Full Name |
Val Baine |
Race |
Human |
Classes/Levels |
Cleric (Iron Priest) 13 | HP 120/120 | F:+11 R:+7 W:+17 | Channel 7d6 0/8 | |
Alignment |
NG |
Deity |
Brigh |
Languages |
Androffan, Common, Dwarven, Hallit, Tien |
Strength |
8 |
Dexterity |
16 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
26 |
Charisma |
16 |
About Val Baine - UMIG
Val Baine
Female human (Kellid) cleric (iron priest) of Brigh 13 (Pathfinder Campaign Setting: Technology Guide)
NG Medium humanoid (human)
Init +8; Senses Perception +8
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Defense
AC 23, touch 13, flat-footed 20 (+6 armor, +3 Dex, +4 shield)
hp 120 (13d8+49)
Fort +11, Ref +7, Will +18
Resist fire 20
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Offense
Speed 30 ft. (20 ft. in armor)
Melee +3 light hammer +11/+6 (1d4+2)
Special Attacks channel positive energy 8/day (DC 19, 7d6), dancing weapons (4 rounds, 2/day)
Spell-Like Abilities (CL 13th; concentration +19)
2/day—make whole
Domain Spell-Like Abilities (CL 13th; concentration +24)
At will—mending
11/day—artificer's touch (1d6+6 , bypasses DR and hardness 13), fire bolt (1d6+6 fire)
Spells Prepared (CL 13th; concentration +24)
7th—destruction (DC 25), elemental body IV (fire only)D, summon monster VII
6th—reach breath of life (DC 23), cold ice strikeUM (DC 24), fire seedsD, heal
5th—breath of life (DC 23), fire shieldD, flame strike (DC 23), flame strike (DC 23), flame strike (DC 23)
4th—blessing of fervorAPG (DC 22), blessing of fervorAPG (DC 22), freedom of movement, remove radioactivity (DC 22), restoration, tongues, wall of fireD
3rd—beacon of luck, daylight, dispel magic, fireballD (DC 21), prayer, communal resist energyUC, greater stunning barrierACG (DC 21)
2nd—graceAPG, produce flameD, communal protection from evilUC, lesser restoration, lesser restoration, lesser restoration, spiritual weapon
1st—bless, burning handsD (DC 19), comprehend languages, magic weapon, sanctuary (DC 19), speak local language, sun metalUC (DC 19)
0 (at will)—create water, detect magic, light, read magic
D Domain spell; Domains Artifice, Fire
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Statistics
Str 8, Dex 16, Con 16, Int 10, Wis 26, Cha 16
Base Atk +9; CMB +8; CMD 21
Feats Craft Wand, Deific Obedience, Extra Channel, Improved Initiative, Iron Will, Reach SpellAPG, Selective Channeling, Technologist
Traits arcane temper, numerian archeaologist
Skills Acrobatics +0 (-4 to jump), Bluff +6, Diplomacy +10, Disable Device +13, Disguise +6, Heal +13, Intimidate +6, Knowledge (engineering) +16, Knowledge (history) +4, Knowledge (religion) +9, Linguistics +5, Spellcraft +11, Survival +14, Use Magic Device +8
Languages Androffan, Common, Dwarven, Hallit, Tien
SQ +4 bonus to disable device checks, make whole 2/day
Combat Gear staff of healing, wand of cure light wounds, wand of greater invisibility (4 charges), wand of lightning bolt (19 charges), acid (3), alchemist's fire (3), holy water (2); Other Gear+3 inssuit, +3 mithral buckler, +3 light hammer, belt of physical might +2 (Dex, Con), circlet of persuasion, headband of inspired wisdom +6, masterwork thieves' tools, 23,351 gp
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Special Abilities
Artificer's Touch 1d6+6 (11/day) (Sp) Melee touch attack deals 1d6+6 damage to objects or constructs, bypassing 13 hardness.
Cleric (Iron Priest) Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.
Cleric (Iron Priest) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Channel Positive Energy 7d6 (8/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Dancing Weapons (4 rounds, 2/day) (Su) Touched weapon temporarily becomes dancing.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Energy Resistance, Fire (20) You have the specified Energy Resistance against Fire attacks.
Fire Bolt 1d6+6 fire (11/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Make Whole 2/day (Sp) 2/day use make whole as a spell like ability.
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Selective Channeling Exclude targets from the area of your Channel Energy.
Technologist You are familiar with the basic mechanics of technology. Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological su
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