Tiger

Vaclav Ygar's page

35 posts. Alias of Chewi.


Full Name

Vaclav Ygar

Race

Togorian

Classes/Levels

Solder 4 (HP: 60/60 | F: 21 (19) R: 22 (19) W: 13 | Init. +10)

Gender

Male

Size

2.6 meters

Age

25

Occupation

Mercenary, currently hired by Captain Devarian

Strength 20
Dexterity 16
Constitution 16
Intelligence 10
Wisdom 8
Charisma 8

About Vaclav Ygar

Base Stats:

Race: Togorian (+4 str, -2 int and wis)
-Large size: - 1 reflex, -5 stealth, double the carrying and lift capacity
-Speed: 6 squares
-Feline reflexes: +1 reflex
-Low light Vision: ignore concealment from darkness
-Physical Intimidation: Str mod to Persuasion skill to Intimidate
-Languages: Basic and Togorian
BAB: full
Force Points: 7 (5 +½ lvl)

Stats
STR: 20 (+5)
DEX: 16 (+3)
CON: 16 (+3)
INT: 10 (0)
WIS: 8 (-1)
CHA: 8 (-1)

Health: 33 starting and 1d10(6)+3=9 for soldier lvl’s and 1d12(7)+3=10 for ET lvl’s
Total: 60
Condition: 0
Second Wind: [ ]

Defences
Fort: 21 (19)= 10+3 con +2 armour +4 lvl +2 class
Reflex: 22 (19)= 10+2 Mdex +8 armour -1 size +1 trait +1 feat +1 class
Will: 13 = 10-1 wis + 4 lvl


Attacks:

Unarmed (vibro knuckles)
Attack: 9 =5 str +4 BAB
Damage: 1d8+10 =5 str +2 1/2 lvl +3 knuckles

Vibroaxe
Attack: 9 =5 str +4 BAB
Damage (one handed): 2d10+7 =5 str +2 1/2 lvl
Damage (two handed): 2d10+12 =5 str +5 str +2 1/2 lvl

Blaster Rifles
Attack (single): 7 =3 dex +4 BAB
Attack (auto): 2 =3 dex +4 BAB -5 auto
Damage: 3d8 +2

Blaster Carbine (pistol)
Attack: 7 =3 dex +4 BAB
Damage: 3d8 +2


Skills:

Initiative: 10 (3 Dex +5 trained +2 ½ lvl)
*Persuasion: 6 (-1Cha +5 trained +2 ½ lvl)
*Intimidate: 12 (5 Str +5 trained +2 ½ lvl)
Endurance: 10 (3 Con +5 trained +2 ½ lvl)

Feats:

Armour: Light, Medium
Weapons: Simple, advanced melee, pistol, rifle, heavy
Martial Arts 1: unarmed dice now 1d8, also +1 reflex
Point bank shot: +1 to attack and damage while in point blank range

Talents:

Commanding Presence: All my enemies within 6 squares take a -2 to their will defence (means I can Intim. easier), this is a fear effect. Also allows Soldiers to train Persuasion. Can activate once and encounter runs till the end of the encounter.

Armoured Defence: choose armour or lvl to make your reflex defence


Equipment:

Carry weight: 200 kilograms (20/2=10) squared =100x2= 200
Lift weight: 400 kilograms =20x20x0.5x2

Credits: 17
Medium Battle armour: +8 R +2 F +2 MD
Balster Rifle
Blaster Carbine (pistol)
combat gloves
Vibro Knuckles
Vibro axe
utility belt
3 stun grenades
Combat Knife

Party Loot:
3x Light combat amor
2x Balster carbines
2x combat knifes
Blaster rifle
Blaster Pistol

to buy:
Vibro knuckles: 200 + 20 license (restricted DC 15, 2 days)
Weapon mounts: 1,000 +100 license (restricted DC 15, 2 days)
Internal generator: 1,000
Helmet package: 4,000
Vacum seals: 2,000
Power Hammer: 1,500 + 150 license (restricted DC 15, 2 days)
Blaster rifle, heavy: 2,000 + 400 license (military DC 20, 5 days)
Blaster cannon: 3,000 +600 license (military DC 20, 5 days)
Carbonite Rifle: 1,200 + 60 license (licensed DC 10, 1 day)


Leveling guide:
lvl 1: Soldier Feats: armor: light and medium, Weapons: simple, pistols, rifles
Feat: Advanced melee weapons
Talent: Commanding Presence: All my enemies within 6 squares take a -2 to their will defence (means I can Intim. easier), this is a fear effect. Also allows Soldiers to train Persuasion. Can activate once and encounter runs till the end of the encounter.

lvl 2: Bonus Feat: Heavy Weapons

lvl 3: talent: Armored Defense
Feat: Martial arts 1

lvl 4: Bonus Feat: Point Blank Shot

lvl 5: Improved Armoured Defense or hammer blow

lvl 6: Feat: Burst Fire
Bonus feat: duel weapon 1

lvl 7: Talent: hammer blow or Improved Armoured Defense

ET build 2: Ward +S2S, gives allies a great reason to stand next to me
lvl 8 (1): Talent: Controlled burst (maybe bump to latter)

lvl 9 (2): feat: Dual weapon mastery 2

lvl 10 (3): Talent: Ward

lvl 11 (4): nothing

lvl 12 (5): Talent: Shoulder to shoulder
Feat: Dual weapon mastery 3

lvl 13 (6): nothing

lvl 14 (7): Talent: Mando glory/ Armored Guard

lvl 15 (8): Feat: marial arts 2

lvl 16 (9): Talent: Armored mando/ +2 dr talent, forget name

lvl 17 (10): nothing

lvl 18 (8): Back to soldier
feat: rifle master
Bonus feat: martial arts 3

lvl 19 (9): Talent: Comrade in arms/ second skin/ gang leader/ Improved suppressing fire

lvl 20 (10): Bonus Feat: ???