Vaklam's Spirits's page

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About Vaklam's Spirits

Forash
Prince of Spirits

Spirit Level: 1st
Alignment: Lawful Evil (LE)
Constellation: Fiend
Binding DC: 17

Totems: You gain a +2 totem bonus on binding checks made with Forash if one of the following requirements is met,or a +4 bonus if all requirements are met.

»» You understand the basics of fiendish contacts, requiring 2 ranks in Knowledge (planes).
»» You are able to speak Infernal or Abyssal and perform Forash's ceremony in this language.
»» You cremate a real raven during Forash’s ceremony instead of burning a wooden effigy.

Ceremony: You carve a wooden effigy of a raven out of wood and light it ablaze. When it has completely burned, you anoint yourself with the ashes and pray to Forash.
Manifestation: Forash manifests from the ashes on your brow in the form of a splendid demon with a lion’s mane while riding a mule with a human face. He smirks at you with bemused impatience at all times during your pact with him.

Major Granted Abilities:

Summon Fiend: You summon a fiendish creature to serve you as a full-round action, functioning as summon nature’s ally except all creatures summoned by this ability have the fiendish creature template The level of summon nature’s ally is equal to your maximum spirit level; for example, for a pactmaker, it functions as summon nature’s ally I at 1st level, summon nature’s ally II at 3rd level, and so on. You may only summon a single creature or group of creatures with this ability at a time; using this ability a second time causes any previously summoned
creatures to vanish. After using this ability, it becomes expended for the duration of the summon nature’s ally effect and for 5 rounds after it ends or is dismissed.

Capstone Empowerment: Creatures summoned with summon fiend gain a +4 enhancement bonus to their Strength and Constitution.

Minor Granted Abilities:

Disappear: You become invisible for 1 round as a swift action, functioning as invisibility. You can use this ability a number of times per day equal to your binder level.

Forash’s Lore: While you are bound to Forash, you gain an insight bonus on Knowledge (history) and Knowledge (planes) checks equal to half your binder level and you may make these skill checks untrained for the duration of your pact with Forash.

Lion’s Roar: As a standard action, you unleash a mighty roar that deals 1d4 points of sonic damage to all targets in a 20-foot line and deafens them for 1d4 rounds. A successful Fortitude save reduces this damage by half and negates the deafened condition. At 5th level and every 5 levels thereafter, increase the damage dealt by this ability by 1d4 points. You must show Forash’s sign in order to receive these benefits.

Unsettling Presence: While you are bound to Forash, you radiate an aura that causes nearby creatures to act irrationally. Enemies within 30 feet of you are unable to ready or delay actions while within your aura unless they succeed on a Will save. A creature must make this save each time it attempts to ready or delay an action and creatures that succeed are immune to this ability for 1 day. You must show Forash’s sign in order to receive these benefits.

Signs and Influence
Forash affects you in the following ways

Physical Sign: A wild, feline mane sprouts around your
head and neck that cannot be cut or groomed. When you activate
one of Forash’s granted abilities, your mane ruffles as though the wind were passing through it.
Personality Influence: You are flighty in your desires and are prone to betraying others. You must perform scandalous or taboo acts whenever the opportunity presents itself.
Favored Ally: Humanoid (goblinoids), Outsider (any evil)
Favored Enemy: Humanoid (dwarves and elves)

Vestigial Bond (Companion)
You gain a big cat (lion) as an animal companion. You possess a druid level equal to your binder level when determining your lion’s abilities. This granted ability replaces disappear.