
| Vaktaeru | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            I don't really see a way to play Magus without investing in getting more spell slots. If they had 2 spell slots of each of their highest levels and 1 of every other level, it would probably be fine. Generally speaking you'll be in three to five combats each adventuring day. There's not much point in being a full caster though if you only get to cast a full spell once per combat on average - especially when that spell is liable to be weaker than the actual spellcaster's equivalent.
The class as it stands now is basically pigeonholed into one of two options - invest heavily in a spellcasting archetype/extra slot items/hope capture spell works out, or relegate to mostly casting cantrips and then using them as riders for strikes. In either case, I would mostly rather play an eldritch archer so I can actually have some martial abilities beyond proficiency. As a matter of fact, I might prefer eldritch archer so I can also hit my master spellcasting a level sooner and keep my good perception modifiers and base skills.
I would really like to see this class shine, but in its current state it looks one step short of a paycheck. Better/more feats, the ability to inherently pull a martial package off another class, focus spells that can actually spellstrike, better skill/perception proficiencies, better spellcasting proficiencies, spontaneous casting, or just straight up more spells. Any one or two of these things would make me say magus looks solid, but right now it seems to be an almost-finished class that needs to rely on heavily archetyping to realize its potential.
 
	
 
     
    