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About Utrath PallanUtrath Pallan
It is withing the last month, the Tothmik has informed him of a contact, a man named Irthir, who might be able to source the statue and then, perhaps Pallan could seek a natural justice for those who had killed his father like mentor Hurgth. Utrath Level 1:
Utrath Pallan Male Oread Druid (Cave Druid) 1 NG Medium Outsider (native) Init +1; Senses Darkvision; Perception +7 -------------------- Defense -------------------- AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex) hp 10 (1d8+1) Fort +3, Ref +2, Will +5 Resist acid 5 -------------------- Offense -------------------- Speed 20 ft. Melee Heavy Shield Bash -1 (1d4+3/x2) and Club +3 (1d6+3/x2) and Scimitar +3 (1d6+3/18-20/x2) Ranged Sling +1 (1d4+3/x2) Spell-Like Abilities Acid Dart (6/day), Magic Stone (1/day) Druid (Cave Druid) Spells Prepared (CL 1, 3 melee touch, 1 ranged touch): 1 (2/day) Faerie Fire, Shillelagh (DC 14), Magic Stone (DC 14) 0 (at will) Create Water, Stabilize, Detect Magic -------------------- Statistics -------------------- Str 16, Dex 13, Con 12, Int 11, Wis 16, Cha 7 Base Atk +0; CMB +3; CMD 14 Feats Druid Weapon Proficiencies, Endurance Traits Blood of Ancients: Azlanti, Deft Dodger Skills Acrobatics -4, Climb -2, Craft (leather) -2, Escape Artist -4, Fly -4, Knowledge (dungeoneering) +6, Perception +7, Ride -4, Spellcraft +6, Stealth -4, Survival +9, Swim -2 Languages Common, Druidic, Terran SQ Druid (Cave Druid) Domain: Earth, Scale, merchant's, Spontaneous Casting, Wild Empathy -1 Combat Gear Bullets, Sling (10), Club, Hide, Scimitar, Shield, Heavy Wooden, Sling; Other Gear Backpack (21 @ 48.0625 lbs), Bedroll, Blanket, winter, Cage, Tiny, Canary, Flint and steel, Lantern, hooded, Oil (1-pint flask) (5), Rations, trail (per day) (4), Rope, hempen (50 ft.), Sack (empty), Scale, merchant's, Spade or shovel, Waterskin (2), Whetstone -------------------- Special Abilities -------------------- Acid Dart (1d6+1) (6/day) (Sp) 30' Ranged touch attack deals 1d6+1 Acid damage. Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Druid (Cave Druid) Domain: Earth Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. Scale, merchant's +2 Appraise for things valued by weight, including anything made of precious metals. Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells. Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy. -------------------- It seems many years now that Pallan left the comfort of the wilderness to go forth and seek those who did desecrate his underground domain. The strange cave dwelling beings slaughtered for nothing save a relic of old. It seemed little to him the statue of bright metal, a worm-like creature, its maw large and destructive bursting forth from the earth. It was within the holy cave of the earth, wherein Pallan and others of his brethren did purify themselves and bring harmony to the underground. Yet his druidic master Hurgth lay dead and the statue gone, stalactites and stalagmites broken and scattered as sharp shards on the cave floor. His revenge took him to the city the like of which he had never seen. He arrived in Magnimar out of his depth and with little hope to find those who did despoil his realm. He was shunned by the many and ended up making the most of his abilities in the darker places of the city, those places that contained unnatural cave like structures, nearby the monuments. It was here that an expedition found him, lead by Tothmik Derexhi, one of the lower members of the Derexhi family in search of fame and fortune, to increase his prestige within the family structure. What he did find was Pallan, a strong outcast searching for a path in Magnimar. And so Pallan became employed by the Derexhi family, a mercenary for hire, with a special affinity for protecting valuables, animate and inanimate, in the underground places of Magnimar. It is withing the last month, the Tothmik has informed him of a contact, a man named Irthir, who might be able to source the statue and then, perhaps Pallan could seek a natural justice for those who had killed his father like mentor Hurgth. Utrath Level 1 pre shopping:
Utrath Pallan Male Oread Druid (Cave Druid) 1 NG Medium Outsider (native) Init +1; Senses Darkvision; Perception +7 -------------------- Defense -------------------- AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex) hp 10 (1d8+1) Fort +3, Ref +2, Will +5 Resist acid 5 -------------------- Offense -------------------- Speed 20 ft. Melee Heavy Shield Bash -1 (1d4+3/x2) and Club +3 (1d6+3/x2) and Scimitar +3 (1d6+3/18-20/x2) Spell-Like Abilities Acid Dart (6/day), Magic Stone (1/day) Druid (Cave Druid) Spells Prepared (CL 1, 3 melee touch, 1 ranged touch): 1 (2/day) Pass without Trace, Shillelagh (DC 14), Magic Stone (DC 14) 0 (at will) Virtue, Resistance, Light -------------------- Statistics -------------------- Str 16, Dex 13, Con 12, Int 11, Wis 16, Cha 7 Base Atk +0; CMB +3; CMD 14 Feats Druid Weapon Proficiencies, Endurance Traits Blood of Ancients: Azlanti, Deft Dodger Skills Acrobatics -4, Climb -2, Escape Artist -4, Fly -4, Knowledge (dungeoneering) +6, Perception +7, Ride -4, Spellcraft +6, Stealth -4, Survival +9, Swim -2 Languages Common, Druidic, Terran SQ Druid (Cave Druid) Domain: Earth, Spontaneous Casting, Wild Empathy -1 Combat Gear Club, Hide, Scimitar, Shield, Heavy Wooden; -------------------- Special Abilities -------------------- Acid Dart (1d6+1) (6/day) (Sp) 30' Ranged touch attack deals 1d6+1 Acid damage. Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks. Darkvision (60 feet) You can see in the dark (black and white vision only). Druid (Cave Druid) Domain: Earth Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells. Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy. -------------------- It seems many years now that Pallan left the comfort of the wilderness to go forth and seek those who did desecrate his underground domain. The strange cave dwelling beings slaughtered for nothing save a relic of old. It seemed little to him the statue of bright metal, a worm-like creature, its maw large and destructive bursting forth from the earth. It was within the holy cave of the earth, wherein Pallan and others of his brethren did purify themselves and bring harmony to the underground. Yet his druidic master Hurgth lay dead and the statue gone, stalactites and stalagmites broken and scattered as sharp shards on the cave floor. His revenge took him to the city the like of which he had never seen. He arrived in Magnimar out of his depth and with little hope to find those who did despoil his realm. He was shunned by the many and ended up making the most of his abilities in the darker places of the city, those places that contained unnatural cave like structures, nearby the monuments. It was here that an expedition found him, lead by Tothmik Derexhi, one of the lower members of the Derexhi family in search of fame and fortune, to increase his prestige within the family structure. What he did find was Pallan, a strong outcast searching for a path in Magnimar. And so Pallan became employed by the Derexhi family, a mercenary for hire, with a special affinity for protecting valuables, animate and inanimate, in the underground places of Magnimar. It is withing the last month, the Tothmik has informed him of a contact, a man named Irthir, who might be able to source the statue and then, perhaps Pallan could seek a natural justice for those who had killed his father like mentor Hurgth.
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