Argbadh Karambagya

Utrath Pallan's page

106 posts. Alias of Deevor.


Full Name

Utrath Pallan

Race

Oread

Classes/Levels

Druid (Cave Druid) 1 HP 20/20 AC: 17/T11/FF16 F+4/R+2/W+6

Gender

Male

Deity

Fandarra

About Utrath Pallan

Utrath Pallan
Male Oread Druid (Cave Druid) 2
NG Medium Outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
hp 20 (2d8+4)
Fort +4 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +2, Will +6
Resist acid 5
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Offense
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Speed 15 ft.
Melee Heavy Shield Bash +0 (1d4+3/x2) and
Club +4 (1d6+3/x2) and
Sap +0 (1d6+3/x2) and
Scimitar +4 (1d6+3/18-20/x2)
Ranged Sling +2 (1d4+3/x2)
Spell-Like Abilities Acid Dart (6/day), Magic Stone (1/day)
Druid (Cave Druid) Spells Prepared (CL 2):
1 (3/day) Faerie Fire, Shillelagh (DC 14), Magic Stone, Obscuring Mist
0 (at will) Light, Create Water, Stabilize, Detect Magic
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Statistics
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Str 16, Dex 13, Con 12, Int 11, Wis 16, Cha 7
Base Atk +1; CMB +4; CMD 15
Feats Endurance
Traits Deft Dodger
Skills Acrobatics -4 (-12 jump), Appraise +0 (+2 on items valued by weight when using scales), Climb +2, Craft (leather) -2, Escape Artist -4, Fly -4, Heal +7, Knowledge (dungeoneering) +6, Knowledge (nature) +4, Perception +8, Ride -4, Spellcraft +4, Stealth -4, Survival +9, Swim -2 (+2 to resist nonlethal damage from exhaustion)
Languages Common, Druidic, Terran
SQ nature bond abilities (earth), spontaneous casting, tunnelrunner, wild empathy
Combat Gear Oil (5); Other Gear Hide armor, Heavy wooden shield, Club, Sap, Scimitar, Sling, Sling bullets (10), Backpack (21 @ 48.0625 lbs), Bedroll, Blanket, winter, Cage, tiny, Canary, Flint and steel, Hooded lantern, Merchant's scale, Rope, Sack (empty), Shovel, Trail rations (4), Waterskin (2), Whetstone, 198 GP, 1 SP, 4 CP
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Special Abilities
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Acid Dart (1d6+1) (6/day) (Sp) 30' Ranged touch attack deals 1d6+1 Acid damage.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Druid (Cave Druid) Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Tunnelrunner (Ex) Move through rubble and squeeze through narrow passages at normal speed.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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It seems many years now that Pallan left the comfort of the wilderness to go forth and seek those who did desecrate his underground domain. The strange cave dwelling beings slaughtered for nothing save a relic of old. It seemed little to him the statue of bright metal, a worm-like creature, its maw large and destructive bursting forth from the earth. It was within the holy cave of the earth, wherein Pallan and others of his brethren did purify themselves and bring harmony to the underground. Yet his druidic master Hurgth lay dead and the statue gone, stalactites and stalagmites broken and scattered as sharp shards on the cave floor.
His revenge took him to the city the like of which he had never seen. He arrived in Magnimar out of his depth and with little hope to find those who did despoil his realm. He was shunned by the many and ended up making the most of his abilities in the darker places of the city, those places that contained unnatural cave like structures, nearby the monuments. It was here that an expedition found him, lead by Tothmik Derexhi, one of the lower members of the Derexhi family in search of fame and fortune, to increase his prestige within the family structure. What he did find was Pallan, a strong outcast searching for a path in Magnimar. And so Pallan became employed by the Derexhi family, a mercenary for hire, with a special affinity for protecting valuables, animate and inanimate, in the underground places of Magnimar.

It is withing the last month, the Tothmik has informed him of a contact, a man named Irthir, who might be able to source the statue and then, perhaps Pallan could seek a natural justice for those who had killed his father like mentor Hurgth.

Utrath Level 1:

Utrath Pallan
Male Oread Druid (Cave Druid) 1
NG Medium Outsider (native)
Init +1; Senses Darkvision; Perception +7
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
hp 10 (1d8+1)
Fort +3, Ref +2, Will +5
Resist acid 5
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -1 (1d4+3/x2) and
Club +3 (1d6+3/x2) and
Scimitar +3 (1d6+3/18-20/x2)
Ranged Sling +1 (1d4+3/x2)
Spell-Like Abilities Acid Dart (6/day), Magic Stone (1/day)
Druid (Cave Druid) Spells Prepared (CL 1, 3 melee touch, 1 ranged touch):
1 (2/day) Faerie Fire, Shillelagh (DC 14), Magic Stone (DC 14)
0 (at will) Create Water, Stabilize, Detect Magic
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Statistics
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Str 16, Dex 13, Con 12, Int 11, Wis 16, Cha 7
Base Atk +0; CMB +3; CMD 14
Feats Druid Weapon Proficiencies, Endurance
Traits Blood of Ancients: Azlanti, Deft Dodger
Skills Acrobatics -4, Climb -2, Craft (leather) -2, Escape Artist -4, Fly -4, Knowledge (dungeoneering) +6, Perception +7, Ride -4, Spellcraft +6, Stealth -4, Survival +9, Swim -2
Languages Common, Druidic, Terran
SQ Druid (Cave Druid) Domain: Earth, Scale, merchant's, Spontaneous Casting, Wild Empathy -1
Combat Gear Bullets, Sling (10), Club, Hide, Scimitar, Shield, Heavy Wooden, Sling; Other Gear Backpack (21 @ 48.0625 lbs), Bedroll, Blanket, winter, Cage, Tiny, Canary, Flint and steel, Lantern, hooded, Oil (1-pint flask) (5), Rations, trail (per day) (4), Rope, hempen (50 ft.), Sack (empty), Scale, merchant's, Spade or shovel, Waterskin (2), Whetstone
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Special Abilities
--------------------
Acid Dart (1d6+1) (6/day) (Sp) 30' Ranged touch attack deals 1d6+1 Acid damage.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Druid (Cave Druid) Domain: Earth Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Scale, merchant's +2 Appraise for things valued by weight, including anything made of precious metals.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
It seems many years now that Pallan left the comfort of the wilderness to go forth and seek those who did desecrate his underground domain. The strange cave dwelling beings slaughtered for nothing save a relic of old. It seemed little to him the statue of bright metal, a worm-like creature, its maw large and destructive bursting forth from the earth. It was within the holy cave of the earth, wherein Pallan and others of his brethren did purify themselves and bring harmony to the underground. Yet his druidic master Hurgth lay dead and the statue gone, stalactites and stalagmites broken and scattered as sharp shards on the cave floor.
His revenge took him to the city the like of which he had never seen. He arrived in Magnimar out of his depth and with little hope to find those who did despoil his realm. He was shunned by the many and ended up making the most of his abilities in the darker places of the city, those places that contained unnatural cave like structures, nearby the monuments. It was here that an expedition found him, lead by Tothmik Derexhi, one of the lower members of the Derexhi family in search of fame and fortune, to increase his prestige within the family structure. What he did find was Pallan, a strong outcast searching for a path in Magnimar. And so Pallan became employed by the Derexhi family, a mercenary for hire, with a special affinity for protecting valuables, animate and inanimate, in the underground places of Magnimar.

It is withing the last month, the Tothmik has informed him of a contact, a man named Irthir, who might be able to source the statue and then, perhaps Pallan could seek a natural justice for those who had killed his father like mentor Hurgth.

Utrath Level 1 pre shopping:

Utrath Pallan
Male Oread Druid (Cave Druid) 1
NG Medium Outsider (native)
Init +1; Senses Darkvision; Perception +7
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
hp 10 (1d8+1)
Fort +3, Ref +2, Will +5
Resist acid 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash -1 (1d4+3/x2) and
Club +3 (1d6+3/x2) and
Scimitar +3 (1d6+3/18-20/x2)
Spell-Like Abilities Acid Dart (6/day), Magic Stone (1/day)
Druid (Cave Druid) Spells Prepared (CL 1, 3 melee touch, 1 ranged touch):
1 (2/day) Pass without Trace, Shillelagh (DC 14), Magic Stone (DC 14)
0 (at will) Virtue, Resistance, Light
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 12, Int 11, Wis 16, Cha 7
Base Atk +0; CMB +3; CMD 14
Feats Druid Weapon Proficiencies, Endurance
Traits Blood of Ancients: Azlanti, Deft Dodger
Skills Acrobatics -4, Climb -2, Escape Artist -4, Fly -4, Knowledge (dungeoneering) +6, Perception +7, Ride -4, Spellcraft +6, Stealth -4, Survival +9, Swim -2
Languages Common, Druidic, Terran
SQ Druid (Cave Druid) Domain: Earth, Spontaneous Casting, Wild Empathy -1
Combat Gear Club, Hide, Scimitar, Shield, Heavy Wooden;
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Special Abilities
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Acid Dart (1d6+1) (6/day) (Sp) 30' Ranged touch attack deals 1d6+1 Acid damage.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Druid (Cave Druid) Domain: Earth Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
It seems many years now that Pallan left the comfort of the wilderness to go forth and seek those who did desecrate his underground domain. The strange cave dwelling beings slaughtered for nothing save a relic of old. It seemed little to him the statue of bright metal, a worm-like creature, its maw large and destructive bursting forth from the earth. It was within the holy cave of the earth, wherein Pallan and others of his brethren did purify themselves and bring harmony to the underground. Yet his druidic master Hurgth lay dead and the statue gone, stalactites and stalagmites broken and scattered as sharp shards on the cave floor.
His revenge took him to the city the like of which he had never seen. He arrived in Magnimar out of his depth and with little hope to find those who did despoil his realm. He was shunned by the many and ended up making the most of his abilities in the darker places of the city, those places that contained unnatural cave like structures, nearby the monuments. It was here that an expedition found him, lead by Tothmik Derexhi, one of the lower members of the Derexhi family in search of fame and fortune, to increase his prestige within the family structure. What he did find was Pallan, a strong outcast searching for a path in Magnimar. And so Pallan became employed by the Derexhi family, a mercenary for hire, with a special affinity for protecting valuables, animate and inanimate, in the underground places of Magnimar.

It is withing the last month, the Tothmik has informed him of a contact, a man named Irthir, who might be able to source the statue and then, perhaps Pallan could seek a natural justice for those who had killed his father like mentor Hurgth.