Hawk

Valcoono's page

8 posts. Alias of gemmik.


Race

| HP: 36/36 | AC 19 (T15, FF 15) | CMB: +1 CMD: 16 | F:+6 R:+9* W:+4* | Init +4 | Perc +6, SM +2

Classes/Levels

| Speed 10 ft., Fly 80 ft. | Animal Focus: bat (constant) | Smite Evil: 1/1 | Active Conditions: darkvision

Gender

Male Celestial Falcon

Strength 12
Dexterity 18
Constitution 12
Intelligence 2
Wisdom 14
Charisma 6

About Valcoono

Statistics:

Name
Male Falcon Celestial Animal Companion 6
N Small Outsider (native)
Init +4; Senses Darkvision 60 ft., Low-light vision, Perception +6

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DEFENSE
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AC 19, touch 15, flat-footed 15 (+0 armour, +4 Dex, +4 natural, +1 size)
hp 36 (6d8+6)
Fort +6, Ref +9, Will +4
…evasion
…+4 vs. Enchantment spells and effects
DR 5/evil
Resistances Acid 10, Cold 10, Electricity 10

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OFFENSE
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Speed 10 ft., Fly 80 ft.
Melee bite +9 (1d4+1)
…2 talons +9 (1d4+1)
Ranged
Offensive Abilities smite evil (1/day, swift, +0 atk, +6 dmg, until target dies)

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STATISTICS
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Str 12, Dex 18, Con 12, Int 2, Wis 14, Cha 6
Base Atk +4; CMB +1; CMD 16
Feats Hover, Flyby Attack, Skill Focus (fly)
Skills Acrobatics +8 (1R), Escape Artist +8 (1R), Fly +11 (1R), Perception +6 (1R), Stealth +16 (1R), Survival +6 (1R)
(6 points)
Abilities animal focus, celestial companion, devotion, evasion, improved empathic link, link, share spells, smite evil
Tricks Attack+, Come, Defend, Down, Flank, Heel, Hunt, Stay

Special Abilities:

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SPECIAL ABILITIES
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Animal Focus One always active
Bat The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.
Bear The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.
Bull The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
Falcon The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Frog The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.
Monkey The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Mouse The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.
Owl The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Snake The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.
Stag The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.
Tiger The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.
Wolf The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.

Devotion (Ex): An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Improved Empathic Link (Su): The hunter gains an empathic link with her animal companion. This functions like an empathic link with a familiar, except the hunter can also see through a companion’s eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. The hunter is blinded while maintaining this connection.

Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Otherworldly Companion (Su): A hunter’s companion takes on otherworldly features. If the divine hunter is good (or worships a good deity), the animal companion gains the celestial template. If the hunter is evil (or worships an evil deity), the animal companion gains the fiendish template. If the hunter is neutral and worships a neutral deity, she must choose either the celestial or fiendish template; once this choice is made, it cannot be changed. The companion's CR is considered to be equal to its Hit Dice for the purpose of the celestial or fiendish template. This ability replaces hunter tactics.

Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Gear/Possessions:

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GEAR/POSSESSIONS
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Combat Gear
Possessions
Magic Item Slots armour, belt, chest, eyes, headband, neck, ring, wrist, can grasp and carry objects