the minimum time required. In addition, the Seneschal adds one bonus Degree of Success to any successful Commerce, Inquiry, or Evaluate Test.

Role:
Once per game session, the High Factotum may take up to 300 Achievement Points gathered towards the completion of one Endeavour and apply them to the completion of another.

Equipment:
Plasma Pistol (Ryza), common [Class: Pistol; Range: 30m; RoF S/2/–; Dam: 1d10+6 E; Pen: 6; Clip: 10; Rld: 3 Full; Special: Overheat; 4 kg; Very Rare]
-Overheat: Overheats on >91, wielder suffers Dam with Pen 0 to an arm location, can be avoided by dropping, weapon must cool for 1 round. Does not Jam. Jam = Overheat.
-Maximal mode: Range +10m, Dam +1d10, Pen +2, uses 3 rounds, Recharge.
--Recharge: 1 round after firing weapon recharges.

Sniper Rifle, common [Class: Basic; Range: 220m; RoF S/-/-; Dam: 1d10+4 I; Pen: 0; Clip: 6; Rld: Full; Special: Accurate; 4 kg; Rare]
-Accurate: +10 additional to BS when Aiming. When weapon benefits from Aiming, it gains extra d10 for every 2 Degrees of Success (to a maximum two extra d10)

Storm Bolter (Mars), common [Class: Basic; Range: 90m; RoF: S/2/4; Dam: 1d10+5 X; Pen: 4; Clip: 60; Rld: Full; Special: Storm, Tearing; 9 kg; Extremely Rare]
-Storm: Double amount of hits (e.g. in Full Auto every Degree of Success adds 2 additional hits instead of 1). Double the amount of ammo spent.
-Tearing: Roll an extra die of damage, discard the lowest.

Xeno-mesh armour [Locations Covered: Arms, Body, Legs; AP 3; 2 kg; Rare]

Synskin - +2 AP to all locations (doesn't stack). +10 bonus to Concealment and Silent Move Tests. invisible to the effects of Preysense goggles and Dark Sight. If worn under other armour, the wearer does not benefit from the bonus to Concealment and Silent Move Tests, but is still rendered invisible to infa-red goggles and Dark Sight unless he is wearing power armour.

Cameleoline cloak - +20 bonus to Concealment Tests. If stationary, count as being one Range Bracket further away when targeted by ranged weapons

Autoquill - +10 to Trade (Rememberancer) Skill Tests.
Multikey - +30 bonus to any Security Test when trying to open locks.

Chrono, dataslate, micro-bead, two sets of robes
Void suit, Blast goggles