About Vala WidowknifeStatistics:
Female Tiefling Gestlat Ranger (Demon Slayer/ Battle Scout) / Rogue UC (Sniper./Scout) 1
CG Medium Outsider (Native) Init +4; Senses Darkvison 60’ Perception +1 ------------------------------ DEFENSE ------------------------------ AC 18, touch 14, flat-footed 14 (+4 armor, +4 dex, +0 shield) hp 11 Fort +3, Ref +6, Will +2 Fiendish Resistance: Tieflings have cold resistance 7, electricity resistance 7, and fire resistance 7. ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee +5 Elven Curved Blade'Cold Iron' (Damage) 1d10+1. Or +5 Light Mace 'Cold Iron' (Damage) 1d6+1, Or +5 Dagger 'Cold Iron' (Damage) 1d4+1, Or +2 Bite (Damage) 1d6+1 Ranged +5 Long Composite Bow +1 Strength (Damage) 1d8+1. Or +5 Dagger 'Cold Iron' (Damage) 1d4+1 Sneak Attack 1d6
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Feats
Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.
ACP -2 *ACP applies to these skills
Languages:
Languages Common(Taldane),Hallit, Infernal, Abyssal, Elven, Draconic, Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Favored Enemy (Ex) At 1st level, a demonslayer must choose favored enemy (evil outsider). At 5th level and every time he advances his favored enemy bonus, the demonslayer must advance his bonus against evil outsiders. In addition to the normal benefits of favored enemy, a demonslayer gains a bonus equal to 1/2 his favored enemy bonus on saving throws against spells, spell-like abilities, and supernatural abilities of evil outsiders. This ability is otherwise identical to and replaces the favored enemy ranger class ability. At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on Weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures Wild Empathy (Ex) A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. Finesse Training (Ex) At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level. Weapon Finesse (Combat) You are trained in using your agility in melee combat, as opposed to brute strength. Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.Special: Natural weapons are considered light weapons. Spells:
------------------------------ Spells ------------------------------ 0th (at will) 1st (0/day) Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Elven curved blade 'Cold Iron' Comp Longbow +1 str Lt mace 'Cold Iron' Chain shirt MW Thieves tools Rogues Kit 50' Silk Rope Dagger 'Cold Iron' Arrows (20) Arrows 'Cold Iron' (40) Blunt Arrows (10) Blunt Arrows'Cold Iron' (10) Flight Arrows (10) Flight Arrows 'Cold Iron' (20) Whistling Arrows (10) Incendiary Arrows (20) Smoke Arrow (1) Grappling Arrow (2) Carrying Capacity
Money5 GP 0 SP 0 CP
Background:
Vala’s story begins 35 years ago Y4678. In the small Kellid village of Briarvale, home of Widowknife clan. Located along the northwestern border of Sarkoris and Mendev. During the turbulent years between the Third Crusade and Fourth Crusades. Demon hosts were moving on the village and most of the forces of good were elsewhere. The clan’s young Shaman Belka Widowknife (Vala’s mother) had seen the fate of several other communities at the hands of the demons. And she knew the few defenders left would not buy enough time to get more than a handful of the people to safety. She beseeched her patron for help but it was another who answered her plea. A Patraavex (Sire) devil named Ulael appeared to her and made an offer she could hardly refuse. He would protect the village from the demons if she bore him a child. Ulael called forth a force of devils that repelled the abyssal host. Vala arrived and Belka told the village elders she had been assaulted by Fiends but she had foreseen that the child would have a great destiny. Things settled down after that, for a while. Demons moved toward the village several times over the years but never made it. being defeated by infernal troops. Though this was unseen and unknown by the villagers. Eventually Belka met an Elf crusader named Narnel an Inquisitor of Sarenare. They married. He was enchanted by Vala and knew she could be redeemed from her birthright. This relationship produced a Half-elf boy, Dron. Vala’s half-Brother. Narnel spent much time training Vala in the bow and Elven blade. In 4699 during the Fourth crusade that an extreme and corrupted sect of Iomedae holy warriors fell upon the village. Feeling that its odd protection was unholy. Many villagers could not flee were killed. Including Belka, who stood her ground confidant of the devil’s protection. But alas he had only promised to protect from demons. Not the crazed and courrpted forces of good. Vala and her brother were away with Narnel at the time. Though she was only 14 at the time she swore vengeance. And began to venerate Calistria. It took another 11 years but she and other survivors, Inquisitors of Iomedae along with less savory types (including one or two sent by dear old ‘Dad’) found and killed the fallen cleric who ordered the attack along with as many of the participants as they could find. Vala found that revenge while satisfying, did not fill the void in life. She reunited with her step-father and brother. Spending the next 10 years building a new life as a scout and hunter of demons. She is now 35 and works with various crusader groups as a scout and sniper. During these years she has moved on from her dalliance with Calistria and now sends prayers Desna, mostly in remembrance of her mother Appearance and Personality:
Standing 5’ 4” and weighing a lean, but well-muscled 110 pounds the ‘woman’ before you, has two small slightly curved horns protruding from her head. Her Fuchsia skin, flicking barbed tail, obvious fanged mouth and piercing yellow eyes mark her as other than human. Vala wears Chain shirt armor generally covered with a brown and grey hooded cloak. A slim slightly curved two handed sword hangs in a scabbard on her back. A well-crafted composite longbow is slung over her left shoulder. Dangling from a braided leather cord around her neck are 4 small wooden holy symbols: a butterfly, a three crossed-daggers, an Ankh, and a pentagram. Personality:
She is passionate and undaunted. Adventure is her kind of drug. And finds that routine is boring. Spontaneity is her strongest suit. Meaning unfortunately Planning is her weakness. She works on her own timeline and does not always play by the rules. But she delivers – 100%, if not more. She is unconventional but does everything with determination, heart and endless passion. doesn’t judge anyone for their decisions. But doesn’t succumb to other people’s judgment. She is unafraid to speak her mind. Her incredible thirst for knowledge, often leads to asking lots of questions – random and weird ones at times. She stays close to everyone and everything that makes her feel alive. She is the best person to go to when the going gets tough. She does not feel the need to define or justify herself to others. Though unashamed of her heritage she also does not flaunt it.
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