Bard Worshipper of Desna

Vael Starseeker's page

2 posts. Alias of J. A. Chapman.


Full Name

Vael Starseeker

Race

Lyrakien Shaman 15 (HP: 177/177) | Init: +8 | AC: 19 T: 14, FF: 18 | Perception +16 | F: +14, R: +7, W: +26 | CMB: +16 | CMD: 25

Classes/Levels

| Effects: Pass Without Trace, Merge with Familiar, False Life, Detect Scrying

About Vael Starseeker

Vael Starseeker
Female lyrakien shaman 15 (Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Bestiary 2 38, Ultimate Wilderness 213)
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init 8; Senses darkvision 90 ft., detect evil, detect magic, lifesense 30 ft., low-light vision, see in darkness; Perception +16
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 18 (+5 armor, +1 deflection, +1 Dex, +2 size)
hp 201 (18 HD; 15d8+3d10+107)
Fort 14, Ref 17, Will 26; +4 and one size larger to resist effects of wind
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor), fly 80 ft. (perfect)
Melee +1 longspear +15/+10/+5 (1d4-1 P/×3) or
. . slam +9 (1d2-2 B)
Space 2½ ft.; Reach 0 ft.
Special Attacks channel positive energy 11/day (DC 27, 8d6), hexes (flight[APG], fortune[APG], healing[APG], heaven's leap, shapeshift), starlight blast, wandering hexes (life link[ACG], life sight)
Spell-Like Abilities (CL 3rd; concentration +13)
. . Constant—detect evil, detect magic, freedom of movement
. . At will—dancing lights, daze (DC 20), summon instrument, ventriloquism (DC 21)
. . 1/day—cure light wounds, lesser confusion (DC 21), silent image (DC 21)
. . 1/week—commune (6 questions, CL 12th)
Shaman Spell-Like Abilities (CL 15th; concentration +24)
. . Constant—endure elements
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Shaman Spells Prepared (CL 15th; concentration +24)
. . 8th—discern location, fire storm (DC 27); mass heal[S] or sunburst[S] (DC 27)
. . 7th—heal, plane shift (DC 26), summon nature's ally VII; prismatic spray[S] (DC 26) or greater restoration[S]
. . 6th—cone of cold (DC 25), greater dispel magic, summon nature's ally VI, wall of stone; chain lightning[S] (DC 25) or heal[S]
. . 5th—breath of life (DC 24), call lightning storm (DC 24), flame strike (DC 24), grove of respite[APG], hunter’s blessing, stoneskin; breath of life[S] (DC 24) or overland flight[S]
. . 4th—cure critical wounds, detect scrying, greater false life[UM], fear (DC 23), greater magic weapon, sending; rainbow pattern[S] (DC 23) or restoration[S]
. . 3rd—create food and water, cure serious wounds, dispel magic, polymorph familiar[ACG], protection from energy, stone shape; daylight[S] or neutralize poison[S]
. . 2nd—barkskin, calm emotions (DC 21), false life, merge with familiar[UW], resist energy, shield companion[ACG]; hypnotic pattern[S] (DC 21) or lesser restoration[S]
. . 1st—cure light wounds (2), pass without trace, produce flame, protection from evil, remove fear, unbreakable heart[ISWG]; color spray[S] (DC 20) or detect undead[S]
. . 0 (at will)—create water, detect magic, mending, read magic
. . S spirit magic spell; Spirit Heavens Wandering Spirit Life
--------------------
Statistics
--------------------
Str 6, Dex 19, Con 16, Int 14, Wis 29, Cha 30
Base Atk +14; CMB 16; CMD 25
Feats Agile Maneuvers, Amplified Hex, Arisen, Brew Potion, Heavy Armor Proficiency, Improved Familiar, Improved Initiative, Quicken Spell, Toughness
Traits artifact hunter, brewmaster
Skills Acrobatics +6 (+2 to jump), Appraise +3, Bluff +17, Climb +0, Diplomacy +32 (+31 penalty on checks made to change the attitude of dwarves who know that your family has shared brewing secrets with non-dwarves), Disguise +11, Escape Artist +0, Fly +33, Handle Animal +15, Heal +19, Intimidate +11, Knowledge (nature) +8, Knowledge (other) +9, Knowledge (planes) +20, Knowledge (religion) +8, Linguistics +5, Perception +16, Perform (other) +17, Profession (brewer) +17, Ride +4, Sense Motive +10, Spellcraft +24 (+25 to identify the properties of magic items), Stealth +29, Survival +16, Swim +4, Use Magic Device +16
Languages Celestial, Celestial, Draconic, Giant, Infernal; truespeech
SQ healer's touch, no breath, spirit animal (lyrakien (sage) named Tulia), stardust, traveler's friend
Combat Gear potion of cure light wounds (3), potion of cure moderate wounds (3), potion of cure serious wounds, potion of enlarge person, potion of neutralize poison, potion of remove blindness/deafness, potion of remove disease, scroll of call lightning, scroll of cure serious wounds, scroll of ghostbane dirge, scroll of remove fear, wand of call lightning, wand of cure light wounds, wand of cure serious wounds, wand of deep slumber (50 charges), alchemist's fire (2), antitoxin; Other Gear +2 dragonhide banded mail, +1 longspear, belt of mighty constitution +2, cloak of resistance +4, figurine (marble elephant), goz mask[ISWG], handy haversack, headband of mental prowess +4 (Wis, Cha), lesser talisman of freedom[OA], lesser talisman of life's breath[OA], minor ring of cold resistance, ring of protection +1, sapling rod[UE], swallowtail bracers, wind-caller compass[UE], bedroll, belt pouch, blanket[APG], canteen[UE], crowbar, flint and steel, hip flask[UE], masterwork backpack[APG], sack, trail rations (2), wooden holy symbol of Desna, Tulia, +1 giant-bane light crossbow, amulet of natural armor +1, crossbow bolts, crossbow bolts, diamond (worth 5,000 gp), diamond dust (worth 2,000 gp), incense and 4 ivory pieces (for vision) (worth 450 gp), 181 pp, 5 gp, 2 sp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Amplified Hex Increase hex's DC, range or duration by expending a spell slot.
Arisen (1/day) Activate to gain 18 temp Hp for 10 min. Die at -20 hp.
Damage Reduction (5/evil) You have Damage Reduction against all physical damage except Evil attacks.
Darkvision (90 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fly (80 feet, Perfect) You can fly!
Fortune (2 rounds) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Healer's Touch (Su) As a standard action, move up to half speed & touch up to 6 people to auto-stabilize them.
Healing (2d8+10) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Heaven's Leap (Su) As a standard action, ally in 30 ft moves as jester jaunt.
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Life Link (15 max bonds, 100 feet) (Su) Bond drains your HP to heal others.
Life Sight (15 rounds/day) (Ex) Determine if creatures in 30 ft are wounded, dying, or dead or have certain conditions.
Lifesense (30 ft.) (Ex) Sense living things and creatures without seeing them.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
No Breath (Ex) The monster doesn't breathe and is immune to effects that require breathing.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Shaman Channel Positive Energy 8d6 (11/day, DC 27) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Shapeshift (15 minutes/day) (Su) As a standard action, polymorph self into new form, as Beast Shape II.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (lyrakien (sage) named Tulia)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Stardust (13/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -4 to att & perception checks for 7 rds.
Starlight Blast (1/1d4 rounds, DC 14) (Su) 5-ft burst deals 1d4 holy damage + 1 for each step away from CG (Ref neg.)
Traveler's Friend (1/day) (Su) Listening to lyraken's performance removes the effects of exhaustion and fatigue.
Truespeech (Su) Speak with any creature that has a language.
--------------------

I was born Vael Oakfist. Then one day I went on an adventure that changed me. Now I roam the planes with my love, knowing that one day I will be drawn into the starry fold above.